Please Keep Polar Highlands As "classic"
#41
Posted 22 June 2021 - 01:22 PM
as for the usual LRM hate you folks can go shove it. yes they are a lock on weapon but you don't complain about S-SRMs another locking weapon. LRM are the most hard countered weapons in the game. if you die to them you messed up or the other team has a good spotter on hand (yes even on Polar). don't like LRM spend some tonnage on AMS, if your team has just one Corsair-7A it essentially negates 40 tubes or more of LRM by itself. think if each mech able to sported a single AMS on your team did.
i'll have to give my Catapult-C4 a try on the new Polar and see how it fairs. might bring out some of my long range PPC or ER-LL builds as well. might even try for some JJ builds as i usually forgo them for more firepower/ ammo or armor.
#42
Posted 22 June 2021 - 02:02 PM
#43
Posted 22 June 2021 - 02:05 PM
#44
Posted 22 June 2021 - 02:14 PM
Verilligo, on 22 June 2021 - 02:05 PM, said:
I find the new polar highlands to be more conducive to LRM play than the old one
theres so many elevated positions its very easy to spot and rain down on targets. even if a target is behind cover if youre elevated high enough your missiles often fly over it. all the cover makes it really easy for LRM boats to indirect fire with less chance of being attacked in return.
#45
Posted 22 June 2021 - 02:18 PM
The middle of the map was nothing but a flat killing field devoid of any cover - one single hit by an enemy NARC unit and it was game over lights out for you no matter what you did. Maneuvering on that map was a nightmare, given that no matter where you were on it, you were only ever one unfortunate bump of a hill away from being targeted by the entire enemy team all at once.
The edges of Old Polar were better, and it seems like nuPolar is mostly trying to omit the middle Flat Numbing Awfulness in favor of making the entire map more like the edges of Old Polar, with buildings and broken ground and arroyos and all sorts of interesting but low cover that allows you to maneuver smartly and engage abruptly. Jump jets look like they'll be fantastic on this map...so long as you use them judiciously, to surprise enemies, rather than for skylining yourself to an entire enemy firing line. I can't think of a single game on Old Polar, especially ******* Domination - which, let's be real, is the only game mode anyone ever ******* votes for on that godforsaken map - where jump jets were anything other than a "Quick, Agonizing Suicide" button.
The map is better, people. Not worse. And we can't keep fixing maps only to let the old, broken, unfun and very badly designed map still stick around in the friggin' rotation. No more "Classic" maps. At all. Period.
#46
Posted 22 June 2021 - 02:20 PM
Verilligo, on 22 June 2021 - 02:05 PM, said:
If PGI really wants to control how people play the game I truly feel sorry for them
there will always be the unintended consequence
as far as maps go I think more is better
PS
I love the old Canyon, funny how people say "it had so many flaws" and then say cant bring it back because "its fundamentally the same"
#47
Posted 22 June 2021 - 02:43 PM
Khobai, on 22 June 2021 - 02:14 PM, said:
I find the new polar highlands to be more conducive to LRM play than the old one
theres so many elevated positions its very easy to spot and rain down on targets. even if a target is behind cover if youre elevated high enough your missiles often fly over it. all the cover makes it really easy for LRM boats to indirect fire with less chance of being attacked in return.
Ok got it a couple of time so far and completely agree. If your lrm spammer is mobile with jj then you can quickly find plentiful spots to rain down on entrenched enemy due to the way lrm arc normally then dive almost directly down when the target is below you. Assaults or slow mechs are gonna hate this map since its just as big but forces a long winding path if you stick to the trenches. Lights and fast mediums are going to have a field day.
#48
Posted 22 June 2021 - 02:43 PM
#49
Posted 22 June 2021 - 03:15 PM
VeeOt Dragon, on 22 June 2021 - 01:22 PM, said:
People don't really complain about LRMs for being a lock-on weapon (though there absolutely are people who hate lock on weapons), they hate LRMs because they are a zero exposure weapon. Even ATMs typically need to expose if they want their missiles to hit something, but LRMs simply don't. LRMs being a zero exposure weapons means that most of the time you're getting hit by them its by some melon behind a hill completely immune to retaliation from literally every other weapon in the roster, which is incredibly frustrating. Sure, you can say "just shoot the spotter" but since every other weapon in the game needs to expose to deal damage chances are the "spotter" is whatever mechs they're already engaged with. The behavior of such LRM pilots can also be infuriating to deal with as allies because they just want their team to waste their armor getting locks so the LRM boat can feel good about getting ridiculous damage farm without taking literally any risk at all.
#50
Posted 22 June 2021 - 03:38 PM
MyriadDigits, on 22 June 2021 - 03:15 PM, said:
People don't really complain about LRMs for being a lock-on weapon (though there absolutely are people who hate lock on weapons), they hate LRMs because they are a zero exposure weapon. Even ATMs typically need to expose if they want their missiles to hit something, but LRMs simply don't. LRMs being a zero exposure weapons means that most of the time you're getting hit by them its by some melon behind a hill completely immune to retaliation from literally every other weapon in the roster, which is incredibly frustrating. Sure, you can say "just shoot the spotter" but since every other weapon in the game needs to expose to deal damage chances are the "spotter" is whatever mechs they're already engaged with. The behavior of such LRM pilots can also be infuriating to deal with as allies because they just want their team to waste their armor getting locks so the LRM boat can feel good about getting ridiculous damage farm without taking literally any risk at all.
By Centrella, this one gets it. This is the main reason why top end players dislike LRMs. (streaks, before you bring them up - were disliked because they would insta-delete lights.) Little to do with them being lockon, all with them being all too safe for the output you get, and their mechanics encourage you to hide while your team overexposes to get the locks LRM boats always demand at the start of the match.
On the note of nuPolar - While I haven't played on it yet due to other obligations, even if LRMs can arc over the new cover it's still an improvement over old polar, as it's more ways to break line of sight, and gives the brawlers a safe way to get into the action rather than going on a bloody nature hike with the weather forecasting LRMs. Plus, the presence of proper cover rather than just hills to peek over makes mechs with lower slung mounts more viable.
#51
Posted 22 June 2021 - 04:03 PM
MechNexus, on 22 June 2021 - 03:38 PM, said:
On the note of nuPolar - While I haven't played on it yet due to other obligations, even if LRMs can arc over the new cover it's still an improvement over old polar, as it's more ways to break line of sight, and gives the brawlers a safe way to get into the action rather than going on a bloody nature hike with the weather forecasting LRMs. Plus, the presence of proper cover rather than just hills to peek over makes mechs with lower slung mounts more viable.
I like how you say "top end Players"
so when some one may disagree with you they obviously cant have a valid opinion
old linguistic trick from the 30s 40s Germany
#52
Posted 22 June 2021 - 05:40 PM
Bring it back after they remove lock ons from people that aren't targeting a mech..
Edited by MechaGnome, 22 June 2021 - 05:42 PM.
#53
Posted 22 June 2021 - 05:43 PM
i do like that that they didn't make it into another anti-LRM map. honestly i think it is one of the most well balanced maps build wise. i see great potential for all kinds of play styles in it. if we could just break the nascar habit it would be even better. people still rotate but i find they tried some different tactics as well (still lost a conquest do to lack of capping on my team (it ended 8-12 but we had only one cap point for some time). its a fun map. we need more like it with other themes, perhaps a hot map themed one or one where there is some water.
#54
Posted 22 June 2021 - 05:51 PM
other than that not going to feed the anti-LRM trolls as it isn't the subject of this thread.
#55
Posted 22 June 2021 - 05:55 PM
#56
Posted 22 June 2021 - 07:27 PM
Khobai, on 22 June 2021 - 02:14 PM, said:
I find the new polar highlands to be more conducive to LRM play than the old one
theres so many elevated positions its very easy to spot and rain down on targets. even if a target is behind cover if youre elevated high enough your missiles often fly over it. all the cover makes it really easy for LRM boats to indirect fire with less chance of being attacked in return.
Yes, I believe that was the general idea. You're exchanging extended barrages for more frequent barrages. Particularly if you can reposition intelligently or use JJs to gain access to the map's verticality, you can pull the trigger more often. At the same time, there are more routes for someone to circle around and stab a missile boat in the back, so everyone gets something out of the map revision.
#57
Posted 24 June 2021 - 10:11 AM
#58
Posted 25 June 2021 - 02:04 PM
Should have changed the map name when you made the changes. I probably wouldn't have noticed for months ......
#59
Posted 25 June 2021 - 02:26 PM
#60
Posted 25 June 2021 - 02:29 PM
Vellron2005, on 21 June 2021 - 10:26 AM, said:
Leave it as a "Classic" map.
Polar is the only map in the game that is really great for LRMs. There are plenty of maps that aren't, and where lurmers just know they are not gonna do very well - just like with close-range brawlers, but ONLY on Polar.
Do you think this is fair to lurmers?
Please, let us LRM aficionados have out playground.
I also suggest that instead of remaking good maps, you make NEW maps..
No.
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