Navid A1, on 21 June 2021 - 11:02 PM, said:
Hope this clear things up.
Data in the table are considering no JJ node from skill tree.
This table only shows max height. There are other aspects to how a JJ affects movement that are also important... one being how fast you rise up... which is going to be massively in favor of lights.
Also, having JJs on your mech is more about how well you can get to places and how much height you'll need, rather than, hey, this mech has heavier JJs so it must jump exactly twice as high.
In game right now (actual ingame max height in meters):

With the proposed changes (actual ingame max height in meters):

Recharge rate was also going to remain in favor of lights right? Been a while since we worked on the JJ numbers but iirc this made it so 1 or 2 jjs on a light could actually get you places. Also assaults will have mobility but not much poptarting ability due to lift speed. Its a big buff for lights and assaults with jjs. I think big enough to test before going further since not all mechs can take jjs.