General Solo, on 27 June 2021 - 10:21 PM, said:
While your intent may be admirable, the results speak for them selves, what you say is not meta after all.
A better solution would be to put as you call them, the extreme loser's in matches with other extreme loser's and extreme winner's in matches with other extreme winners's
Instead of like now allowing extreme winner's in matches to farm extreme loser's and basically driving them away , reducing the player base.
Now before someone says but we don't have enough players , I will remind you that we don't have enough players because extreme winner's were allowed to farm extreme loser's in matches in the first place, which resulted in the small population.
First it was Faction play extreme winner's were allowed to farm extreme loser's in matches - That Queue Died
Next it was Group play extreme winner's were allowed to farm extreme loser's in matches - That Queue Died
And so on and so forth , Quick plays (Soup Not Solo Que) is next
This is basically word salad so I’ll break it down for you.
Better players will usually beat worse players.
Worse players dramatically increase the chances of their losing to better players by seeing said better players on the other team and IMMEDIATELY GIVING UP
It puts them in a loser mindset and that becomes self-fulfilling.
Like, look, very good players do not win 100 percent of their matches. Your weapons do just as much damage to them as theirs do to you. If you go into the fight with the intent to try your best, you stand a way better chance of beating them.
I’m not saying every player is going to suddenly become top tier competitive this way. But like, imagine you’re playing a physical sport, even just a pickup game, and someone on your team goes “UGH it’s that guy, I give up” and stops performing basic functions related to that game — not swinging a bat or not dribbling. This is what a huge percentage of MWO pubbies do and it’s bad for everyone involved.