So far, I've got an Urbie (R63, about half-skilled up) for memes when I want to mess around, a COM-2D that's fully skilled (2x SRM4, 1xRocket Launcher 15 ("go away" button), 1x Med Laser, + ECM, LFE that gets me to 110 kph), an ENF-4R (about 3/4 skilled, 3xER Med Laser + UAC10, might switch to normal AC10 to avoid jamming due to the quirks), a MAD-3R to learn brawling in (still experimenting with loadout and skills a lot there), and the free Javelin and Arctic Cheetah from the June event. Both of those are currently completely stock, except that I pulled the flamer off the Cheetah.
I'm going to invest the free MC from the two current events in another mech bay so I can pick up one more mech with c-bills, not MC, as I don't have a lot of spare income at the moment.
I'm still down in tier 5, but have been able to get some consistent wins lately through being a scout/shot caller and flanking/harassing the enemy or supporting the bigs on my team depending on the map. This is especially true in my Commando and Arctic Cheetah. (I haven't actually tried out the JVN-11A yet) I regularly end up getting thanked for my calls and have been directly credited with match wins by the other players I'm with many times for the situational awareness and flanking calls I've been able to make, so I know I'm doing okay on that front. If I get a team that actually coordinates and sticks together and drop on a team that doesn't, I can usually lead them to rolling the other team completely. Like, 12-0 to 12-2 range rolls, regardless of match type.
The problem I'm having is that even in a good match in my Commando or Cheetah (though I only have 6 games in the Cheetah), I average ~200-250 damage done. The actual average is lower because sometimes I get taken out early or my team just isn't coordinating, so I end up more in the 150-180 range for overall average. My best matches in my lights, I've done 300-350 damage. I get points for scouting, flanking, formation, UAV use and spotting, etc. But I just can't get as much damage output as I'd like with my loadouts.
So... I wanted to ask for suggestions here. Should I change up my loadouts? Try a different mech that is a bit more up-gunned compared to the Commando? Shift towards a more long-mid range build for scouting rather than SRMs so I can hang back more?
I'm open to anything, I just want some help figuring this out. I like ballistics, missiles, and energy weapons about equally so far, so don't limit suggestions on weapon preference. My only real preferences at the moment are:
1) to swap engines to Lights rather than XLs because I don't quite have damage spreading down pat yet, so the ability to lose one side torso does a lot for my survivability in a match. When I get better, I will probably upgrade to XLs, but while I'm learning again I think it's best I stick with Light Engines.
2) having ECM, because it's invaluable when I'm out scouting ahead and gives me extra survival chance when I run back to the group or go out to flank whoever they're fighting.
With that new spare mech bay, I'd be up for a light or a medium, though given I have four lights it might be better to get a fast medium?
Edited by Grimview, 26 June 2021 - 08:51 AM.