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Rescale Difficulty


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#1 Kaptain

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Posted 29 June 2021 - 08:36 AM

I for one am 100% onboard for the cauldron plan to rescale most mechs smaller. It sounds as though the problem is that such a task requires significant work on the part of PGI...

Forgive the Ignorance but why is that? Mechs can't just be increased and shrunk on a sliding percentage or something?

Please be nice lol I know I don't "get it" that's why I am asking :)

#2 Last Of The Brunnen-G

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Posted 29 June 2021 - 08:54 AM

I think it's because of weapon hardpoints, player camera position and animations. But even if it's not easy it is doable. I would just make a priority list with all mechs and start with the ones that require the biggest size change.

#3 Horseman

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Posted 29 June 2021 - 09:05 AM

As far as I understand, each mech is composed of multiple submodels - including separate ones for the weapons - and there's no single global scale for all of that miserable pile of polygons.

#4 pbiggz

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Posted 29 June 2021 - 09:09 AM

put simply?

First you need to decide what changes in size and why. Then you actually have to do it, then you need to make sure all the hardpoint still work, re-time animations (or things look like they're sliding), verify hitboxes work, potentially resize again if it doesn't, repeat the above, and on and on.

#5 justcallme A S H

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Posted 29 June 2021 - 12:29 PM

View PostKaptain, on 29 June 2021 - 08:36 AM, said:

Forgive the Ignorance but why is that? Mechs can't just be increased and shrunk on a sliding percentage or something?


Unfortunately no.

It needs to fo through a formula of sorts to go up or down and that's a quick plug and go. Another issue is bolt ons need to also be altered and there is a lot.
It's a pretty big job from what I understand. Not impossible, but not something fast.

There is a lot more detailed explanation however high level I think is good enough there (plus I can't remember exactly haha).

#6 Khobai

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Posted 29 June 2021 - 12:41 PM

i am not holding my breath for rescales

the last time PGI made a big deal about rescaling and only rescaled a few mechs and even a lot of those are still too big

#7 ScrapIron Prime

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Posted 29 June 2021 - 12:41 PM

And then there's players like me who will see them adjusting the 3D models, realize this means they have someone who habla código de modelado 3D, and I'll start begging for a Crusader unseen again. It's a dark path. Posted Image

#8 Monkey Lover

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Posted 29 June 2021 - 12:51 PM

View PostKaptain, on 29 June 2021 - 08:36 AM, said:

I for one am 100% onboard for the cauldron plan to rescale most mechs smaller. It sounds as though the problem is that such a task requires significant work on the part of PGI...

Forgive the Ignorance but why is that? Mechs can't just be increased and shrunk on a sliding percentage or something?

Please be nice lol I know I don't "get it" that's why I am asking Posted Image


Old engine and old programming. Game needed updated two+ years ago but they already gave up on it.

Edited by Monkey Lover, 29 June 2021 - 12:51 PM.


#9 ScrapIron Prime

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Posted 29 June 2021 - 01:26 PM

View PostMonkey Lover, on 29 June 2021 - 12:51 PM, said:


Old engine and old programming. Game needed updated two+ years ago but they already gave up on it.


Most times, you don't just swap out a game engine. There's so much to it that you're essentially making a new game. We'll see what they do with MW5.

#10 JediPanther

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Posted 29 June 2021 - 01:33 PM

Pgi ****** it up once in 2016,they can do it again. Re-REee-scale of Jenners making them smaller or reverted to their original size is the only thing that would make me want to use any 35 t mech.



#11 Nightbird

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Posted 29 June 2021 - 01:37 PM

They didn't do volumetric scaling, and Cauldron's rescaling is also not volumetric. It's hard to get excited about it.

#12 Monkey Lover

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Posted 29 June 2021 - 01:41 PM

View PostScrapIron Prime, on 29 June 2021 - 01:26 PM, said:

Most times, you don't just swap out a game engine. There's so much to it that you're essentially making a new game. We'll see what they do with MW5.


Correct they needed to make new mwo2 years ago. Now they're coming on on a dead game with a lead time for 3+ years to make a new one. They did sell the company so they kind of know where they're at..

#13 Daneel Hazen

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Posted 29 June 2021 - 01:42 PM

It'll be interesting. Ideally, i guess, the guy inside the cockpit should scale to fit inside the cars on the map. The MWO versions of the mechs are pretty awesome looking.

Edited by Daneel Hazen, 29 June 2021 - 01:43 PM.


#14 Nightbird

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Posted 29 June 2021 - 01:44 PM

View PostDaneel Hazen, on 29 June 2021 - 01:42 PM, said:

It'll be interesting. Ideally, i guess, the guy inside the cockpit should scale to fit inside the cars on the map. The MWO versions of the mechs are pretty awesome looking.


And a 100-tonner should be in the ballpark of 5 20-tonners stacked together. The difference in scaling is absurd and why there is so much armor quirks.

#15 ScrapIron Prime

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Posted 29 June 2021 - 01:52 PM

View PostNightbird, on 29 June 2021 - 01:44 PM, said:

And a 100-tonner should be in the ballpark of 5 20-tonners stacked together.


Not quite. Double the size, mass goes up by a factor of 8. So a 100 tonner should be maybe twice the size of a 20 tonner, plus or minus being skinny or fat.

Posted Image

Edited by ScrapIron Prime, 29 June 2021 - 01:55 PM.


#16 Khobai

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Posted 29 June 2021 - 01:53 PM

A 100 tonner is 5 times the mass of a 20 tonner

so logically it should be 5 times the volume

assuming equal density but why would the density be significantly different? all mechs are made up of the same basic components and materials. And its not like assault mechs are hollow.

an atlas or kingcrab should really only be the size of heavy mechs and they should be the biggest mechs in the game.

Edited by Khobai, 29 June 2021 - 01:59 PM.


#17 ScrapIron Prime

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Posted 29 June 2021 - 01:59 PM

View PostKhobai, on 29 June 2021 - 01:53 PM, said:

assuming equal density but why would the density be significantly different? all mechs are made up of the same basic components and materials. And its not like assault mechs are hollow.


Plus or minus, yeah. Endosteel is obviously less dense than regular internal structure. And armor is probably the most dense component of all. A mech will have anywhere from 10 to 20 percent of its mass in armor, so there's enough variation there.

#18 TheCaptainJZ

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Posted 29 June 2021 - 02:25 PM

Just remember 5 times the volume isn't 5 times the height or width because you have to expand all 3 dimensions. Just like 4K isn't twice the resolution of HD, it's 4 times. 2x as many pixels in each direction.

It's hard to visualize the volume of a Locust compared to an Atlas to see how far apart they really are. I'd bet that in MWO today, the difference is closer to 10 Locusts to fill up an Atlas's volume. A Locust should probably be at least half as tall if not more because of how skinny it is, if you're assuming the same density.

At the end of the day, only gameplay and balance matters with this though.

#19 FinnMcKool

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Posted 29 June 2021 - 03:06 PM

making mechs smaller is hard
how about making the other mechs bigger?

I heard they have a pill for that

#20 MW Waldorf Statler

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Posted 30 June 2021 - 02:07 AM

Have a LRM 20 the same density and Mass like a SRM 4 in the same place ,or the SRM4 only more empty space around ?look to old and modern Tanks and we seeing massive Differneces in the Weight an Size...and many Mechs like the Marauder have specials (Marauder his Armor) all Weapons from different Companys and nothing Standard for this , not like the Clans





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