Rescale Difficulty
#1
Posted 29 June 2021 - 08:36 AM
Forgive the Ignorance but why is that? Mechs can't just be increased and shrunk on a sliding percentage or something?
Please be nice lol I know I don't "get it" that's why I am asking
#2
Posted 29 June 2021 - 08:54 AM
#3
Posted 29 June 2021 - 09:05 AM
#4
Posted 29 June 2021 - 09:09 AM
First you need to decide what changes in size and why. Then you actually have to do it, then you need to make sure all the hardpoint still work, re-time animations (or things look like they're sliding), verify hitboxes work, potentially resize again if it doesn't, repeat the above, and on and on.
#5
Posted 29 June 2021 - 12:29 PM
Kaptain, on 29 June 2021 - 08:36 AM, said:
Unfortunately no.
It needs to fo through a formula of sorts to go up or down and that's a quick plug and go. Another issue is bolt ons need to also be altered and there is a lot.
It's a pretty big job from what I understand. Not impossible, but not something fast.
There is a lot more detailed explanation however high level I think is good enough there (plus I can't remember exactly haha).
#6
Posted 29 June 2021 - 12:41 PM
the last time PGI made a big deal about rescaling and only rescaled a few mechs and even a lot of those are still too big
#7
Posted 29 June 2021 - 12:41 PM
#8
Posted 29 June 2021 - 12:51 PM
Kaptain, on 29 June 2021 - 08:36 AM, said:
Forgive the Ignorance but why is that? Mechs can't just be increased and shrunk on a sliding percentage or something?
Please be nice lol I know I don't "get it" that's why I am asking
Old engine and old programming. Game needed updated two+ years ago but they already gave up on it.
Edited by Monkey Lover, 29 June 2021 - 12:51 PM.
#9
Posted 29 June 2021 - 01:26 PM
Monkey Lover, on 29 June 2021 - 12:51 PM, said:
Old engine and old programming. Game needed updated two+ years ago but they already gave up on it.
Most times, you don't just swap out a game engine. There's so much to it that you're essentially making a new game. We'll see what they do with MW5.
#10
Posted 29 June 2021 - 01:33 PM
#11
Posted 29 June 2021 - 01:37 PM
#12
Posted 29 June 2021 - 01:41 PM
ScrapIron Prime, on 29 June 2021 - 01:26 PM, said:
Correct they needed to make new mwo2 years ago. Now they're coming on on a dead game with a lead time for 3+ years to make a new one. They did sell the company so they kind of know where they're at..
#13
Posted 29 June 2021 - 01:42 PM
Edited by Daneel Hazen, 29 June 2021 - 01:43 PM.
#14
Posted 29 June 2021 - 01:44 PM
Daneel Hazen, on 29 June 2021 - 01:42 PM, said:
And a 100-tonner should be in the ballpark of 5 20-tonners stacked together. The difference in scaling is absurd and why there is so much armor quirks.
#15
Posted 29 June 2021 - 01:52 PM
Nightbird, on 29 June 2021 - 01:44 PM, said:
Not quite. Double the size, mass goes up by a factor of 8. So a 100 tonner should be maybe twice the size of a 20 tonner, plus or minus being skinny or fat.
Edited by ScrapIron Prime, 29 June 2021 - 01:55 PM.
#16
Posted 29 June 2021 - 01:53 PM
so logically it should be 5 times the volume
assuming equal density but why would the density be significantly different? all mechs are made up of the same basic components and materials. And its not like assault mechs are hollow.
an atlas or kingcrab should really only be the size of heavy mechs and they should be the biggest mechs in the game.
Edited by Khobai, 29 June 2021 - 01:59 PM.
#17
Posted 29 June 2021 - 01:59 PM
Khobai, on 29 June 2021 - 01:53 PM, said:
Plus or minus, yeah. Endosteel is obviously less dense than regular internal structure. And armor is probably the most dense component of all. A mech will have anywhere from 10 to 20 percent of its mass in armor, so there's enough variation there.
#18
Posted 29 June 2021 - 02:25 PM
It's hard to visualize the volume of a Locust compared to an Atlas to see how far apart they really are. I'd bet that in MWO today, the difference is closer to 10 Locusts to fill up an Atlas's volume. A Locust should probably be at least half as tall if not more because of how skinny it is, if you're assuming the same density.
At the end of the day, only gameplay and balance matters with this though.
#19
Posted 29 June 2021 - 03:06 PM
how about making the other mechs bigger?
I heard they have a pill for that
#20
Posted 30 June 2021 - 02:07 AM
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