Could the cauldron look at all the 'support' weapons when they get a chance please? By which I mean the following weapons and what I think are their weaknesses:
MGs - work best when boated to the extreme
Flamers - don't do any damage, need three or more to work properly
Tag - not enough range, almost always better to use an ER laser instead
NARC - really heavy, limited ammo, slow firing
STREAK - heavy, weak, and difficult unless you have at least six of them
I feel that it should be a viable choice to take these instead of other weapons of the same weight. Currently they are often used in trick builds or as a follow up to primary weapons.
There's also the issue that some Clan mechs can boat a whole bunch of MGs or Flamers, which makes up for their weakness, whereas IS mechs don't have that ability.
I feel that Flamers should do a lot more damage at the expense of maybe a small reduction in heat generation, that IS MGs should do a bit more damage thanks to their weight and lack of boatability, that Clan MGs should also do a little more damage, that Tags should have better range and lighter weight, and that NARCs and STREAKs should have all their factors buffed a bit because they're so heavy. Note the emphasis in small buffs, major buffs would definitely throw out balance.
I'm not sure what the knock-on effects of all that would be though, what do others think?
Edited by Dogstar, 30 June 2021 - 12:59 AM.