

Mia: Mdd?
#1
Posted 23 May 2021 - 05:52 AM
Since the ATM adjustment or nerf April 2021 (aka Weapons Pass #1), have hardly seen anyone use Mad Dog anymore.
Is this so? Why?
#2
Posted 23 May 2021 - 06:21 AM
w0qj, on 23 May 2021 - 05:52 AM, said:
Since the ATM adjustment or nerf April 2021 (aka Weapons Pass #1), have hardly seen anyone use Mad Dog anymore.
Is this so? Why?
Hey!
I still use my Vulture. The last time I used it was on Solaris about two hours ago.

See the screen capture.

I had a good game on Solaris, even though my cherry red CT gave up a few seconds before the end.


#3
Posted 23 May 2021 - 07:17 AM
w0qj, on 23 May 2021 - 05:52 AM, said:
Since the ATM adjustment or nerf April 2021 (aka Weapons Pass #1), have hardly seen anyone use Mad Dog anymore.
Is this so? Why?
The carrion bird is still strong, just needed a shift in loadout. My last three matches with the Solaris version netted me 750 damage plus in each match using SRM+A, 2 x ERPPC and a couple of small pulse lasers.
However, yes, their popularity does seem to have dwindled.
#4
Posted 23 May 2021 - 01:34 PM
~Leone.
#5
Posted 23 May 2021 - 01:37 PM
#6
Posted 23 May 2021 - 02:01 PM
But definitely rare nowadays...
#7
Posted 23 May 2021 - 02:34 PM
Its around 90 alpha. You have to get close though, and cant get prioritized, or you are done. Pretty fragile mech...
Edited by MechB Kotare, 23 May 2021 - 02:35 PM.
#8
Posted 23 May 2021 - 02:51 PM
MechB Kotare, on 23 May 2021 - 02:34 PM, said:
Its around 90 alpha. You have to get close though, and cant get prioritized, or you are done. Pretty fragile mech...
but it is SO. MUCH. FUN.

also, I don't do lasers on top. 6x asrm6, heatsinks, more ammo. not using lasers lets you twist incoming damage a bit (granted, it's Silhouette isn't the best for it, but it's better than staring), and the extra ammo allows you to fire at everything within range.
now, if that thing had policehorns&lights...

Edited by Teenage Mutant Ninja Urbie, 23 May 2021 - 02:52 PM.
#9
Posted 23 May 2021 - 07:30 PM
#10
Posted 23 May 2021 - 07:52 PM
#11
Posted 23 May 2021 - 08:09 PM
Wildstreak, on 23 May 2021 - 07:52 PM, said:
This is a bit of a misconception. The arms aren't particularly low (they're average I would say); it's just that the cockpit is at the very top of the mech, so the weapons seem lower than they actually are.
#12
Posted 23 May 2021 - 08:44 PM
MechB Kotare, on 23 May 2021 - 02:34 PM, said:
Yeah, this is my usual problem. Taking a short ranged 'Mech - getting Polar Highlands or Alpine Peaks four times in a row.

Teenage Mutant Ninja Urbie, on 23 May 2021 - 02:51 PM, said:

Go to this section Feature Suggestions and ask PGI to create such bolt-on.
After all, they can use the set from the "K-9".

Moldur, on 23 May 2021 - 07:30 PM, said:
When piloting the Vulture, you should never be the first 'Mech the enemy team sees.
Hiten Bongz, on 23 May 2021 - 08:09 PM, said:
I agree.
#13
Posted 24 May 2021 - 02:59 AM
Moldur, on 23 May 2021 - 07:30 PM, said:
Actually, the variants with 0-1 hardpoints in the ST's get fairly good armor quirks. This mech actually compensates you for giving up hardpoints.
#14
Posted 24 May 2021 - 04:26 AM
Wildstreak, on 23 May 2021 - 07:52 PM, said:
contrary, I'd say you don't need the 2 heroes.
atm-maddog does FINE, the 6xsrm6 is(or can be) a staple of a good push deck for FW and also does very fine in QP (you gotta pick your fights well, but then it performs). and I'm not comfortable saying that, but the lrmdog does good, too - if piloted accordingly (not gonna open that can of worms).
#15
Posted 24 May 2021 - 06:49 AM
Teenage Mutant Ninja Urbie, on 23 May 2021 - 02:51 PM, said:
but it is SO. MUCH. FUN.

also, I don't do lasers on top. 6x asrm6, heatsinks, more ammo. not using lasers lets you twist incoming damage a bit (granted, it's Silhouette isn't the best for it, but it's better than staring), and the extra ammo allows you to fire at everything within range.
now, if that thing had policehorns&lights...

Yeah i know, support weapons in arms are more of a cosmetic/nostalgic thing for me.

#16
Posted 24 May 2021 - 11:15 AM
Hiten Bongz, on 23 May 2021 - 08:09 PM, said:
This is a bit of a misconception. The arms aren't particularly low (they're average I would say); it's just that the cockpit is at the very top of the mech, so the weapons seem lower than they actually are.
Not Executioner level low but still low enough to matter and not clear some areas.
On my one and only Mad Dog I have only used 2 builds successfully.
All lasers. Always stay mid range from enemy locations.
Laser + Missiles. EVen with Missiles for burst damage when going over certain terrain, need lasers and refuse to run those, "**** the GH," builds.
#17
Posted 06 July 2021 - 05:39 AM
1) MDD chassis definitely used much less nowadays...
2) With the ATM nerf, MDD not quite as useful as it was... (personally I feel MDD + LRM still works)
#18
Posted 06 July 2021 - 06:33 AM
w0qj, on 06 July 2021 - 05:39 AM, said:
1) MDD chassis definitely used much less nowadays...
2) With the ATM nerf, MDD not quite as useful as it was... (personally I feel MDD + LRM still works)
yup. ofc the lurms still work. in fact, for QP it is an excellent lurmer, as it gets out the missiles quickly with quirks, has good speed to reposition and doesn't "take away" too much tonnage for what it does.
agree on the atm-"hit".
srm-splat is way too situational to perform in QP consistently - but that's a playerbase problem; neither the mech nor the weapons are to blame.
it rocks your socks in FW with the right crowd, and it's just a sad, sad mech in QP with the usual passive crowd there.
#19
Posted 06 July 2021 - 06:56 AM
LRM and ATM MDD were not good. The mech doesn't have the hardpoints or tonnage to boat them hard enough. You may see them occasionally played by new players or for the sake of nostalgic love for the chassis, but they were never worth it. If you saw them often, that was an anomaly.
#20
Posted 06 July 2021 - 07:02 AM
Gagis, on 06 July 2021 - 06:56 AM, said:
LRM and ATM MDD were not good. The mech doesn't have the hardpoints or tonnage to boat them hard enough. You may see them occasionally played by new players or for the sake of nostalgic love for the chassis, but they were never worth it. If you saw them often, that was an anomaly.
it's 2x 20 (or 12 if you go the now-meh-atm-route) with a hefty cooldown quirk. mine do their 600-800 consistently, with often going out of ammo at ~1400-1500.
now, is it the best mech out there for atms or lurms? no. does it still good with it, if used actively? hellyeah.
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