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Returning Player A Bit Shocked At The Lack Of Major Change.


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#41 PocketYoda

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Posted 20 July 2021 - 03:59 AM

View PostJediPanther, on 15 July 2021 - 03:37 PM, said:

Just get mw5 when it's on sale and hbs battletech. Lots of mods for those. The price hasn't been low enough for mw5 for me to get yet. Already got the base battle tech at half off. As for eg7 taking charge I expect nothing to happen. At best this game crawls along another seven years and at worse we find the client unable to connect and nothing but 404 errors trying to get here while trying to play the game.

Unless moders want to re-whatever mw5 into a TC mwov2 the mw titles in the foreseeable future are just rumors and vapor-were which happens to be pgi's specialty.


Its definitely worth getting MW5, its a bit repetitive mission wise but the game is worth it with mods. Now i'm not a huge PGI fan myself, i don't hate them like some here do, but the MW5 is a lot more fun than i expected.

Its like a better version of MWO without the toxics, the AI is a bit lacking though but not unplayable and no worse than a tier 5 team lol.

Edited by MechaGnome, 20 July 2021 - 04:00 AM.


#42 JediPanther

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Posted 20 July 2021 - 03:12 PM

View PostMechaGnome, on 20 July 2021 - 03:59 AM, said:


Its definitely worth getting MW5, its a bit repetitive mission wise but the game is worth it with mods. Now i'm not a huge PGI fan myself, i don't hate them like some here do, but the MW5 is a lot more fun than i expected.

Its like a better version of MWO without the toxics, the AI is a bit lacking though but not unplayable and no worse than a tier 5 team lol.


I've seen mixed reviews and knowing pgi's level of development I expected it to be bad to medicore knowing it would be modders and mods to "fix" the game as much as possible. i'll get it eventually on a sale on egs simple because learning unreal has been a very long term goal of mine I just haven't been able to do due to life the past few years. Bills before hobbies.

As for stupid ai, I've been pc gaming since I could hold a commodore joystick. The simplest commands to wing mates in tie fighter was omg in the day. AI has gotten better;it just depends on how its used and how much is done to make it work as well as possible within the design of whatever game or program it is used in. Inigo for skyrim is quite smart compared to the vanilla npcs.

#43 Catra Lanis

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Posted 23 July 2021 - 01:59 AM

I started in summer 2014. I feel that PGI has been very generous compared to other free to play games. Look at TOR, you have to pay for a full UI. For the hundreds upon hundreds of hours of free gameplay I gladly buy a little MC and a mech from time to tiime even if the game isn't what people hoped. It's still fun to shoot mechs.

#44 Dauntless Blint

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Posted 23 July 2021 - 06:37 AM

View PostMy Lord and Saviour Jesus Christ, on 16 July 2021 - 03:03 AM, said:

What makes you think that they're not making money from MWO? Why would they resume development and be actively hiring people to work on MWO if its operating at a loss?

Legal tax evasion

#45 C E Dwyer

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Posted 23 July 2021 - 10:13 AM

View PostRelishcakes, on 14 July 2021 - 04:16 PM, said:

Sir, this is a Wendy's.....

Not Mcdonalds ?

As much as many have complained about P.G.I

Yes I was one of them.

At least Electronic art's didn't get hold of the License

Edited by C E Dwyer, 23 July 2021 - 10:16 AM.


#46 MrTBSC

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Posted 23 July 2021 - 11:37 AM

View PostAjantise, on 14 July 2021 - 06:21 PM, said:

I am hoping PGI lose the licence and a good company takes over. That is the only hope.



a fools hope .. whoever gets the license next will make it worse or just sit on the IP ..

#47 PocketYoda

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Posted 23 July 2021 - 04:32 PM

View PostJediPanther, on 20 July 2021 - 03:12 PM, said:

I've seen mixed reviews and knowing pgi's level of development I expected it to be bad to medicore knowing it would be modders and mods to "fix" the game as much as possible. i'll get it eventually on a sale on egs simple because learning unreal has been a very long term goal of mine I just haven't been able to do due to life the past few years. Bills before hobbies.

As for stupid ai, I've been pc gaming since I could hold a commodore joystick. The simplest commands to wing mates in tie fighter was omg in the day. AI has gotten better;it just depends on how its used and how much is done to make it work as well as possible within the design of whatever game or program it is used in. Inigo for skyrim is quite smart compared to the vanilla npcs.


Agreed and same here i started gaming on Intellivision Posted Image

As for the MW5 its been a really nice refreshing surprise to me, i expected the worst but got a fun stompy mech romp..

I just wish one day PGI would finally scale the mechs to accurate sizes.. I'm guessing clan invasion will be its next DLC.

#48 Wildstreak

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Posted 23 July 2021 - 05:29 PM

MW5 is only a surprise now because of one reason I keep hearing from those who think it is great.

No PvP thus none of the usual online gaming toxicity.

When you actually get into the details of it, it is still a mixed bag of a mess.

If a game needs a mod to fix the core gameplay to something decent, the game is mixed to bad depending on details.

MW5 is mixed.

#49 Horseman

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Posted 24 July 2021 - 12:56 AM

View PostC E Dwyer, on 23 July 2021 - 10:13 AM, said:

As much as many have complained about P.G.I
Yes I was one of them.
At least Electronic art's didn't get hold of the License
... or Zynga, for that extra sense of pride and accomplishment.
Seriously. Some folks hereabouts seem to believe the Mechwarrior license is such hot **** that another company would snap it up immediately if PGI failed and repeatedly cheer for that to happen.
Reality is... different.
Microsoft could just sit on the property for another decade and do nothing at all with it.
It could end up licensed to corporations who have no understanding of - and no respect for - the source material and only produce ****** cash grabs.
PGI's failure could be cited as a symptom of not their failure to manage the game, but of the license's low market potential (looking at EA and other cases, a popular license can carry games to commercial success even if they are otherwise garbage)

#50 Thorqemada

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Posted 24 July 2021 - 01:28 AM

Unlike MWO you can mod MW5 as you like which is a huge boon and adresses the differences in what Mechcombat should look alike in regard to preferred playstyles and management depth.

In MWO you allways depend on what the people in charge of balancing feel how the foodchain should look about and if they have developed enough professionalism to not let likes and dislikes dictate the setup of this foodchain.

Edited by Thorqemada, 24 July 2021 - 01:29 AM.


#51 KursedVixen

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Posted 24 July 2021 - 01:43 AM

View PostMechaGnome, on 14 July 2021 - 07:00 PM, said:

Who's fault is that, not the customers.. How does a company that made the game not have resources to recode their own game.. I smell something off about that whole line..



A company that actually gives a toss would be great..
Well with PGI being bought out hopefully big changes are coming.

#52 Storming Angel

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Posted 24 July 2021 - 05:23 AM

View PostKursedVixen, on 24 July 2021 - 01:43 AM, said:

Well with PGI being bought out hopefully big changes are coming.

Well if they dont hire any programmers we won't be see anything really, besides small or tiny changes to things.

#53 Wildstreak

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Posted 24 July 2021 - 05:40 PM

View PostThorqemada, on 24 July 2021 - 01:28 AM, said:

Unlike MWO you can mod MW5 as you like which is a huge boon and adresses the differences in what Mechcombat should look alike in regard to preferred playstyles and management depth.

In MWO you allways depend on what the people in charge of balancing feel how the foodchain should look about and if they have developed enough professionalism to not let likes and dislikes dictate the setup of this foodchain.

Online games like MWO have to do that so everyone can play together whatever anyone's opinion is on it.

Usually moddable games you have to have the same mods to play together, not sure if true for MW5 but usually is.

Rarely you get a game like Starfleet Command 1, 2 and Orion Pirates. Sure those could and were modded but only on models and graphics, no one bothered to mod the movement, weapons, etc. because everyone that played it felt the design was fine. That is because those 3 were based off a boardgame that over several decades had a LOT of effort put into it to make it balanced and work unlike some other games like Battletech.

#54 My Lord and Saviour Jesus Christ

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Posted 24 July 2021 - 07:09 PM

View PostThorqemada, on 24 July 2021 - 01:28 AM, said:

In MWO you allways depend on what the people in charge of balancing feel how the foodchain should look about and if they have developed enough professionalism to not let likes and dislikes dictate the setup of this foodchain.


Ironically MW5 is like how it is with mechlabbing because of exactly this. A lack of professionalism and a certain person high up in PGI pushing for what they think is best.

#55 Vxheous

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Posted 24 July 2021 - 08:40 PM

View PostThorqemada, on 24 July 2021 - 01:28 AM, said:

Unlike MWO you can mod MW5 as you like which is a huge boon and adresses the differences in what Mechcombat should look alike in regard to preferred playstyles and management depth.

In MWO you allways depend on what the people in charge of balancing feel how the foodchain should look about and if they have developed enough professionalism to not let likes and dislikes dictate the setup of this foodchain.


It doesn't matter how the game is balanced, it won't suddenly make a bad player into a good player, or a good player into a bad player based on "playstyle." This was already proven in 2018's MWO World Championships, where the rules were stock IS mechs only, limited to 3039 tech and below. The same players that are at the top of the game still ended up being at the top of the game, despite the rules clearly catering to the OG BT lore crowd.

Was stock IS mechs fun to play for me? Not at all, but my team still dominated until the finals where we lost to EON.

Edited by Vxheous, 24 July 2021 - 08:41 PM.


#56 Thorqemada

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Posted 25 July 2021 - 02:29 AM

Well said, good Players have no need to favour one above the other bcs their skill will place them accordingly!

And both sides are allowed to have fun by that...

Edited by Thorqemada, 25 July 2021 - 02:33 AM.


#57 MW Waldorf Statler

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Posted 26 July 2021 - 12:27 AM

View PostStorming Angel, on 24 July 2021 - 05:23 AM, said:

Well if they dont hire any programmers we won't be see anything really, besides small or tiny changes to things.


Its give no Cry3 Programmers on the Free Job Market ,all thats Experts working in better jobs for better companys like Amazon or relic

Edited by MW Waldorf Statler, 26 July 2021 - 12:27 AM.


#58 Thorqemada

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Posted 26 July 2021 - 01:04 AM

It was said they are close to hire a 3r party entity that has experience with cryengine...





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