Kroete, on 21 August 2021 - 12:45 AM, said:
Maybe read the 2 questions above?
You suggest to take a narc as lrm boat,
if you want to use it against more then 2 ams,
you need to hug your enemy.
The narc-beacon needs more hp and maybe a little more speed to use it without hugging the enemy against that much ams on the field.
I did suggest on taking narc if there is some reason that someone just have to pick missile boat without energy slot and also play it with LRMs. It's like 2nd best option after tag and some scenarios might be even better option, who knows how many AMS there is or isn't in QP match.
But still hugging an enemy with LRM boat to get that narc through would be suicide hence why I asked why would you ever do that? Shoot something else, dumpfire missiles on it or run away... anything and everything is better option than hugging that enemy to get that narc in and then do nothing because of min range and dying.
Dogstar, on 21 August 2021 - 01:03 AM, said:
This, so much this. Everyone who goes on about lock-on weapons being 'easy-mode' or 'unskilled' should be made to run a streak only boat for six games to understand just how debilitating being required to directly face your target all the time is.
I think most of the people have tried that sometimes.
Pir-1 vs streak boat on open ground is pretty eez-mod and doesn't require much skill though.
Streaks were banned in MRBC drop 1 (4 lights and 4 mediums mechs, domination game mode) for that reason.
Bigger problem is also against anything with loads of health, streaks don't have awesome dps and it spreads pretty evenly, so that is biggest issue of streaks as primary/boated weapon IMO.
Try taking down that atlas-D in training grounds with streaks, takes a while.