Nightcrept, on 04 August 2021 - 12:41 PM, said:
Most new players join because mechwarrior offers more than just twitch warfare. I mean lets face it if you want twitch there are better games for that.
Aiming in general =/= twitch aim or twitch shooting. The game, quite frankly, is far to slow to be considered a twitch shooter, even in a MASC Flea knife fight its still massively slower than any actual twitch shooter and nobody is looking to change that.
Nightcrept, on 04 August 2021 - 01:55 PM, said:
Does anyone know the current dmg value of lrms? I can't seem to find it anywhere.
https://www.mwocomp.com/patches.html
https://mech.nav-alpha.com/
The first link has spreadsheets of various weapon stats, the second is an up-to-date online mechlab tool that provides quite a few stats on mech performance, such as Average/Sustained DPS and Max DPS.
Nightcrept, on 04 August 2021 - 02:53 PM, said:
Comps vs pugs.
I don't think there's anyway to balance the game in such away that all weapon systems will be perfectly balanced for both comp play and pug play.
Good thing Cauldron is balancing for pug play first then, despite all the tin foil hats out there claiming otherwise. Cauldron members have stated such on multiple occasions.
Nightcrept, on 04 August 2021 - 02:53 PM, said:
That said, the video shows what is most likely the all out max performance for lrms if a team goes full in lrming. That can't be what the top tier teams play is it?
Div A was the highest skill division in that tournament. That was a Div A battle.
Edited by MyriadDigits, 04 August 2021 - 03:03 PM.