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Anything Going To Save Us From The Down Turn?


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#81 Horseman

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Posted 04 August 2021 - 06:01 AM

View PostVxheous, on 02 August 2021 - 09:18 PM, said:

Funny that when PGI held a *gasp* stock IS only 3039 tech MWO World Championship in 2018, the same strongest teams still dominated the competition. It's almost as if top players can make anything work, and bad players thinking meta is a crutch....still lose when no one has "meta".
There will always be a meta. Destroy it and a new one will form.

View PostThe Basilisk, on 03 August 2021 - 01:19 AM, said:

You have to bring more viable Battletech or mechwarrior content into the game again.
-- For BT this is more storry more drama more Mechs and lore.
-- For Mechwarrior this is more and better game mechanics, more weapons, maps and missions, thought out environmentals, and.... yea more mechs

Most of that tends to either a) be considerably out of scope for what MWO has become or B) have very high cost for little return (remember that PGI's current "efforts" require minimal investment, if any at all). MWO was always a "fantasy football" take on the franchise, and if you want a lore-centered game that's what HBS' game and MW5 are for.

View PostBud Crue, on 03 August 2021 - 02:53 AM, said:

To pretend that this game, in its current state is somehow not encouraging to ftp players is just delusional. We get so much free stuff and so quickly (if you actually play the game) that there is no reason to spend money at all.
Pretty much, yeah. I've been running a F2P alt since 2018 and at this point the mechs on it are just piling up.

I've seen F2P titles where certain premium items are nominally achievable by gameplay but take an entire freaking year of grinding to unlock - with the game being designed so that you need those items just to remain competitive.
In MWO, there's no such massive performance gap, no pressure to get hero mechs just to stay on par with wallet warriors and no real premium credit sinks other than mechbays. Three months to get credits for a premium-only vehicle really is not that much, given the context.

View PostVxheous, on 03 August 2021 - 06:03 PM, said:

The only data that the Jarl's list has is the data on the public MWO leaderboard from this site. The 10 games that need to be played is on a monthly basis, that's the time frame, day 1 of the month to the end of the month.
Also, the first month included those players - they amounted to again as many as the rest of the playerbase.

View PostArnold The Governator, on 03 August 2021 - 08:48 PM, said:

I don't think it's total lostech porting over the assets from cry engine to UE4. If that's the case then how have they been making DLC for MW5? They are reusing current models that have been previously made.
Porting the models has never been the issue, the big question is porting the design behind the oodles of custom spaghetti code that runs the actual freaking game logic.

Quote

Also when was the game being sold to EG7? I'm pretty sure Microsoft owns the IP and the game has already been ported to Steam.
PGI was sold to EG7.

#82 Wildstreak

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Posted 04 August 2021 - 09:57 AM

View Postpattonesque, on 03 August 2021 - 05:26 PM, said:

it means all games count those players in their playerbases, it's not unique to this game

In a playerbase yes.
In a competitive leaderboard, no.
Because a LOT of other games separate casual and competitive into 2 queues unlike this one.
This one gives what is supposed to be a competitive leaderboard for a combined queue which is horrible design.

View PostVxheous, on 03 August 2021 - 06:03 PM, said:

The only data that the Jarl's list has is the data on the public MWO leaderboard from this site. The 10 games that need to be played is on a monthly basis, that's the time frame, day 1 of the month to the end of the month.

10 games a month is too vague and low a goal for attracting people.
The 64 games a month I listed is a good casual standard and actually more than needed to finish an event.

I did 41 matches total on the Warden Pack Mechs for 4 events 1 of which I finished before getting to the 41st match then I stopped. It is possible some players did those events with less.

But that should not be the goal of a online game business to have players that only play events then leave until next event. They want to attract people to play more regularly than other online games.

They do not have a standard of 10 games a month though I am sure some players may do that. They definitely do not have a standard of 10 games a month for their comp scenes that would include competitive leaderboards.

This game has 10 games a month as its competitive standard? Not only that, it is a bad standard for attracting even casual players.

This is even sadder when considering what has recently happened with GDW that might have helped, it seems to be helping the boardgame to some measure but it does not look to carry over here.

Edited by Wildstreak, 04 August 2021 - 09:58 AM.


#83 Bud Crue

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Posted 04 August 2021 - 11:05 AM

View PostWildstreak, on 04 August 2021 - 09:57 AM, said:


10 games a month is too vague and low a goal for attracting people.


10 games a month is merely the lower limit to be recognized as a player of the game. How would changing that criteria be something that would "attract" players? What does this criteria have to do with a game being "competitive" or its "competitive standard"? I'm no more or less likely to play (competitively or otherwise) if that minimum is 5 games or 15 games or 64 games.

#84 PocketYoda

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Posted 05 August 2021 - 05:27 AM

Its probably all the lower tiers taking a break due to overpowered weapon boating..

#85 The Basilisk

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Posted 05 August 2021 - 05:51 AM

View PostGagis, on 03 August 2021 - 02:11 AM, said:

Did you even read what I wrote? I said that comp is currently the only kind of end-game content we have, and since it is suitable only for a minority of players, it is not sufficient.

The lack of endgame means that players from each of your groups 1, 2 and 3 are likely to quit after they have learned all that Quick Play can teach them and have no feeling of progress available anymore.


Well again yea I read it....and no it does not touch the main problem.
Very few care at all about "skilled players" and "skillgap" and an endgame where the players would be the content.
You can see this very good in eve online.
The players versus players are the content philosophy in that game lead to an effect where vast amounts of players stayed in the starter regions of the game to conduct ship collecting and basicaly trade and industry or what little pve contetent the game was able to give and only a miniscule ammount of players went into the vast open player ruled space where never ending pvp is taking place. (You get all kinds of horrorstorys that you would die the instant you set a foot in the ominous low or nullsec areas of the game but most of the time you do not meet a single soul untill you hit after days a large pack of bloodcrazy muggers and thats it)
Result is stagnating player factions and an near unbridgeable "skillgap" for anyone remotely interested in any pvp action that isn't outright professionally orchestrated and planed.

And here is the snag!!!!!!

To get anything going beyond Quickplay you need to be highly trained, adherent to meta game ******** and be quite organized.
And by quite organized I mean you need more than two or three pilots with good medium or above skill level to be more than a snack for the very few but dominant larger groups of so called skilled players.
Aside from those few, nobody cares about that.
PPL are here for the game not for the mugging.

So to talk about progress and endgame and comp beeing content is besides the problem.
It misses the target Groups of the Game.
The only measurable progress that anybody can actively see (and in most cases care about) and feel is the number of mechs you are leveling or grinding out.
If you ask around you will find enough ppl that do not even know there is something like a stats board and leader board and an even greater number that knows it but does not know where to find it cuz they do not care.
Also the most asked Qustion regarding FP is how to better grind out more mechbays to be able to buy more mechs.
And the main content points most guys and girls I played with would tell you about is getting new and "better" mech, tinkering around with them and just hanging out with ppl while smashing stuff and getting smashed while loughing our asses of.
Also the most asked Qustion regarding FP is how to better grind out more mechbays to be able to buy more mechs.

As long as there isn't some at least comparable to MW5 story telling and background info and a visible progression in stuff to handle with the mechs you've grinded all the non hardcore pvpers will be off sooner or later and less and less will return over time since there is no content to play with in your mechs.
And again other players are no content.

#86 Gagis

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Posted 05 August 2021 - 07:03 AM

My post was not about the skill gap, it is about the players who'd fill that gap if they had not stopped playing the game. MWO has hemorrhaged players ever since Faction Play died.

The gap merely illustrates the point at which players get bored and quit.

Faction Play or some other alternative advanced game mode is absolutely what MWO will need in order to survive past what the resusciaton it is currently getting can do. Every online game needs and end game mode or content of some sort.

Edited by Gagis, 05 August 2021 - 07:08 AM.


#87 MyriadDigits

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Posted 05 August 2021 - 11:13 AM

View PostMechaGnome, on 05 August 2021 - 05:27 AM, said:

Its probably all the lower tiers taking a break due to overpowered weapon boating..


Which overpowered weapon lol.

#88 pattonesque

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Posted 05 August 2021 - 11:25 AM

View PostMyriadDigits, on 05 August 2021 - 11:13 AM, said:

Which overpowered weapon lol.


any one fired at him

#89 Thorqemada

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Posted 05 August 2021 - 12:08 PM

Some relatively "fresh" content creators talk Mechwarrior Online - that Video should get more views as mabe it helps to broaden the perspective how different players look at MWO and feel about it.

MWO Needs MADMAN:

MWO Needs MADMAN, MechWarrior Online MWO Battletech - YouTube

#90 pattonesque

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Posted 05 August 2021 - 12:12 PM

View PostThorqemada, on 05 August 2021 - 12:08 PM, said:

Some relatively "fresh" content creators talk Mechwarrior Online - that Video should get more views as mabe it helps to broaden the perspective how different players look at MWO and feel about it.

MWO Needs MADMAN:

MWO Needs MADMAN, MechWarrior Online MWO Battletech - YouTube



could you give a tl;dr here, interested but it's quite a long video

#91 Thorqemada

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Posted 05 August 2021 - 02:21 PM

I currently watch them interviewing and playing with Dearon in a 3 times bigger Video from some time ago so atm i am unable to do that bcs i would mess up stuff baldy i fear.

#92 Gas Guzzler

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Posted 05 August 2021 - 02:46 PM

View PostDavegt27, on 03 August 2021 - 11:21 AM, said:

going back and reviewing past pod casts will tell you when things started to go south


Can you explain what you are referring to here so we don't have to dig into past pod casts?

Edited by Gas Guzzler, 05 August 2021 - 02:46 PM.


#93 ScrapIron Prime

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Posted 05 August 2021 - 05:40 PM

Yeah, because NOBODY used PPC vomit before the Cauldron changes…. Posted Image
And you know what works great to quickly lock up an ECM mech for your Lurms? The Lasers you want nerfed. Shoot them, thereby gaining lock, then fire missiles. Easy peasy.

#94 Seelenlos

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Posted 05 August 2021 - 05:57 PM

Debuff Light killing entire Assault teams!?!? Maybe that helps a lot vs Powerpaly!

No Newbie and no Vet likes this unbalanced issue...

At least I didnt at both stages

#95 Gas Guzzler

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Posted 05 August 2021 - 06:25 PM

View Posttomzah, on 05 August 2021 - 04:24 PM, said:

What what I do to improve the game:

1. Increase the heat for all the mid and long range lasers substantially
2. Increase the heat for all PPC's by a small amount
3. Nerf the ECM by decreasing the time needed to acquire a lock against an ECM-equipped mech to compensate for the amount of ECM's on the battlefield today
4. Increase the tag range for same reason as above
5. Remove the soup queue... restore the solo queue and introduce a group queue for which solo players can opt in at their own risk


Alternatively just revert the game to pre-Cauldron or better yet to pre-group merge state when we had an actual semblance of a weapon/equipment/tonnage balance and start producing new content instead of trying to fix what doesn't need fixing.


MW5 is calling your name

#96 Hunka Junk

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Posted 05 August 2021 - 08:29 PM

Your chart shows recent levels being the same as season 25.

How far did you have to drive to get the pearls you're clutching?

It's amazing we have the numbers we do.

#97 Tywren

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Posted 05 August 2021 - 08:38 PM

View PostMyriadDigits, on 05 August 2021 - 11:13 AM, said:

Which overpowered weapon lol.


Well lets start with the RAC2 having a higher DPS than a RAC5 while taking up less space, weighing less, and having a longer range.

#98 Vxheous

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Posted 05 August 2021 - 08:44 PM

View PostTywren, on 05 August 2021 - 08:38 PM, said:


Well lets start with the RAC2 having a higher DPS than a RAC5 while taking up less space, weighing less, and having a longer range.


Neither RAC2s or RAC5s are OP by any stretch of the imagination

#99 Aidan Crenshaw

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Posted 05 August 2021 - 09:02 PM

View PostTywren, on 05 August 2021 - 08:38 PM, said:


Well lets start with the RAC2 having a higher DPS than a RAC5 while taking up less space, weighing less, and having a longer range.


How does the RAC2 have more DPS when their DMG/projectile is 0.9 compared to 1.5 of the RAC5 while both have the same RoF? Please explain.

#100 Monkey Lover

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Posted 05 August 2021 - 10:14 PM

View PostGagis, on 05 August 2021 - 07:03 AM, said:


Faction Play or some other alternative advanced game mode is absolutely what MWO will need in order to survive past what the resusciaton it is currently getting can do. Every online game needs and end game mode or content of some sort.


Real faction play would bring back tons of people. There used to be tons of people on faction servers that are now gone.

Remove mercs, add supply side, chain command, missions,upgrade grades and so on. What I hoped for before they gutted it.

Edited by Monkey Lover, 05 August 2021 - 10:14 PM.






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