Vxheous, on 02 August 2021 - 09:18 PM, said:
Funny that when PGI held a *gasp* stock IS only 3039 tech MWO World Championship in 2018, the same strongest teams still dominated the competition. It's almost as if top players can make anything work, and bad players thinking meta is a crutch....still lose when no one has "meta".
There will always be a meta. Destroy it and a new one will form.
The Basilisk, on 03 August 2021 - 01:19 AM, said:
You have to bring more viable Battletech or mechwarrior content into the game again.
-- For BT this is more storry more drama more Mechs and lore.
-- For Mechwarrior this is more and better game mechanics, more weapons, maps and missions, thought out environmentals, and.... yea more mechs
Most of that tends to either a) be considerably out of scope for what MWO has become or

have very high cost for little return (remember that PGI's current "efforts" require minimal investment, if any at all). MWO was always a "fantasy football" take on the franchise, and if you want a lore-centered game that's what HBS' game and MW5 are for.
Bud Crue, on 03 August 2021 - 02:53 AM, said:
To pretend that this game, in its current state is somehow not encouraging to ftp players is just delusional. We get so much free stuff and so quickly (if you actually play the game) that there is no reason to spend money at all.
Pretty much, yeah. I've been running a F2P alt since 2018 and at this point the mechs on it are just piling up.
I've seen F2P titles where certain premium items are
nominally achievable by gameplay but take
an entire freaking year of grinding to unlock - with the game being designed so that you
need those items just to remain competitive.
In MWO, there's no such massive performance gap, no pressure to get hero mechs just to stay on par with wallet warriors and no real premium credit sinks other than mechbays. Three months to get credits for a premium-only vehicle really is not that much, given the context.
Vxheous, on 03 August 2021 - 06:03 PM, said:
The only data that the Jarl's list has is the data on the public MWO leaderboard from this site. The 10 games that need to be played is on a monthly basis, that's the time frame, day 1 of the month to the end of the month.
Also, the first month included those players - they amounted to again as many as the rest of the playerbase.
Arnold The Governator, on 03 August 2021 - 08:48 PM, said:
I don't think it's total lostech porting over the assets from cry engine to UE4. If that's the case then how have they been making DLC for MW5? They are reusing current models that have been previously made.
Porting the models has never been the issue, the big question is porting the design behind the oodles of custom spaghetti code that runs the actual freaking game logic.
Quote
Also when was the game being sold to EG7? I'm pretty sure Microsoft owns the IP and the game has already been ported to Steam.
PGI was sold to EG7.