The Basilisk, on 05 August 2021 - 05:51 AM, said:
To get anything going beyond Quickplay you need to be highly trained, adherent to meta game ******** and be quite organized.
And by quite organized I mean you need more than two or three pilots with good medium or above skill level to be more than a snack for the very few but dominant larger groups of so called skilled players.
That's a lot of exaggeration there. You just need to
not play to lose. The problem you're having has jack to do with the game design or balancing, you're essentially getting offended that people min-max and play to win.
Whoop-dee-doo. Gamers game the system, news at eleven.
THEY ALWAYS DID. THEY WILL ALWAYS DO.
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As long as there isn't some at least comparable to MW5 story telling and background info
Reality: PGI tried to inject some, way back. It flopped.
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And again other players are no content.
In any PVP-centric game, players
are the content. Pretending otherwise is dishonest.
Monkey Lover, on 05 August 2021 - 10:14 PM, said:
There used to be tons of people on faction servers that are now gone.
Gone because of PGI's braindead missteps.
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Remove mercs, add supply side, chain command, missions,upgrade grades and so on.
There was a measure of upgrades way back. They were stripped.
Chain of command exists - in player-ran units.
Missions = modes (unless you had some very specific meaning that did not translate across plaintext).
Supply mechanics, same as repair & rearm, are something that sounds nice on paper, but in practice is all but guaranteed to end up anti-fun and pushing players away.
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What I hoped for before they gutted it.
FP would have to be designed around those elements from the ground up. Bolting them on post-factum will not achieve any productive result.
Edited by Horseman, 06 August 2021 - 02:46 AM.