Roodkapje, on 04 August 2021 - 06:01 AM, said:
Also noticed the water is OK from the other side of the level and sometimes it's flat instead of having small waves so to speak
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I seem to be having different mileage than you are with the B-Line and C-Line on the Canyon Network area. Checked it out with a Spider SDR-5D myself, and I'm seeing many clipping and texture positioning glitches. But, I've already checked my game files with the Repair Tool program, and it says the problem is not my fault.
Also, there is some glitching outside of the playable area where the water simply will not render. A particular example that I can repeatably find is approximately in the A3 zone, but I can not get the exact coordinates because of the Out-Of-Bounds preventing me from moving my little Mech there. Checking with the "F5 to Freecam" shows that the Water Element is not stretched to that spot. If it were possible to move my Mech there and really check things, then I would gladly pin it down for Francois (
and the other Developers too) in order to have it fixed. Perhaps they should not have the Out-Of-Bounds trigger so readily in the Testing Grounds mode?
EDIT :: And just to repeat it again for Francois (
and the other Developers too) ... I would prefer that these things get fixed in a manner that keeps the Water Feature Changes present. I've even got an idea or two for an Enhancement to the Canyon Network Map that might increase enjoyment & playability for everyone, but it predicates on continuing to keep the Water Feature Changes in the game.
~D. V. "
Seeing more glitches in Canyon Network than you are, perhaps?" Devnull
Edited by D V Devnull, 04 August 2021 - 01:36 PM.