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Decreasing Skill When Game Was A Victory
#1
Posted 08 August 2021 - 03:28 AM
havent played the game for a while, anyway im glad that its still alive and gets improved via frequently patching. I started some days before in tier 3 and my bar felt fast in tier 4 direction. Thats ok because i havent played for a while and need to get into the game again. But today i got skill decrease for a game victory. Could somebody explain me why this can happen? The numbers gave me only positive points for my actions, so no firendly fire or something. Looking forward to an explanation.
Thanks and kind regards
Vaenson
#2
Posted 08 August 2021 - 04:15 AM
#3
Posted 08 August 2021 - 04:26 AM
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#4
Posted 08 August 2021 - 06:04 AM
Vaenson, on 08 August 2021 - 03:28 AM, said:
havent played the game for a while, anyway im glad that its still alive and gets improved via frequently patching. I started some days before in tier 3 and my bar felt fast in tier 4 direction. Thats ok because i havent played for a while and need to get into the game again. But today i got skill decrease for a game victory. Could somebody explain me why this can happen? The numbers gave me only positive points for my actions, so no firendly fire or something. Looking forward to an explanation.
Thanks and kind regards
Vaenson
The method of calculation for getting more points on your T-account or getting points withdrawn has been changed.
For your conveniance the original announcement post for the new PSR system:
https://mwomercs.com...ty-formula-v10/
In a nutshell: basicaly multiple ppl on the winning team got obscenely higher damage numbers than you (regardless of efficiency just use an 6LB5X Dire and and blas anything that comes under your sights)
Since your personal matchscore is used as basis for calculationg your PSR rating, it will now be compared with the averange rating.
And since Matchscore is mainly based on raw damage even 3 solokills aren't worth sh...when you made under 400dmg doing them.
At least that seems to be the trashhold for me regardless how good or bad my playing in the match was.
400 - 450dmg and you will go up or down based on the ammount of raw damage the others did.
Hope it helps
Have fun
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Edited by The Basilisk, 08 August 2021 - 06:06 AM.
#5
Posted 08 August 2021 - 07:30 AM
#6
Posted 08 August 2021 - 08:08 AM
Vaenson, on 08 August 2021 - 07:30 AM, said:
it's not about your damage necessarily, although damage is a big part of it. You'll get match score from all kinds of things -- kills, assists, AMS missiles destroyed, completing objectives, TAGing, etc.
#7
Posted 08 August 2021 - 09:38 AM
Vaenson, on 08 August 2021 - 07:30 AM, said:
Enjoy it as it is now. I am. No longer do I only play the 4 or 5 mechs I was good with. Now I play everything. Purposefully holding my PSR steady at mid T4.
Have a couple good games with high damage? Whelp time to play my Urban mech to bring it back down.
Once I actually get good enough, no matter what pile of junk I'm using, that the PSR goes up every match, then I'll let it go to top. T1 was just too try hard, and the reset has made the games a lot more relaxing and fun.
t. born again casual
Edited by HauptmanT, 08 August 2021 - 09:42 AM.
#8
Posted 08 August 2021 - 09:56 AM
#9
Posted 08 August 2021 - 11:20 AM
Outright kill with lots of damage would be nice. Leg hunting seems ripe now; some players seem to regularly skimp on leg armor lately...
Headshot kills usually yields you very low damage, but then again, if you are that good, PSR Tier would not be an issue for you
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Edited by w0qj, 08 August 2021 - 11:21 AM.
#10
Posted 08 August 2021 - 07:29 PM
Teamwork! Don’t leave the slow guy behind alone!
#11
Posted 08 August 2021 - 07:47 PM
Vaenson, on 08 August 2021 - 07:30 AM, said:
The big shock for many people was having it thrust upon them that their "fun" behaviours weren't actually "winning" behaviours. Some accepted this and say "I don't care about PSR, I play for fun", and I 100% support them. Playing should be fun.
Others are still battling with cognitive dissonance and are demanding the system better reward their "fun" by an increase in skill ranking.
The problem with your idea is if you are struggling at your present level- your idea of "fun" will just result in a brutally bad experience for you if you find yourself consistently matched against tier 1. The PSR system will help you stay at a match making level where you can play the way you want to play and have a decent experience because you're not just getting roflstomped.
#12
Posted 08 August 2021 - 09:51 PM
See BrioS's excellent video explanation about how PSR change is calculated:
Edited by Aidan Crenshaw, 08 August 2021 - 10:12 PM.
#13
Posted 08 August 2021 - 10:00 PM
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#14
Posted 09 August 2021 - 05:34 AM
Vaenson, on 08 August 2021 - 10:00 PM, said:
Yeh just go out and have fun, learn the game, learn the tactics. You dont want to rush through tiers, it isnt a race, and the only 'bad' thing about not being T3+ is that you dont get to see Baradul one shot you in your urbie in one of his videos. He got me in his Rifleman IIc pulse laser vid, as I was the only one to head to the circle in domination/Frozen City, which is a horrible map/mode combo.
My 2 seconds of fame, right around 5 minute mark.
Edited by HauptmanT, 09 August 2021 - 05:50 AM.
#15
Posted 13 August 2021 - 10:30 AM
Vaenson, on 08 August 2021 - 07:30 AM, said:
Another protip: Try to stay close to your teammates and lancemates, there are multiple score kickers that are triggered by that.
Also, a lot depends on the mechs and builds you run - there can be some pretty dang nasty damage dealers in the light and medium spectrum.
Edited by Horseman, 13 August 2021 - 10:32 AM.
#16
Posted 15 August 2021 - 04:42 AM
Horseman, on 13 August 2021 - 10:30 AM, said:
Another protip: Try to stay close to your teammates and lancemates, there are multiple score kickers that are triggered by that.
Also, a lot depends on the mechs and builds you run - there can be some pretty dang nasty damage dealers in the light and medium spectrum.
I tried a Huntsman 2UAC10 build yesterday with arty strikes and had good fun
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#17
Posted 15 August 2021 - 03:39 PM
MechNexus, on 08 August 2021 - 04:15 AM, said:
The problem is that you can also carry your team and still go down in rank, because damage alone has too much sway over your match score. Which means if you don't want to be rank-shamed, you have to farm damage regardless of whether or not it contributes anything real to the match. I remember years ago when I played and that sort of gameplay was not just frowned upon but shameful. You were *ridiculed* if you tried to cite your damage numbers as a badge of prowess. People would point out that trash damage means nothing (especially in regards to C-PPCs), and that it completely overlooks precision hits and things like Gauss kills even though they're much bigger factors in the outcome of a duel and a victory.
Things really have changed.
I mentioned this about a month ago in another thread, but I had a match in my Raven that I won for our team. I spotted a bunch, pulled targets out of cover, NARC'd a bunch, got two kill assists, then went and captured the enemy base. An enemy raven came to stop me, I dueled him 1 on 1, killed him, captured the enemy base to win. And my PSR *plummeted* from that match. I know a lot of things go into a victory that a game can't easily track (like pulling enemies away to chase you and get them off the front lines), but everything that I did made for an exceptional round, was fully tracked by the game, and still amounted to nothing. So when I say damage dealing plays too large a role in this factor and leads to people doing unhelpful and unskillful things in order to game the system and rank up, that's the sort of thing I mean.
Someone else pointed out a couple posts below yours that all those things (and more) contribute to your score. I'm just saying it's a bit too lopsided at the moment. Damage is fine and good, even great. But it's a bit too much of a singular factor, when I can do exceptionally well in a light and still spiral downwards in rank because of it.
Edited by Xorkrath, 15 August 2021 - 03:40 PM.
#19
Posted 15 August 2021 - 11:18 PM
#20
Posted 16 August 2021 - 05:01 AM
Vaenson, on 15 August 2021 - 11:18 PM, said:
You are correct. Light mechs are at a disadvantage because the most efficient way to earn PSR is raw damage. You’re essentially required to carry arty strikes in order to skill up.
There are exceptions, of course, as the best light pilots can work their weapons without getting hit.
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