Need To Block The Weapon When Dropping
#21
Posted 16 September 2021 - 08:38 AM
#22
Posted 16 September 2021 - 09:50 AM
#23
Posted 16 September 2021 - 01:58 PM
#24
Posted 16 September 2021 - 04:16 PM
I don't recall the last time a friendly shot me in the butt at the match start.
While nice to have, goes into the pile of other suggestions - I'd rather Dev time be spent on much more useful outcomes that new game mechanics that offer little to the overall.
#25
Posted 16 September 2021 - 04:34 PM
Sure, sometimes the cause is people testing an alpha and not being careful, but I bet that's only a small amount of it, and doesn't mean we can't address the rest.
#27
Posted 16 September 2021 - 06:28 PM
They could kill all damage but let heat work so people can fire weapons testing their heat but if they hit someone in that small window it wont do any damage.
About 10-20 secs time frame I dunno exactly have a big red warring sign pop up on the screen sort of like the Override, and say Weapons ONLINE..
could solve a lot of issues though no clue how easy that would be on the coding side of things.
Just a thought.
#29
Posted 16 September 2021 - 09:26 PM
It likely isn't a small thing that you think. Hence I would rather your 'simple ideas' all be put to rest and some of the larger things on the roadmaps, the things that'll actually provide some benefit, be worked on.
So no I am not 'elite' in my responses. It is simply using basic common sense.
#30
Posted 16 September 2021 - 09:42 PM
justcallme A S H, on 16 September 2021 - 09:26 PM, said:
It likely isn't a small thing that you think. Hence I would rather your 'simple ideas' all be put to rest and some of the larger things on the roadmaps, the things that'll actually provide some benefit, be worked on.
So no I am not 'elite' in my responses. It is simply using basic common sense.
common sense? at your place? oh common
tell me at least one thing that PGI did great and it would work fine?
mb online? or game economy (what should I do with my billions?)?, mb FP? or Long Tom? or VIP? or QP balance? mb hit reg? mb mech scaling? mb quirks? mb mb mb mb mb all the rest? at least something?
so maybe they'd better start with the little things?
tell me "elite", why did people make fuses for firearms?
blocking weapons after drop - is a fuse
#31
Posted 16 September 2021 - 11:48 PM
Which would not only solve the problem it would also be more immersive to have to power your mech up and finally make that 'p' key useful!
(and don't moan about the extra time/effort, it already takes minutes to get into a match, so an extra second to click a key isn't a problem)
Edited by Dogstar, 16 September 2021 - 11:50 PM.
#32
Posted 17 September 2021 - 01:17 AM
justcallme A S H, on 16 September 2021 - 09:26 PM, said:
It likely isn't a small thing that you think. Hence I would rather your 'simple ideas' all be put to rest and some of the larger things on the roadmaps, the things that'll actually provide some benefit, be worked on.
So no I am not 'elite' in my responses. It is simply using basic common sense.
i hate to say it but sometimes one can pull a rabbit out of a hat with a couple lines of code. others struggle for months on a thing which seems simple. something declared impossible rolls off the line because one person put a weekend into it. code is not a mystical magical thing. a deep systematic look at the code can reveal quite a bit of low hanging fruit with in reach of a coder with a couple weeks of unfettered access.
that said i still agree that the feature proposed here is kind of meh. not enough bang for the buck involved. if you are going to get an actual coder involved, then you have the ability to add bigger and better things to the game. and i hate to see it squandered on a nitpick. when team damage happens, which is rarely, it usually has little no effect on the match unless it is intentional, in which case there are systems in place to deal with it.
#33
Posted 17 September 2021 - 01:32 AM
Dogstar, on 16 September 2021 - 11:48 PM, said:
Which would not only solve the problem it would also be more immersive to have to power your mech up and finally make that 'p' key useful!
(and don't moan about the extra time/effort, it already takes minutes to get into a match, so an extra second to click a key isn't a problem)
why not, this also solves this problem
Edited by Rkshz, 17 September 2021 - 01:33 AM.
#34
Posted 18 September 2021 - 03:19 AM
Dogstar, on 16 September 2021 - 11:48 PM, said:
Which would not only solve the problem it would also be more immersive to have to power your mech up and finally make that 'p' key useful!
(and don't moan about the extra time/effort, it already takes minutes to get into a match, so an extra second to click a key isn't a problem)
Rkshz, on 17 September 2021 - 01:32 AM, said:
Either this, or we could have PGI do like I suggested on Page 1 @ Post 12 before...
D V Devnull, on 15 September 2021 - 02:47 PM, said:
...as we do know that PGI can make MWO sense when the game is not in focus, and they therefore kill the audio even when we don't want it to be. It would then just be a small matter of copy-pasta and very minor editing with the code to forcibly put the "Pause Menu" up when the game loses focus while in battle.
~D. V. "either of these two solutions would work with entering battle, but mine might be more noticeable and defined" Devnull
#35
Posted 18 September 2021 - 03:52 AM
justcallme A S H, on 16 September 2021 - 09:26 PM, said:
It likely isn't a small thing that you think. Hence I would rather your 'simple ideas' all be put to rest and some of the larger things on the roadmaps, the things that'll actually provide some benefit, be worked on.
So no I am not 'elite' in my responses. It is simply using basic common sense.
"It's too hard" is not a valid defense. Grow up.
One out of 3 matches some friendly shoots me at game start, it is a serious problem. I would appreciate a minor fix, being a grace period of no friendly fire, as long as they font get too ham fisted, and just turn off FF completely. In the chaos of battle, FF needs to be a thing, as it's a commonly used stratagem by lights.
#36
Posted 18 September 2021 - 04:14 AM
HauptmanT, on 18 September 2021 - 03:52 AM, said:
One out of 3 matches some friendly shoots me at game start, it is a serious problem. I would appreciate a minor fix, being a grace period of no friendly fire, as long as they font get too ham fisted, and just turn off FF completely. In the chaos of battle, FF needs to be a thing, as it's a commonly used stratagem by lights.
Who needs to put a timed release on the player's weaponry? For two alternate ideas...
- Why not just make the player have to consciously turn the Mech on first to gain control of it?
- What about ensuring that the game is focused & unpaused before the player can assume control?
~D. V. "It's hit the point where another opinion for fixing the Start-Of-Match Friendly Fire problem is required?" Devnull
#37
Posted 18 September 2021 - 04:38 AM
HauptmanT, on 18 September 2021 - 03:52 AM, said:
One out of 3 matches some friendly shoots me at game start, it is a serious problem.
It is not too hard, it is a waste of time.
Please record 12 matches one after the other and post up. It is probably not even one.
#38
Posted 18 September 2021 - 05:56 AM
justcallme A S H, on 18 September 2021 - 04:38 AM, said:
It is not too hard, it is a waste of time.
Please record 12 matches one after the other and post up. It is probably not even one.
okay, I ate my fill, now let's talk seriously
firstly - you are NOT an MWO developer, you have no right to say that "this idea is difficult to do or it is a waste of time" - this is not an argument, this is arrogance and hypocrisy
secondly - how many firearms are there in real life? how often the weapon accidentally fires? there are many weapons in the world, few random shots - but the fuse was made, why? to avoid accidents
third - how many matches are played each day? many! How often do random shots occur after a drop? infrequently! but we need a fuse to avoid accidents
this is called argumentation
but I will give one more example:
there are "small obstacles" on ALL maps, which at first glance should NOT be obstacles - but they are, why? because the level designer did his job badly
I learned about these "little obstacles" when during a maneuver in battle I stumbled and lost speed and died because of them.
and so, playing with arguments:
- is this a mistake of the developers? yes!
- is this a serious mistake by the developers? no!
- how often do players die from these obstacles? infrequently!
- do these obstacles need to be removed? yes!
- why do devs need to remove these obstacles? because it's a devs mistake and it's their job and players die because of this!
so, do you wanna play the game of argument about "fuse"?
Edited by Rkshz, 18 September 2021 - 06:00 AM.
#39
Posted 18 September 2021 - 10:41 AM
D V Devnull, on 18 September 2021 - 04:14 AM, said:
- Why not just make the player have to consciously turn the Mech on first to gain control of it?
- What about ensuring that the game is focused & unpaused before the player can assume control?
~D. V. "It's hit the point where another opinion for fixing the Start-Of-Match Friendly Fire problem is required?" Devnull
I do like the powered down idea... but... most of the laser burns I get on my back are from those early game "alpha checks" by somebody who cant see a full second into the future.
What really chaffs my hide though, is that 3 out of every 4 games, I leave spawn with at least 1 yellow location. It's bumper mechs every drop. I have to be super super careful, and go way out of my way to avoid getting kicked by somebody who isnt even capable enough to drive miss daisy. Having lost 3% of my mech from friendlies just trying to move out is just as bad as getting shot.
...And unfortunately the powered down idea would exacerbate that problem, as it it would put everyone in an even bigger rush to get that leet position first.
Also... Kitfoxes NEED their AMS or they're not Kitfoxes!~
*Was good seein ya in game =)
#40
Posted 18 September 2021 - 10:50 AM
justcallme A S H, on 18 September 2021 - 04:38 AM, said:
It is not too hard, it is a waste of time.
Please record 12 matches one after the other and post up. It is probably not even one.
I'm T4, trust me it's an issue with all them Cadets and 8 year olds floating around bottom tiers. Well ok, I'm actually T3 now, as I cant keep it from going up anymore. It's just too hard to suck, without deliberately suiciding. So I'll just learn to cope with T1 matches again. Swear to gawd you sweaties hate having fun with this game... By the time I get to the front half of one of the teams is dead already. Just a mad dash muderball blast fest in higher tiers... No time for me to do fun stuff.
Maybe I was being slightly Hyperbolous. Not that often, but at least once per day I have to remind my team "Please do not shoot your friends". Yes I even have a ritual chastisement I use every single time it happens.
Edited by HauptmanT, 18 September 2021 - 10:57 AM.
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