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Foolproof Anti-Piranha Guide

BattleMechs Gameplay

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#21 HauptmanT

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Posted 18 September 2021 - 10:25 AM

View Post1453 R, on 18 September 2021 - 06:25 AM, said:

The Piranha's fear aura truly is its greatest weapon. Learning to make your save against a Doomfish's Frightful Presence will at least quadruple your win rates against the blurdy thing. Most Piranhas have to stare at you to hit you for any real damage, and frankly? They're as bad a shot as you are. When they're flying by at 145, they can't hold a bead on you any more easily than you can hold a bead on them. They have to slow down to lay on the pain, and that's when you can Shoot The Fish™ and make them regret being a fish. Even a half-assed laser burn on them will make them think twice, any form of pinpoint hit will give them conniptions, and frankly even sandlbasting them with half-aimed LB/X or MRM fire will usually make the Fish break off.

They depend on their fear aura - show you're immune to it and the effect reverses. The Fish is scared of you when you're not scared of the Fish.


Constantinople bringing the wisdom.

I've been working on my light game... Lotsa time in lights for the past month. I'm loving it, and I'm getting kinda good at it too. A solo kill or two is pretty regular these days.

...however, you'll very rarely see me in a Pirahna. Those 12mgs make me salivate, as I love MGs. Favorite weapon. But they just aint it. They pay so dearly to have all those hole punchers. Yer blind as a bat in one. They cant take hit. Dont jump. And they are kinda big easy targets. If I get seen, I'm already dead in those things.

I'm much happier in an urbie with 3 MGs, or a locust with 2. I do so much better.

#22 Novakaine

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Posted 18 September 2021 - 01:12 PM

Novakaine's rather simple anti-light mech guide.
Posted Image

#23 BLOODREDSIN

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Posted 18 September 2021 - 01:15 PM

View Postpattonesque, on 17 September 2021 - 05:59 PM, said:

Lemme tell you a quick story about Piranhas

blah blah blah blah blah




That mech should not be in the game whatsoever. We have ZERO infantry running around. It does not belong. That mech was never for facing off against or killing other mechs. In fact, none of these lights that enjoy greifing other players in MWO are supposed to stand a snowballs chance in hell against anything heavier.Lights are scouts and fire support - THATS IT! That is how it has always been. Here we have lights soloing heavier opposition with ease. Many times before the victim can't even react. That is a major f#%@ing problem. And when they pack up? Game over. PGI has skewed the entire franchise with the moves they have pulled. PGI duped the whole community with a bait and switch(one of many used against the playerbase) they came up with while looking at new chassis to add to the game. First they sold you on the 6 Mgun cheetah, then next was the 8 Mgun Lynx, then the coup de grace... Piranha 12 Mguns. It was all planned like clockwork and executed to great monetary gain for PGI. So many of you fools fell for it. Some of you suckers may not even realize what happened but you got set up and swindled in the name of $$$. Meanwhile game balance, for all, takes a major hit. Just like it does with PGI custom radar bullsh#t that deviates from all other real mechwarrior titles. Allowing people in mechs weighing up to 100 TONS or lances of many hundreds of tons sneak up on you with this pseudo stealth garbage they implemented. The radar is wrong, size of mechs is wrong, the electronics functions are wrong, light mech function is wrong.... hell i can keep going to infinity.

[redacted]

Edited by Ekson Valdez, 20 September 2021 - 10:19 PM.


#24 pattonesque

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Posted 18 September 2021 - 01:19 PM

View PostBLOODREDSIN, on 18 September 2021 - 01:15 PM, said:


That mech should not be in the game whatsoever. We have ZERO infantry running around. It does not belong. That mech was never for facing off against or killing other mechs. In fact, none of these lights that enjoy greifing other players in MWO are supposed to stand a snowballs chance in hell against anything heavier.Lights are scouts and fire support - THATS IT! That is how it has always been. Here we have lights soloing heavier opposition with ease. Many times before the victim can't even react. That is a major f#%@ing problem. And when they pack up? Game over. PGI has skewed the entire franchise with the moves they have pulled. PGI duped the whole community with a bait and switch(one of many used against the playerbase) they came up with while looking at new chassis to add to the game. First they sold you on the 6 Mgun cheetah, then next was the 8 Mgun Lynx, then the coup de grace... Piranha 12 Mguns. It was all planned like clockwork and executed to great monetary gain for PGI. So many of you fools fell for it. Some of you suckers may not even realize what happened but you got set up and swindled in the name of $$$. Meanwhile game balance, for all, takes a major hit. Just like it does with PGI custom radar bullsh#t that deviates from all other real mechwarrior titles. Allowing people in mechs weighing up to 100 TONS or lances of many hundreds of tons sneak up on you with this pseudo stealth garbage they implemented. The radar is wrong, size of mechs is wrong, the electronics functions are wrong, light mech function is wrong.... hell i can keep going to infinity.

[redacted]


Sounds like someone panicked when a Piranha shot him

Edited by Ekson Valdez, 20 September 2021 - 10:19 PM.
quote clean-up


#25 BLOODREDSIN

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Posted 18 September 2021 - 01:33 PM

View PostThreeStooges, on 17 September 2021 - 07:05 PM, said:

Just use the most anti-light weapon in the game. Streak srm 6s. 3 will either blow it in half or kill it depending on how shot up it is. Any other light like an is fle will suddenly disappear.


Uhh yea... that might have worked, assuming you can get a lock while its buzzing you at full speed in a tight circle ignoring any and all physics known on planet earth, IF PGI had not purposely nerfed the living daylights out of the streak damage so that lights can survive it. Then the cauldron cowards came in and further nerfed what was left to a complete trash teir weapon system. They did that on purpose. It wasn't a miscalculation and it wasn't a mistake. They 100% intentionally altered the cooldowns. Now you have a weapon that cant do its job.

Edited by BLOODREDSIN, 18 September 2021 - 01:33 PM.


#26 MechNexus

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Posted 18 September 2021 - 01:40 PM

View PostBLOODREDSIN, on 18 September 2021 - 01:15 PM, said:

Lights are scouts and fire support - THATS IT! That is how it has always been.


By centrella, how many times do we have to say it? This is untrue. The panther is mentioned as being able to take out larger targets. The Sarna page for the Jenner has a (cited) mention of common tactics used against larger mechs that bear a striking similarity to a MWO wolfpack. Stop trying to bludgeon people with the book when you've not even read it.

Also, not sure what's with the rant at the end. Need to talk?

#27 BLOODREDSIN

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Posted 18 September 2021 - 01:48 PM

View PostBrauer, on 18 September 2021 - 04:39 AM, said:

Please don't though, us Piranha players thank you.



Not really, HSR makes shooting lights relatively easy and means that only packet loss or rapid changes in the difference between your ping and your target's ping really create any issues at all (and it's obvious when this is happening due to rubber banding/warping).


HSR is a complete joke but here is one ever funnier - all you people that think PGI programed this new system known as host state rewind and it solves all lag issues in multiplay. Its so good every other game company is just itching to get it in their game! That is freaking HILARIOUS!! Look at the state of this game, look at its population, look at the people in charge, the history of this game and the company that runs it. And you think these guys somehow invented a flawless foolproof way to circumvent the lag?

Edited by BLOODREDSIN, 18 September 2021 - 01:49 PM.


#28 BLOODREDSIN

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Posted 18 September 2021 - 01:55 PM

View Postpattonesque, on 18 September 2021 - 01:19 PM, said:

Sounds like someone panicked when a Piranha shot him


/laugh is that all you got?

#29 McGoat

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Posted 18 September 2021 - 02:03 PM

View PostBLOODREDSIN, on 18 September 2021 - 01:33 PM, said:

ignoring any and all physics known on planet earth


My friend, we are not on planet earth.

#30 FupDup

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Posted 18 September 2021 - 02:05 PM

View PostBLOODREDSIN, on 18 September 2021 - 01:15 PM, said:

That mech should not be in the game whatsoever. We have ZERO infantry running around. It does not belong. That mech was never for facing off against or killing other mechs. In fact, none of these lights that enjoy greifing other players in MWO are supposed to stand a snowballs chance in hell against anything heavier.Lights are scouts and fire support - THATS IT! That is how it has always been. Here we have lights soloing heavier opposition with ease. -snip-


Straight from Sarna:

Sarna said:

The Piranha's main threat is its twelve Series XII Rotary Machine Guns. These are a serious threat to any foe on such a speedy 'Mech, especially if a Star of Piranhas operate in a pack, and such a large array allows the 'Mech to chew through an opponent's rear armor almost instantly.

It's canon.

There could be a valid argument made for the crit-seeking part of MGs being annoying and crappy design (should just be an anti-armor weapon like everything else, screw crits), but at the end of the day MGs are supposed to pose a threat to mechs. They always did the same damage to mech armor as an AC/2 in Tabletop and they existed in the board game before infantry were even added.

It's especially telling when you compare them to Mech Rifles, which are meant to be analogous to modern-day tank cannons. Mech Rifles suffer a penalty against mech armor (the 3-ton Light Rifle's shots literally bounce off mech armor harmlessly) while MGs do not, because MGs are just that badass.

#31 Scout Derek

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Posted 18 September 2021 - 02:06 PM

View PostBLOODREDSIN, on 18 September 2021 - 01:33 PM, said:


Uhh yea... that might have worked, assuming you can get a lock while its buzzing you at full speed in a tight circle ignoring any and all physics known on planet earth

Sounds like you just need to aim better

#32 denAirwalkerrr

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Posted 18 September 2021 - 02:07 PM

waah waah MGs can't do damage to armor waah waah piranhas op because I can't aim waah waah

#33 BLOODREDSIN

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Posted 18 September 2021 - 02:16 PM

View PostMechNexus, on 18 September 2021 - 01:40 PM, said:

By centrella, how many times do we have to say it? This is untrue. The panther is mentioned as being able to take out larger targets. The Sarna page for the Jenner has a (cited) mention of common tactics used against larger mechs that bear a striking similarity to a MWO wolfpack. Stop trying to bludgeon people with the book when you've not even read it.

Also, not sure what's with the rant at the end. Need to talk?



Who is "we" ?

The Panther huh? Care to link me to the context or explain the situation you speak of cause theres no way in hell a panther ran up and brawled anything heavier than itself to death with that lopsided 1 arm wonder. Now it might have sniped something with PPC and got a easy killshot on a damaged mech or something but i am waiting to hear more of this legendary tale.

And the Jenner tale... yea well look, a wolfpack of lights makes a hell of a lot more sense than 1 light running up and soloing anything heavier than itself. Big difference. And again - you left out the details.

The rant at the end? Wasnt a rant just telling him the facts. Not everyone around here is a dummy. Hes on here trying to spread dis information that people flat out know is BS. This has been done many times by the same people. This time someone got called out on it.

I am assuming you have zero other tales of these super light of lore? I am expecting to hear tales of lone piranhas,fleas, locusts, and urbanmechs completely ****** medium heavy and assaults according to your book.

#34 BLOODREDSIN

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Posted 18 September 2021 - 02:29 PM

View PostMcGoat, on 18 September 2021 - 02:03 PM, said:


My friend, we are not on planet earth.


True, we are not on planets with zero gravity either.

#35 MechNexus

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Posted 18 September 2021 - 02:35 PM

View PostBLOODREDSIN, on 18 September 2021 - 02:16 PM, said:



Who is "we" ?

The Panther huh? Care to link me to the context or explain the situation you speak of cause theres no way in hell a panther ran up and brawled anything heavier than itself to death with that lopsided 1 arm wonder. Now it might have sniped something with PPC and got a easy killshot on a damaged mech or something but i am waiting to hear more of this legendary tale.

And the Jenner tale... yea well look, a wolfpack of lights makes a hell of a lot more sense than 1 light running up and soloing anything heavier than itself. Big difference. And again - you left out the details.

The rant at the end? Wasnt a rant just telling him the facts. Not everyone around here is a dummy. Hes on here trying to spread dis information that people flat out know is BS. This has been done many times by the same people. This time someone got called out on it.

I am assuming you have zero other tales of these super light of lore? I am expecting to hear tales of lone piranhas,fleas, locusts, and urbanmechs completely ****** medium heavy and assaults according to your book.


Me and Patton have made posts in other threads busting the "lights are scouts" myth.

As for the Panther, there's this from Sarna:
"Their first large-scale use by Kurita warriors came during the First Succession War in the battle for Quentin, when the 2nd Legion of Vega used their Panthers to severely maul the slower, heavier 'Mechs of the 42nd Avalon Hussars while avoiding return fire." - Sarna cites Technical Readouts 3039, 3025 revised, and 3050 upgrade for the paragraph this was taken from.

And for the Jenner - while it's true that the example I cited was about a wolfpack, it's still not impossible for a good light pilot to beat out an assault in lore. The JR7-D, using tabletop damage values, has an alpha of 28 points. The Atlas' default back armour in tabletop (MWO doubles armour values compare to tabletop) is 10 on a side torso, 14 on the CT. 21 and 31 for the underlying structure respectively. Before crits, you can easily open up a stock AS7-D in a stock JR7-D from the rear, and if you don't hit the CT you're definitely cooking off some of their ammo.

Honestly, though? That's besides the point. MWO is fundamentally an arena shooter with mechs, and every option available to the player should be a viable pick with strengths and weaknesses. The way MWO is set up, "assaults win everything" wouldn't lead to a good experience. Lights have to be viable and enjoyable to play, regardless of lore.

#36 Angus McFife VI

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Posted 18 September 2021 - 02:42 PM

Guys I think I know the problem. The guys who complain the most about piranhas don't shoot them because their LRMs have a minimum range of 180m.

#37 pattonesque

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Posted 18 September 2021 - 02:43 PM

Bloodredsin why are you contradicting established canon??? Sounds like you need to read up on your lore (and work on your aim [and not post unhinged rants in fairly innocuous threads which reveal a number of serious insecurities])

#38 BLOODREDSIN

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Posted 18 September 2021 - 02:44 PM

View PostScout Derek, on 18 September 2021 - 02:06 PM, said:

Sounds like you just need to aim better


Get your ears fixed then. You got a problem with them. No one said anything about me having issues with lights. That's just the narrative you and the bunch are trying to paint in a pathetic attempt to dogpile me and distract from what i have said.

#39 pattonesque

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Posted 18 September 2021 - 02:45 PM

View PostBLOODREDSIN, on 18 September 2021 - 02:44 PM, said:


Get your ears fixed then. You got a problem with them. No one said anything about me having issues with lights. That's just the narrative you and the bunch are trying to paint in a pathetic attempt to dogpile me and distract from what i have said.


I posted a thread about the Piranha’s main strength being that people are scared of it and showing them they don’t need to be

You responded to it with some bonkers stuff my dude

Logical conclusion is that you have a problem with lights and got upset when offered a way to deal with this

#40 BLOODREDSIN

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Posted 18 September 2021 - 02:56 PM

View Postpattonesque, on 18 September 2021 - 02:43 PM, said:

Bloodredsin why are you contradicting established canon??? Sounds like you need to read up on your lore (and work on your aim [and not post unhinged rants in fairly innocuous threads which reveal a number of serious insecurities])


Give it up dude, no one has any legitimate lore as of yet proving lights are also intended to take on mechs heavier than themselves solo and dominate. Also your sad attempts to "get at me" will not work. Spare yourself from looking any more foolish. There was nothing innocuous about this thread or the way you are behaving in it.





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