New Caustic Sucks.
#41
Posted 22 September 2021 - 07:44 AM
the fishbowl-comment describes it well imo.
the first new map I have doubts about.
but as usual: we'll have to wait and see. give it a month or 2, then review it.
#42
Posted 22 September 2021 - 07:46 AM
#43
Posted 22 September 2021 - 07:49 AM
Nightbird, on 22 September 2021 - 07:27 AM, said:
great idea, I am sure that PGI will be very surprised
#44
Posted 22 September 2021 - 08:42 AM
#45
Posted 22 September 2021 - 09:25 AM
I've had some nice brawls already in it, so far i like it better than the other one.
#46
Posted 22 September 2021 - 09:39 AM
More than enough places to hide from lurms me no likey.
Plenty of places to brawl unless you like lemming to the center.
Domination on this map will be problematic.
Far to many sniper roosts especially those spot in Delta 3 and Charlie 3.
D3 will be especially nasty to assault.
And C3 is just unnecessary.
Sadly half the people never even bother to check out the map and just be sniper bait.
And the rest will simply lumber into the various kill boxes.
Nice map overall.
#47
Posted 22 September 2021 - 09:53 AM
killkimno, on 22 September 2021 - 01:17 AM, said:
I'm not one for hyperbole but I have to say that three matches on this map last night were enough for two players to express the same sorts of feelings.
As for myself, yeah, not liking this one at all. Won't say I hate it, because in the three matches we played last night we never seemed to manage to get out of the E5-ish area so I honestly have no idea how the rest of the map looks or might potentially play. For what I have seen, I am in agreement with those that say the new rock formations provide little protection from indirect LRM fire. I don't really, mind that much since I pretty much always have 2AMS but if the goal was to make the map even more LRM friendly, mission accomplished.
#48
Posted 22 September 2021 - 11:16 AM
#49
Posted 22 September 2021 - 11:53 AM
Commoners, on 22 September 2021 - 12:21 AM, said:
I think we need more of this
#50
Posted 22 September 2021 - 01:03 PM
#51
Posted 22 September 2021 - 01:08 PM
So far I'll say this... if you're running a light or medium with stealth armor, ALWAYS vote for this map. The mist on the map gives stealthy mechs visual cover, making them that much more invisible.
#52
Posted 22 September 2021 - 01:28 PM
All the new reworks are awful. Stop, just stop.....
#54
Posted 22 September 2021 - 08:29 PM
pattonesque, on 22 September 2021 - 03:25 PM, said:
Polar rework is kind of a lateral move, but Canyon, HPG and now Caustic were all taking the few "small" remaining maps and making them more long range. The long range meta is one of the least interesting gameplay changes, and Caustic feels extra bad because of how absolutely open the middle is, particularly in Domination matches.
#55
Posted 22 September 2021 - 08:49 PM
Have all 4 maps as "HPG Substation", "HPG Manifold", "Caustic Caldera", and "Caustic Valley" let people vote for what they want. The maps are so different, it's like frozen city versus classic. Keep them all.
Edited by Nightbird, 22 September 2021 - 09:07 PM.
#56
Posted 23 September 2021 - 12:29 AM
Mines and Terra are the best, hope they dont crush them.
#57
Posted 23 September 2021 - 01:00 AM
It's a great map. Lots of cover on the sides to hide my advance, a bunch of wanna be snipers all spread out behind their individual rocks, alone and afraid, it's a feeding frenzy!
It's not Nascar short track anymore. Now it's Indy, 2.5 mile oval track. Go wide! Go right! Get kills!~
#58
Posted 23 September 2021 - 06:18 AM
Nightbird, on 22 September 2021 - 08:49 PM, said:
Have all 4 maps as "HPG Substation", "HPG Manifold", "Caustic Caldera", and "Caustic Valley" let people vote for what they want. The maps are so different, it's like frozen city versus classic. Keep them all.
Just consider the legacy maps as "planetary biomes" and put them back into rotation.
#59
Posted 23 September 2021 - 06:34 AM
pattonesque, on 22 September 2021 - 03:25 PM, said:
New canyon is fine. You can hardly tell they changed it TBH. Other than the cover in the center ramps, and the reduction of cliffs in the center. There's still enough defilade that you arent completely exposed in the center, and those clumps of rock on the ramps are a good addition. All in all, a good rework.
Polar Lurmlands was a wonderful map. I'm sad they "ruined" it. The central town gives brawlers somewhere to brawl, but now it is 100% a Nascar map, so the brawls dont really happen in the center most of the time, until the very end. If you dont Nascar, you die. Old Polar was my favorite map, as I grew up in Lurmbloats. I dont play them as often anymore, but still would be nice to have it in rotation to have those 1500 dmg Lurm games, just for the lulz (and c-bills).
HPG was everybodies favorite. It didnt need fixing. Having wall snipers being rare, with specific jumpy builds was better. However, that being said, new HPG isnt bad. I kinda like the center better, but my main enjoyment comes from huntin the snipers. First few days were just a feeding frenzy. People are more weary about staying on the walls now. And if you plan ahead, you can almost avoid snipers entirely if you arent out to get them. Also, if you just take basement and be patient, it's a guaranteed win. But patience is a rarity for most people. Every game my team decided to take basement and HOLD it, was a win. Every single time. It nulifies snipers on the walls, and makes easy kills as enemies trickle in 1 at a time.
This is why I loved old Polar:
Edited by HauptmanT, 23 September 2021 - 06:37 AM.
#60
Posted 23 September 2021 - 06:47 AM
mareNight, on 21 September 2021 - 06:26 PM, said:
IMO LRMs are less of an issue, we have AMS for that.
There are limitations to AMS when you're under concentrated fire. In my opinion it's worse than the old Polar Highlands, except there's nowhere to shelter from LRMs.
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