Lights were incredibly useful when we had the old matchmaker where you could select the game modes you wanted to play. Being able to select conquest only is one of the things i really miss about the game.
Light mechs occupy a vital role in conquest matches, less so in the other game modes which basically boil down to "camp and snipe with laser vomit for 5 mins" on most maps.
Compare a game of River City on conquest vs any other game mode. On conquest, theres a huge incentive to sneak over to the other side and cap points which forces teams to move and changes the tactical situation to kepe things interesting. On all other game modes, everyone just camps around the SE corner with the upper level ramps for 5 mins or more till one team gets a sufficient advantage to actually move. There is no incentive whatsoever to go to another section of the map unless you are trying to prolong the game by hiding with an ECM mech.
Most people run heavies and assaults because they are the best at the usual QP matches, which boil down to massive laser vomit with the occasional PPC or Gauss build mixed in. Lights have much fewer builds available and dont fit well into the laser vomit firing line playstyle. Sure, you can sneak in and assassinate the occasional careless mech but you have to wait for an opportnity to present itself, and why wait when you can run laser vomit and start firing at maximum range right?
It doesnt help that running laser/ppc/gauss vomit of some kind is the easiest way to get a high score in QP either, on most maps. Grim Plexus is possibly the most popular map in QP (it almost always wins the vote when its available as an option) sitting at 1000 meters or so sniping lets you easily rack up a high score compared to trying to do anything else. Bringing some kind of laser/ppc/gauss vomit mech to QP is literally easy mode compared to using anything else because everyone else is too busy shooting the rest of your team to care about you and you get to live for most of the match racking up a high score. I run mostly brawl mechs in QP but when I bring something longer range, I can definately feel that its much easier to get a high score....and I can start firing at max range instead of waiting for teams to close.
Edited by Jun Watarase, 08 October 2021 - 10:20 AM.