Bullvii, on 04 October 2021 - 07:44 AM, said:
The vast majority of feedback is useful and positive, which is what I was aiming for. I prefer honesty over prideful d*ck measuring.
I find that if I try and play a traditional role, say assault that is holding the front, I am always just left to die by mauling....or left behind to die by mauling. I hear people complain all the time about assaults not pushing in...and I'm pretty sure that's why. In solo there is a very real 'look out for yourself' thing going on. That is likely not a fixable problem...so I figured how do I stay alive longer to be more productive in this situation? This was really the driver behind the post. I was seeing skilled players who were not being caught off guard, being highly productive in varied situations...and I wanted to mimic that to the best of my ability.
I appreciate everyone's feedback...
I find the further you are outside of "the standard" of the match, the harder it is to play. Mediums and heavies are a good balance of mobility, armor, and firepower. Transitioning from those classes to an outlier, assaults or lights in QP, is eye opening.
I think putting it into words really helps make the problem click:
Assaults do not necessarily have a mobility problem. They have an information problem.
As an assault, you likely have low situational awareness (SA) compared to your more mobile counterparts. Lights have endless speed and maneuverability. They can easily "paint a picture" of each match for themselves by seeing where everything is
for freee. They can leave the team, come back, look at this flank, check out over here, etc. Whether or not they can put any damage down is a different story.
Assaults have the opposite problem. The match has changed by the time they finish moving. It requires using previous experience, map knowledge, and matches to build SA while still being "blind" on radar. There are other considerations like being a focus target as well. The armor is wasted if you peek just to see what's going on and lose 15% of your armor due to slow accel/decel and being focused. Again, the root of that unfavorable exchange is information, low SA. Assaults need to build their SA picture while minimally exposing themselves to focus fire, which is not necessarily to say they should just be waiting out the match, but inopportune peeks will eliminate the benefit of playing an assault to begin with. You really want to leverage your firepower, armor, and even the fact that you become a focus target to your team's advantage if you can.
I understand that sometimes you can't stop a really bad rotation or positioning, but you can try to mitigate. Also faster assaults start to play more like slow heavies, which I acknowledge, but the above is still very applicable for the majority of slow assaults.
Edited by Moldur, 04 October 2021 - 08:39 AM.