Jump to content

Commands For The Lance Mate


10 replies to this topic

#1 Flanking Boy

    Member

  • PipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 129 posts
  • LocationDenmark

Posted 10 October 2021 - 09:32 AM

Hi
I think there is missing a couple of commands for the lance mate.

1. Defend navpoint.
2. force Eject Mech.

#2 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 10 October 2021 - 12:51 PM

Agreed!

In the meantime:

1. You can use go to command to have them defend an area - its not the same but almost bcs you can only "go to" locations you have a los too and there is no option (i.e. like in the very first 3D Mechwarrior game) to send them via map to locations.

2. I have no clue but can you as a player eject and then switch Mechs which would be a workaround for that?

#3 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,880 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 10 October 2021 - 06:53 PM

+1
Yes please!

That could be the beginning basis for MWO Combat Pets :)

#4 cx5

    Member

  • PipPipPipPipPip
  • 136 posts
  • LocationHong Kong

Posted 11 October 2021 - 12:57 AM

More urgently need "fight at long range" like Mech Commander, for loadouts designed for long ranges, instead of always charge to front get the fastest mech (i.e. dragon hero 81km/h) always get trash first while the atlas 48km/h always get very little damage.

#5 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 11 October 2021 - 04:30 AM

Use the stay in formation order to prevent Mechs from charging mindless.

For the long range fight try to put the longe range weapons of the AI Mechs into the first weapon groups and the short range weapons into the later weapon groups and balance them so, that the long range weapon groups produce less heat than the short range weapon groups.

That may be done by spreading the long range weapons over several weapon groups while bundling the short range weapons in a few.

What i read is that the AI either/and/or prioritizes the first groups over the later and also tries to fire the weapons that the heat balance allows them to fire without overheating.
So, if the long range weapon can be fired sooner than the short range weapons that should do the job and prevent them from rushing in hopefully.

Ofc the attacl order may intefere with that so you could also use the go to order to make Mechs stay in long range weapons distance as they will usually still fire at targets.

Edited by Thorqemada, 11 October 2021 - 05:34 AM.


#6 cx5

    Member

  • PipPipPipPipPip
  • 136 posts
  • LocationHong Kong

Posted 11 October 2021 - 07:45 PM

Thanks @Thorqemada

The regroup command had to be initiated every 5 seconds, it's stupid.

While the weapons grouping first second third and lower heat can repeat shoot fast first explains it well, but these only applies to LORE loadouts,

we humans mechlab pushing to the limits, usually cooling 2.0 or more, laser bot 6 mediums with 1 or 2 large and these are grouped together as you would not,

but I want to use long range in group 3 instead of 1, because I use the mouse wheel to fire instead of button 1 preserving button 1 life.

but, I should be flexible to change mouse wheel to 1 and 2,

Still, thanks.

but a few extra simple command from piranha should be more helpful, a straight forward "fight at long range".

#7 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 11 October 2021 - 11:45 PM

Yw, ofc such commands would be helpful but well, you need to work with what you have...

Did "go to" help you for long range to make them stick to a location?

Btw. if you have mods or the pilots have different levels that should affect all that so it may be executed differently...

Its allways a "field experiment" what then happens... :D

#8 cx5

    Member

  • PipPipPipPipPip
  • 136 posts
  • LocationHong Kong

Posted 24 November 2021 - 11:09 PM

View PostThorqemada, on 11 October 2021 - 11:45 PM, said:


Did "go to" help you for long range to make them stick to a location?



unfortunately after they go to that location = arrive, they start to leave it again, because there's no HOLD THE LINE thingy, or HOLDOR thingy.

#9 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 25 November 2021 - 03:42 AM

View PostThorqemada, on 11 October 2021 - 04:30 AM, said:

Use the stay in formation order to prevent Mechs from charging mindless.

For the long range fight try to put the longe range weapons of the AI Mechs into the first weapon groups and the short range weapons into the later weapon groups and balance them so, that the long range weapon groups produce less heat than the short range weapon groups.

That may be done by spreading the long range weapons over several weapon groups while bundling the short range weapons in a few.

What i read is that the AI either/and/or prioritizes the first groups over the later and also tries to fire the weapons that the heat balance allows them to fire without overheating.
So, if the long range weapon can be fired sooner than the short range weapons that should do the job and prevent them from rushing in hopefully.

Ofc the attacl order may intefere with that so you could also use the go to order to make Mechs stay in long range weapons distance as they will usually still fire at targets.


That helped me quite nicely. I had allways some trouble with some mechs not firing as I wanted. Completly ignoreing the chainfire command.

Now they chainfire when they should and my Archer is much more effective as he stays at range and chainfires its 4xLRM10.
I placed each LRM in its own group from 1 to 4 and the medium lasers in group 5. Now it works as I aspected it to work with chainfire enabled.

#10 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 28 November 2021 - 09:40 AM

View Postcx5, on 24 November 2021 - 11:09 PM, said:


unfortunately after they go to that location = arrive, they start to leave it again, because there's no HOLD THE LINE thingy, or HOLDOR thingy.


My experience i that they stay for a prolonged time at these locations...
But if attacked its possible that they respond by fighting back and if they are set up for short range combat they may rush into the enemy...

Also mods can affect that behavior.

#11 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 04 December 2021 - 01:05 PM

There are a lot of commands to be missed....wonder if we will ever get them. My guess is no.....





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users