The Shadow Cat is a sweet, highly enjoyable ride, and one of only two 'Mechs in the whole-*** game with access to God's Trifecta - M.A.S.C., ECM, and jump jets all on the same chassis. Until the Stryker pack and the introduction of the Blunderbolt TDR-10SE, it was the only 'Mech in the game that could do this.
The problem? Sadly...Shadow Cats are terribly armed. The 'Mech is one of those that, in the tabletop, tends to rely on a small number of hard-hitting weapons, a'la the Summoner, for its firepower. That serves it splendidly in tabletop where single heavy-hitting weapons are to be feared, but in MWO 'Mechs smaller than 50 tons never really accomplish anything without boating dozens of smaller weapons. The Shadow Cat is hard-pressed to bring more than four weapons to any given fight without using its machine gun splooger Papa-variant pods, and there are other 'Mechs drastically better for Machine Gun Screwkakke builds than the Shadow Cat. The machine can do some work with ATMs given its agility, but ATMs are in a bad spot right now anyways, as are most of the heavy-hitting energy weapons that the Shadow Cat otherwise relies on. Two PPCs accomplish nothing by themselves, two large pulse lasers are same. The Shadow Cat can almost fight with two HLL, but those builds are hot as blazes and outperformed easily by larger 'Mechs able to sufficiently cool the lasers. Like, I'unno...Hellbringers.
Enter the Delta configuration.
The Delta does turn off God's Trifecta, as the left-torso omnipod conflicts with the SHC-Bravo's ECM. The left torso does, however, carry a sweet load of hardpoints. 2E2B, with a 2E left arm to boot. In one single swoop, the SHC-D grants access to an otherwise impossible 6e SHC configuration, allowing the same sort of cERML skirmish builds as the Black Lanner or (admittedly hot-running) 6xcMPL Brawlcat builds. Just as importantly, the SHC-D pods grant access to a 4E/5B hybrid build that actually has the primary armaments needed to open targets up for the machine guns.
One possibility here (accounting for the inadequacies of the builder): SHC-D. You get a ~32-point laser strike and five machine guns well supplied with ammunition, good both for opening holes and for hammering the bits out of holes that've already been opened. The nearest equivalent you can do today is this sucker: SHC-PRIME
Which...sorta works, I guess? Two heavies run hot even with five extra heat sinks, and you have to put ammo in weird places to get all the sinks to fit. if I'm sacrificing my ECM, I want to get more out of it than a handful of machine guns.
The SHC Alt. Charlie carries 3E/3M and might be useful as well, though I don't know where it carries its weapons.
...I guess mostly I just really want an option for the Shadow Cat that improves its ability to carry a MWO-style payload even slightly. I really like piloting the dumb things, I love having all the toys on one 'Mech, but in MWO the poor Shadow Cat is bad at fyte. Anyone have any other ideas for making it less bad at fyte?
Edited by 1453 R, 20 August 2021 - 10:17 AM.