

Blown St On Lfe And Clan Xl
#1
Posted 08 October 2021 - 10:36 AM
Does the heat in the now destroyed part of the engine instantly move over to the not blown up section the femtosecond before it's destroyed?
From a game balance perspective, I just don't see the engines as so good that they need to be balanced with shutdown and heat death to punish such a specific circumstance. Sure it's funny on the giving end, but after losing an ST, they're already badly gimped. I feel like being able to get overheat and shutdown triggered through losing an ST is piling it on a bit thick. Hell even if heat peaked not to exceed 90% or something instead I'd see it as an improvement.
#2
Posted 08 October 2021 - 11:05 AM
#3
Posted 08 October 2021 - 11:29 AM
This has been discussed many, many, many times since Chris implemented it.
Cauldron want to have it reverted as one of the higher priority items if engineers become available.
It's a completely horrible mechanic and destroys fun. No idea how it was allowed to be implemented
#4
Posted 08 October 2021 - 01:03 PM
justcallme A S H, on 08 October 2021 - 11:29 AM, said:
This has been discussed many, many, many times since Chris implemented it.
Cauldron want to have it reverted as one of the higher priority items if engineers become available.
It's a completely horrible mechanic and destroys fun. No idea how it was allowed to be implemented
So many changes, that literally 99% of players hated. It's hard to believe when you think about it.
#5
Posted 09 October 2021 - 07:13 AM
justcallme A S H, on 08 October 2021 - 11:29 AM, said:
This has been discussed many, many, many times since Chris implemented it.
Cauldron want to have it reverted as one of the higher priority items if engineers become available.
It's a completely horrible mechanic and destroys fun. No idea how it was allowed to be implemented
Hell no, unless they change the parameters and change the instant death of isXL


Or.. keep off the top, allow isXL survive that 1st ST loss and change the penalty parameters....
- isXL 40-45% Engine loss heat capacity / x% loss heat dissipation / 25% movement
- cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
- LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement
Edited by Tarl Cabot, 09 October 2021 - 07:17 AM.
#6
Posted 09 October 2021 - 12:41 PM
Tarl Cabot, on 09 October 2021 - 07:13 AM, said:
- isXL 40-45% Engine loss heat capacity / x% loss heat dissipation / 25% movement
- cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
- LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement
I would ever never use LFE again (unless that crit slot was critical to build to be possible) with those numbers.
#7
Posted 09 October 2021 - 02:52 PM
#8
Posted 09 October 2021 - 05:22 PM
Moldur, on 09 October 2021 - 02:52 PM, said:
https://mwomercs.com...41900-11dec2018
hai, and that change went live Dec 2018, and prior to that in Oct 2018 PGI changed up HS dissipation rate and capacities.
https://mwomercs.com...41850-16oct2018
#9
Posted 09 October 2021 - 05:39 PM
Curccu, on 09 October 2021 - 12:41 PM, said:
True that. I have several mechs which would keep the LFE for those reasons, or due to engine rating cap being so low it wouldnt do go change to isXL as a few of my mechs are already max/near max out in crit slots and no real change in equipment with the few tons of weight savings, unless I were to change from DHS to SHS. And the change wouldnt effect those mechs, mostly the few heavies and assaults which have to use STD engine.
On the other end, cXL and LFE users could potentially survival rate with that 1st ST loss while redlining the Heatbar.
As for the argument against isXL change in general vs changing the mechanic of what happens when LFE/cXL loses that 1st side torso back to the original setup?

justcallme A S H, on 03 October 2021 - 06:54 AM, said:
Torso twisting

Edited by Tarl Cabot, 09 October 2021 - 05:39 PM.
#10
Posted 10 October 2021 - 04:41 PM
Moldur, on 08 October 2021 - 10:36 AM, said:
Does the heat in the now destroyed part of the engine instantly move over to the not blown up section the femtosecond before it's destroyed?
From a game balance perspective, I just don't see the engines as so good that they need to be balanced with shutdown and heat death to punish such a specific circumstance. Sure it's funny on the giving end, but after losing an ST, they're already badly gimped. I feel like being able to get overheat and shutdown triggered through losing an ST is piling it on a bit thick. Hell even if heat peaked not to exceed 90% or something instead I'd see it as an improvement.
Yeah, this one of the annoying feature on losing side torso. I have plenty times of death when my ST destroyed, then followed by CT destroyed because of overheating.
As attacker this also annoying when you try to get a kill but when you shoot their ST, they died on "suicide" / aka overheated.
Most likely happened when I brought my ACW with 4xSRM6 and 2 flamer
#11
Posted 11 October 2021 - 04:15 PM
You should gain a lot more heat than you currently do as someone has basically ripped a chunk out of the thermal shielding surrounding your Fusion core is torn away. In TT terms this amounted to +5 then +10 heat a turn with the 3rd hit (3rd crit slot) being an engine kill.
So if anything the heat spike is quite lenient.
#12
Posted 15 October 2021 - 02:29 AM
#13
Posted 15 October 2021 - 02:56 AM
Gauss like all other equipment takes crit hits and will explode depending on the crit roll/damage taken.
This was actually buffed quite a few months back and as a result Gauss no longer instant-blows up. You can have open structure for some time without it exploding.
#14
Posted 15 October 2021 - 03:08 AM
from Sarna "However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, with an effect similar to an ammo explosion."
So by that description if weapon isn't charged it shouldn't explode. But this PGIs charge mechanism isn't lore either from what I understand and it most definitely isn't how electricity and capacitors work

Edited by Curccu, 15 October 2021 - 03:09 AM.
#15
Posted 15 October 2021 - 03:48 AM
justcallme A S H, on 15 October 2021 - 02:56 AM, said:
Gauss like all other equipment takes crit hits and will explode depending on the crit roll/damage taken.
This was actually buffed quite a few months back and as a result Gauss no longer instant-blows up. You can have open structure for some time without it exploding.
Oh really? When did this happen? I was playing last night and felt a bit better, but I was still popping too soon in my twin-gauss DWF.
I've since moved the gauss out from the STs into the arms and kept them as isolated as I can, but I didn't know this change was in. Cheers for the heads up on that.
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