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Blown St On Lfe And Clan Xl


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#1 Moldur

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Posted 08 October 2021 - 10:36 AM

In regard to the lost section, shouldn't the heat be lost along with the heat capacity/dissipation?

Does the heat in the now destroyed part of the engine instantly move over to the not blown up section the femtosecond before it's destroyed?

From a game balance perspective, I just don't see the engines as so good that they need to be balanced with shutdown and heat death to punish such a specific circumstance. Sure it's funny on the giving end, but after losing an ST, they're already badly gimped. I feel like being able to get overheat and shutdown triggered through losing an ST is piling it on a bit thick. Hell even if heat peaked not to exceed 90% or something instead I'd see it as an improvement.

#2 Curccu

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Posted 08 October 2021 - 11:05 AM

Yes it should be gone with lost section but it won't because PGI wanted it to work this way on purpose.

#3 justcallme A S H

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Posted 08 October 2021 - 11:29 AM

Have a search.

This has been discussed many, many, many times since Chris implemented it.

Cauldron want to have it reverted as one of the higher priority items if engineers become available.

It's a completely horrible mechanic and destroys fun. No idea how it was allowed to be implemented

#4 Gas Guzzler

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Posted 08 October 2021 - 01:03 PM

View Postjustcallme A S H, on 08 October 2021 - 11:29 AM, said:

Have a search.

This has been discussed many, many, many times since Chris implemented it.

Cauldron want to have it reverted as one of the higher priority items if engineers become available.

It's a completely horrible mechanic and destroys fun. No idea how it was allowed to be implemented


So many changes, that literally 99% of players hated. It's hard to believe when you think about it.

#5 Tarl Cabot

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Posted 09 October 2021 - 07:13 AM

View Postjustcallme A S H, on 08 October 2021 - 11:29 AM, said:

Have a search.

This has been discussed many, many, many times since Chris implemented it.

Cauldron want to have it reverted as one of the higher priority items if engineers become available.

It's a completely horrible mechanic and destroys fun. No idea how it was allowed to be implemented


Hell no, unless they change the parameters and change the instant death of isXL Posted Image.. and thinking about it.. (I know, it gets me in trouble at times...) tis possible that was also one of reasons for changing it to remove it from the top instead of the bottom Posted Image Love it when someone is riding the redline and that ST check causes them to blow up!! And I have been on the receiving end myself.

Or.. keep off the top, allow isXL survive that 1st ST loss and change the penalty parameters....
  • isXL 40-45% Engine loss heat capacity / x% loss heat dissipation / 25% movement
  • cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
  • LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement

Edited by Tarl Cabot, 09 October 2021 - 07:17 AM.


#6 Curccu

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Posted 09 October 2021 - 12:41 PM

View PostTarl Cabot, on 09 October 2021 - 07:13 AM, said:

Or.. keep off the top, allow isXL survive that 1st ST loss and change the penalty parameters....
  • isXL 40-45% Engine loss heat capacity / x% loss heat dissipation / 25% movement
  • cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
  • LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement

I would ever never use LFE again (unless that crit slot was critical to build to be possible) with those numbers.

#7 Moldur

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Posted 09 October 2021 - 02:52 PM

Huh. Yeah. I guess all that discussion was while I was inactive. Well. I was ready to die on this hill until the thread got locked, but I guess we're more or less in the same boat lol.

#8 Tarl Cabot

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Posted 09 October 2021 - 05:22 PM

View PostMoldur, on 09 October 2021 - 02:52 PM, said:

Huh. Yeah. I guess all that discussion was while I was inactive. Well. I was ready to die on this hill until the thread got locked, but I guess we're more or less in the same boat lol.


https://mwomercs.com...41900-11dec2018

hai, and that change went live Dec 2018, and prior to that in Oct 2018 PGI changed up HS dissipation rate and capacities.

https://mwomercs.com...41850-16oct2018

#9 Tarl Cabot

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Posted 09 October 2021 - 05:39 PM

View PostCurccu, on 09 October 2021 - 12:41 PM, said:

I would ever never use LFE again (unless that crit slot was critical to build to be possible) with those numbers.

True that. I have several mechs which would keep the LFE for those reasons, or due to engine rating cap being so low it wouldnt do go change to isXL as a few of my mechs are already max/near max out in crit slots and no real change in equipment with the few tons of weight savings, unless I were to change from DHS to SHS. And the change wouldnt effect those mechs, mostly the few heavies and assaults which have to use STD engine.

On the other end, cXL and LFE users could potentially survival rate with that 1st ST loss while redlining the Heatbar.

As for the argument against isXL change in general vs changing the mechanic of what happens when LFE/cXL loses that 1st side torso back to the original setup? Posted Image

View Postjustcallme A S H, on 03 October 2021 - 06:54 AM, said:

You know what is good quirk for IS XL?

Torso twisting Posted Image

Edited by Tarl Cabot, 09 October 2021 - 05:39 PM.


#10 Krucilatoz

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Posted 10 October 2021 - 04:41 PM

View PostMoldur, on 08 October 2021 - 10:36 AM, said:

In regard to the lost section, shouldn't the heat be lost along with the heat capacity/dissipation?

Does the heat in the now destroyed part of the engine instantly move over to the not blown up section the femtosecond before it's destroyed?

From a game balance perspective, I just don't see the engines as so good that they need to be balanced with shutdown and heat death to punish such a specific circumstance. Sure it's funny on the giving end, but after losing an ST, they're already badly gimped. I feel like being able to get overheat and shutdown triggered through losing an ST is piling it on a bit thick. Hell even if heat peaked not to exceed 90% or something instead I'd see it as an improvement.


Yeah, this one of the annoying feature on losing side torso. I have plenty times of death when my ST destroyed, then followed by CT destroyed because of overheating.
As attacker this also annoying when you try to get a kill but when you shoot their ST, they died on "suicide" / aka overheated.
Most likely happened when I brought my ACW with 4xSRM6 and 2 flamer

#11 Blood Rose

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Posted 11 October 2021 - 04:15 PM

Basic explanation:
You should gain a lot more heat than you currently do as someone has basically ripped a chunk out of the thermal shielding surrounding your Fusion core is torn away. In TT terms this amounted to +5 then +10 heat a turn with the 3rd hit (3rd crit slot) being an engine kill.
So if anything the heat spike is quite lenient.

#12 Scythe Kagato

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Posted 15 October 2021 - 02:29 AM

This ranks right alongside the whole Gauss rifle weirdness. Currently, Gauss rifles just explode when damaged because they're "charged". Meanwhile, there is a charge mechanic because those very same Gauss rifles need charged before they are actually fired.

#13 justcallme A S H

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Posted 15 October 2021 - 02:56 AM

That is not what happens at all.

Gauss like all other equipment takes crit hits and will explode depending on the crit roll/damage taken.

This was actually buffed quite a few months back and as a result Gauss no longer instant-blows up. You can have open structure for some time without it exploding.

#14 Curccu

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Posted 15 October 2021 - 03:08 AM

I think we was referring lore vs game mechanics.
from Sarna "However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, with an effect similar to an ammo explosion."
So by that description if weapon isn't charged it shouldn't explode. But this PGIs charge mechanism isn't lore either from what I understand and it most definitely isn't how electricity and capacitors work Posted Image

Edited by Curccu, 15 October 2021 - 03:09 AM.


#15 Pika

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Posted 15 October 2021 - 03:48 AM

View Postjustcallme A S H, on 15 October 2021 - 02:56 AM, said:

That is not what happens at all.

Gauss like all other equipment takes crit hits and will explode depending on the crit roll/damage taken.

This was actually buffed quite a few months back and as a result Gauss no longer instant-blows up. You can have open structure for some time without it exploding.


Oh really? When did this happen? I was playing last night and felt a bit better, but I was still popping too soon in my twin-gauss DWF.

I've since moved the gauss out from the STs into the arms and kept them as isolated as I can, but I didn't know this change was in. Cheers for the heads up on that.





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