Jump to content

Warhammer Iic Whm-Iic-A


33 replies to this topic

#1 Saved By The Bell

    Member

  • PipPipPipPipPipPipPip
  • 784 posts
  • LocationJapan

Posted 20 October 2021 - 05:33 AM

I played WARHAMMER IIC WHM-IIC-A for a week, had many bad fights, said many bad words to teams, sorry.

I found him pretty weak. He is a bit slow in turning torso, but most problem - low armor. So he cant be close fighter.

And he cant be good long range and sniper, he is middle fighter. 2ballistic, 3 lasers, 3 missiles.

I stopped at 2 long pulse lasers + 1mid long laser + 3srm6 build. Somehow its ok. But not good.

Mech needs some buffs.

Edited by Saved By The Bell, 20 October 2021 - 05:34 AM.


#2 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,625 posts

Posted 20 October 2021 - 05:45 AM

Perhaps you can find some inspiration in the section of the forums dedicated to Assault 'Mech builds: Assault Mech Builds

#3 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 20 October 2021 - 05:52 AM

I honestly just sold my Bludgeon cause chassis is so bad.

#4 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 20 October 2021 - 06:13 AM

Whammy IIC is very strong. Here's some builds: https://grimmechs.is...hname&s=Whm-iic

The IIC-A can also run two CERPPC plus two UAC10, which is dead simple to use and fairly good.

#5 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,698 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 20 October 2021 - 06:27 AM

Meanwhile the MAD-IIC got global armor buffs because reasons. Seriously though, the Warhammer IIC does need help and hopefully will get some love soon.

#6 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 20 October 2021 - 06:31 AM

View PostValdarion Silarius, on 20 October 2021 - 06:27 AM, said:

Meanwhile the MAD-IIC got global armor buffs because reasons. Seriously though, the Warhammer IIC does need help and hopefully will get some love soon.


Which variants are you running and with what builds?

Each time I run it the thing works quite well.

#7 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,766 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 20 October 2021 - 07:17 AM

View Postmartian, on 20 October 2021 - 07:42 AM, said:

This thread is about Warhammer IIC.


My bad.
(Sorry for the inconvenience caused!)

HBK-IIC-A is very good for hill humping laser vomit.
ie: shoot above-shoulder lasers over hill humps, minimally exposing your mech, minimise damage.
Because HBK-IIC chassis is rather fragile.
Also make sure you have enough torso pitch, as weapons in torso.

HBK-IIC is the ballistic version, also used in the same way!
Usually dual UAC20 or dual AC20. Also comes in HBK-IIC(O), which I also want!

Edited by w0qj, 20 October 2021 - 07:59 AM.


#8 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,698 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 20 October 2021 - 07:23 AM

View PostBrauer, on 20 October 2021 - 06:31 AM, said:

Which variants are you running and with what builds?

Each time I run it the thing works quite well.

I run the 2, the Maul and the Bludgeon. The best build I run is hands down the 2 since I play it as an indirect LRM fire support mech. Running 3x cLRM 15 2x cLRM 20 w/ Artemis with a tcomp1. It's a risky build but with high reward if I ever need to get missile damage done for events.

The Blugdeon being a free mech is somewhat boring and lackluster. 2xcERPPC's with 3 MPL is what I'm running on the freebie.

I build the Maul as a mid to long range mech with 2xcLBX10's and 2xcERPPC's with a tcomp1. I hardly take it out since I have better mechs that can do the same thing in the assault category.

All three mechs are CT fragile so I tend not to engage in brawls and try to go with PGI's original intention as it being a pseudo heavy assault fire support platform, hence why I think the WHM-IIC 2 is the best out of all the mechs that I own. I hope the Cauldron can look at the other unpopular variants and breathe in some new life into them.

Edited by Valdarion Silarius, 20 October 2021 - 07:26 AM.


#9 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,625 posts

Posted 20 October 2021 - 07:42 AM

View Postw0qj, on 20 October 2021 - 07:17 AM, said:

HBK-IIC-A is very good for hill humping laser vomit.
ie: shoot above-shoulder lasers over hill humps, minimally exposing your mech, minimise damage.
Because HBK-IIC chassis is rather fragile.
Also make sure you have enough torso pitch, as weapons in torso.

HBK-IIC is the ballistic version, also used in the same way!
Usually dual UAC20 or dual AC20. Also comes in HBK-IIC(O), which I also want!


This thread is about Warhammer IIC.

#10 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 20 October 2021 - 08:28 AM

View PostValdarion Silarius, on 20 October 2021 - 07:23 AM, said:

I run the 2, the Maul and the Bludgeon. The best build I run is hands down the 2 since I play it as an indirect LRM fire support mech. Running 3x cLRM 15 2x cLRM 20 w/ Artemis with a tcomp1. It's a risky build but with high reward if I ever need to get missile damage done for events.

The Blugdeon being a free mech is somewhat boring and lackluster. 2xcERPPC's with 3 MPL is what I'm running on the freebie.

I build the Maul as a mid to long range mech with 2xcLBX10's and 2xcERPPC's with a tcomp1. I hardly take it out since I have better mechs that can do the same thing in the assault category.

All three mechs are CT fragile so I tend not to engage in brawls and try to go with PGI's original intention as it being a pseudo heavy assault fire support platform, hence why I think the WHM-IIC 2 is the best out of all the mechs that I own. I hope the Cauldron can look at the other unpopular variants and breathe in some new life into them.


Your Bludgeon is severely undergunned. It will be far better with 4xCERPPC.

Many of the other variants have builds ranging from quite good to excellent. I do agree that the CT feels somewhat large, but now that it has a bit more agility it is reasonably capable of twisting out to keep damage off the CT.

#11 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,902 posts
  • LocationOn the not so distant moon on Endor

Posted 20 October 2021 - 08:42 AM

View PostBrauer, on 20 October 2021 - 08:28 AM, said:


Your Bludgeon is severely undergunned. It will be far better with 4xCERPPC.

Many of the other variants have builds ranging from quite good to excellent. I do agree that the CT feels somewhat large, but now that it has a bit more agility it is reasonably capable of twisting out to keep damage off the CT.


When did they touch it agility? I haven't seen those in the patch notes.

#12 CrimsonPhantom6sg062

    Member

  • PipPipPip
  • 84 posts

Posted 20 October 2021 - 08:45 AM

Warhammer IIC definitely needs buffs, although not to the extent of the Phoenix Hawk. It just needs a slight buff, similar to what the Fafnir got.

Problem with this mech is that it is just really average in everything to do with assault mechs, apart from its low armor (which is not nearly compensated for by its somewhat smaller hitboxes). You can do well with it, but when you compare it closely with other mechs of its class, it kind of falls short slightly in most builds.

As of now, some sort of ERPPC dakka combo is good for Whammy IIC. LRMs and ATMs are good. The other builds are not terrible (e.g. Gaussvom, Kitchen Sink Brawl), but they are just meh.

Also, I have no idea what the role of the -3 variant is (tiny heavy laser cooldown means very little to me) - it might need an overhaul.

#13 CrimsonPhantom6sg062

    Member

  • PipPipPip
  • 84 posts

Posted 20 October 2021 - 08:49 AM

View PostBattlemaster56, on 20 October 2021 - 08:42 AM, said:

When did they touch it agility? I haven't seen those in the patch notes.


22nd June 2021

For all variants:

Acceleration: 13.11 -> 17.72
Deceleration: 16.56 -> 22.19
Turn Rate: 37.82 -> 40.1
Torso Speed: 72 -> 81
Pitch Angle: 20 -> 25
Yaw Angle: 75 -> 85

Percentage-wise, the agility buffs for the Warhammer IIC were relatively large.

#14 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 20 October 2021 - 09:04 AM

View PostCrimsonPhantom6sg062, on 20 October 2021 - 08:45 AM, said:

Warhammer IIC definitely needs buffs, although not to the extent of the Phoenix Hawk. It just needs a slight buff, similar to what the Fafnir got.

Problem with this mech is that it is just really average in everything to do with assault mechs, apart from its low armor (which is not nearly compensated for by its somewhat smaller hitboxes). You can do well with it, but when you compare it closely with other mechs of its class, it kind of falls short slightly in most builds.

As of now, some sort of ERPPC dakka combo is good for Whammy IIC. LRMs and ATMs are good. The other builds are not terrible (e.g. Gaussvom, Kitchen Sink Brawl), but they are just meh.

Also, I have no idea what the role of the -3 variant is (tiny heavy laser cooldown means very little to me) - it might need an overhaul.


The 3 is good for laservomit or pulse vomit.

I think just about everyone is underestimating the Whammy IIC.

#15 pattonesque

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,439 posts

Posted 20 October 2021 - 09:06 AM

Whammy IIC is good, you can even make a real spicy 2LB20/3SRM6A brawler with it

#16 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 20 October 2021 - 09:08 AM

View Postpattonesque, on 20 October 2021 - 09:06 AM, said:

Whammy IIC is good, you can even make a real spicy 2LB20/3SRM6A brawler with it


There are also a bunch of spicy trading builds. Already posted the Grimm link above which contains many of them.

#17 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 20 October 2021 - 09:25 AM

Given the low mounts on the Whm IIC, it could stand to be agile. Better Accel, Decel, Twist would go far to make this an easier mech to use. That been said, it's pretty good for long range fights today as it's easier to twist off damage at range.

#18 CrimsonPhantom6sg062

    Member

  • PipPipPip
  • 84 posts

Posted 20 October 2021 - 09:30 AM

Agreed that some do underestimate the Whammy, but I am just comparing the mech to the Highlander IIC, MC-II, etc. and I just think it needs a few more buffs when producing all its possible builds (ballistics, missiles, to fast, slow, etc.).

My point on the WHM-IIC-3 variant is that anything you can do on it, you can probably do similar or better on the WHM-IIC variant (apart from a few slightly better heavy laser builds). I don't see the point in owning it as of now unless I missed something.

#19 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,698 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 20 October 2021 - 09:41 AM

View PostBrauer, on 20 October 2021 - 08:28 AM, said:

Your Bludgeon is severely undergunned. It will be far better with 4xCERPPC.

Many of the other variants have builds ranging from quite good to excellent. I do agree that the CT feels somewhat large, but now that it has a bit more agility it is reasonably capable of twisting out to keep damage off the CT.

I believe I have tried this build back in the day when they gave out the Bludgeon, and the reason why I went with the 3xcMPL was because the 4xERPPC's ran way too hot. The other issue is at 5 tons more the Warhawk is a much better ERPPC boat that can fit a ridiculously huge targeting computer with supporting HSL quirks. I've tried dropping the engine to justify running the Bludgeon for slightly more speed, but I came up with the conclusion that the Warhawk is overall the better ERPPC boat.

If I ran 4xcLPL then the Rifleman IIC just does it better at less tonnage. The Bludgeon is in an awkward spot, so it definitely needs something unique as an energy boat since it's extremely limited with energy hard points for people to justify running it over other mechs. Maybe a heavy large laser HSL bonus to make it unique.

#20 CrimsonPhantom6sg062

    Member

  • PipPipPip
  • 84 posts

Posted 20 October 2021 - 09:47 AM

View PostValdarion Silarius, on 20 October 2021 - 09:41 AM, said:

I believe I have tried this build back in the day when they gave out the Bludgeon, and the reason why I went with the 3xcMPL was because the 4xERPPC's ran way too hot. The other issue is at 5 tons more the Warhawk is a much better ERPPC boat that can fit a ridiculously huge targeting computer with supporting HSL quirks. I've tried dropping the engine to justify running the Bludgeon for slightly more speed, but I came up with the conclusion that the Warhawk is overall the better ERPPC boat.


A lot of people also forget just how many heat sinks the Warhawk gets stock.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users