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Teams Killing Quick Play


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#21 Bud Crue

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Posted 21 October 2021 - 07:54 AM

View PostFlyby215, on 21 October 2021 - 07:44 AM, said:


I'd almost compare it to gambling. You play a lot of crappy games just to get that one, memorable, feel-good adrenaline rush awesome match that becomes the talk of the night.


Or golf.

View PostFlyby215, on 21 October 2021 - 07:44 AM, said:


I refuse to believe a Jester pilot like yourself could possibly be hindering their team.


It's crazy that 6 MPL and suicidal tendencies just doesn't work quite as well as I'd like.

#22 ScrapIron Prime

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Posted 21 October 2021 - 09:38 AM

View Postjustcallme A S H, on 21 October 2021 - 01:16 AM, said:

They have little overall impact on games and the past 3 months I've been able to watch easy 15hrs+ a day (watching 4-5 streamers at once)


I KNEW it!

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#23 Curccu

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Posted 21 October 2021 - 12:00 PM

View PostB1zmark, on 21 October 2021 - 01:46 AM, said:

But overall the competitive scene in MWO has been massively Toxic and exclusive for a long time, and it's more prevalent than in any other game I've played that has a competitive scene. For some reason MWO seems to drive insecurity in people. Maybe its the age of the player base. No idea though.

Gotta say that my experience of comp people and scene is totally opposite.

#24 GoodTry

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Posted 21 October 2021 - 12:37 PM

View PostB1zmark, on 21 October 2021 - 01:46 AM, said:

MWO does suffer from the same issue that other games do (like eve online) and that is the developers have created open ended API's to track stats. I work in data day-to-day and understand the impact is has on organisations. Transparent information drives behaviours. In video games it results in a small subset of the player base constantly using optimised strategies and equipment to try and pump those stats up as high as possible.

You can spot these people from a mile away - they never drop solo and almost always in a heavy mech (the strongest all round weight class from a competitive perspective) and occasionally an assault mech. Try hard in public games is pretty bad for thje game overall because, as you've pointed out, it drives away new and learning players.


This opinion is way off base.

First, if you're trying to get to the top of Jarl's List, any mech weight class works fine, because they are weighted. Second, there is zero need to do group drops to make your stats climb, and it can even be harmful to your score (although greatly beneficial to your W/L ratio and KDR). Third, "try hards" are not bad for the game, it's just a way some people like to play. As long as you have the same number of "try hards" on each side then everyone gets to have fun.

View PostB1zmark, on 21 October 2021 - 01:46 AM, said:

But overall the competitive scene in MWO has been massively Toxic and exclusive for a long time, and it's more prevalent than in any other game I've played that has a competitive scene. For some reason MWO seems to drive insecurity in people. Maybe its the age of the player base. No idea though.


This is likewise completely out of left field. I'm not some big comp player, but I've done comp on and off for 5+ years, and I've never seen any significant toxicity from any of the teams I've dropped with or our opponents. Are you thinking of some other game??

#25 Stonefalcon

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Posted 21 October 2021 - 02:23 PM

Ummm we never asked for groups to be merged with quick play.

There was an overwhelming amount of support for 8v8 group queue which brought back a large number of players for the testing but as soon as it was called to allow groups of up to four join solo play those players disappeared.

This decision is solely on PGI

#26 Brizna

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Posted 21 October 2021 - 03:26 PM

Less than 1 in 10 matches there's an actually organized 4 sized team that decides the match just by being there. Considering the alternative to small groups being allowed in "solo" queue is not having groups at all it's a very small price to pay.

Just imagine how dead, as in REALLY DEAD, this game would be if TEAM queue was dead, and have no delusions there's not enough players for a team queue to work any more most of the day. Maybe, just maybe, it would work in the intersection between late EU and early USA prime time.

Sorry but if you are really annoyed by getting stomped occasionally by an organized team all I can tell you is classic "GIT GUD"

#27 John Bronco

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Posted 21 October 2021 - 11:57 PM

A hybrid sort of a queue system could definitely works at this point.

Playing at primetime everyone in my friend list is in a group and wait times are long, no reason the system couldn't composite something like a group queue match and spare the solos from the ridiculously bad (and good) groups that determine so many games.

#28 PocketYoda

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Posted 22 October 2021 - 01:15 AM

View Postjustcallme A S H, on 21 October 2021 - 01:16 AM, said:

In Tier 5, the groups are almost always Tier 5 as well. Sometimes Tier 4/3 depending.

Not Tier 1.

The casual low-tier groups are just that, low tier. They usually are not coordinated or sync'd builds etc.

I would encourage everyone to watch twitch streamers for a few weeks and see for yourself... They have little overall impact on games and the past 3 months I've been able to watch easy 15hrs+ a day (watching 4-5 streamers at once)


No they aren't i've been in groups with tier 1 fighting tier 5s all you need to do is add tier 1s to tier 5s and boom seal killing and you know this.

#29 B1zmark

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Posted 22 October 2021 - 01:37 AM

I'm honestly surprised some people are defending the competitive scene. I've not played comp for maybe 3-4 years now, but i played it consistently before that. Outside of casual units, MWO com was brutally cut throat and very toxic. People stealing each others drop-decks and mechs builds was rife. Spys in units was fairly common. Queuing into 12 people in a highlnader 733C then later 7xDS and 5x heavies in public queue was the reason they implimented group weight limits and later maximum group sizes in public queue.

I'm glad things are better now (?) but the scene was so toxic that community members started Outreach HPG so they could be as ****** to each other as they wanted when the forums and later r/mwo wouldn't let them flame one another constantly.

#30 MW Waldorf Statler

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Posted 22 October 2021 - 02:17 AM

View PostMPhoenix, on 20 October 2021 - 11:32 PM, said:

Whoever thought letting groups drop in quick play was a good idea is a loon.

It's bad enough when a whole lance is one unit which has happened in 70% of the matches I've played in the past several days but this last match was ridiculous.
Six of the opfor were the same unit tag, half the opposing team.

I'm new to this game, barely out of cadet phase, so this is tier 5 quick play. As a newb I know I'm suppose to be matched with the other dregs and that's fine, I'm learning so that's to be expected.
But I've never played an online game where they allowed this kind of stacking of the deck. Even EQ wasn't this bad.

I've played desktop BattleTech since the mid 90's, I really wanted to enjoy this I mean piloting the mechs we had a figures should be fun.

Being repeatedly steamrolled in 12-1 matches is not fun nor interesting enough to want to continue. If it was just me dying regularly I'd say okay I suck but I'll get better. But 12-1 or 12-2 from team drops on a regular basis is not just me sucking.

Make it an option, a team vs team server or something but in quick play where the idea is drop in have a game and have fun it's toxic.

Oh well, I've had my say. After all these years playing MMOGs I don't expect anything to change, it rarely does.

the biggest problem here, no easy learn PvE/Cop Modes , no bots , here the goldfishes in the water with the Orcas and Sharks
its not a TT with abstract rules and Dices and more like CoD with Mechs-hard and fast- , thats the simple reality ,
-you not good enough with aim
- have fast reflexes
-have Tunnelview and cannot fight and thinking with Strangers and fight with this Guys in Formations without Cmmunication like old Veterans and with Mates thats not really Tier 5 and more Tier 200 and very bad
-and have tactical awarness
-----you Dead without Respawn to try other tactics.
MWO not your Game when you not will-learn fast with Pain or search a easy play Game without other Gamers thats plays Teamplay games with teamplay-seeing mW5...all others seeing
treads like-

https://mwomercs.com...buy-a-damn-mic/

Toxic Groups in the old Time ,who im played with my now lost group ,im never seeing, im played with my Team, with other players from other groups with and against here , and its was each Match a good Athmosphere and Ambient -thats what im seeing in the German groups and US American groups

Edited by MW Waldorf Statler, 22 October 2021 - 02:38 AM.


#31 Papaspud

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Posted 22 October 2021 - 02:40 AM

View PostBrizna, on 21 October 2021 - 03:26 PM, said:

Less than 1 in 10 matches there's an actually organized 4 sized team that decides the match just by being there. Considering the alternative to small groups being allowed in "solo" queue is not having groups at all it's a very small price to pay.

Just imagine how dead, as in REALLY DEAD, this game would be if TEAM queue was dead, and have no delusions there's not enough players for a team queue to work any more most of the day. Maybe, just maybe, it would work in the intersection between late EU and early USA prime time.

Sorry but if you are really annoyed by getting stomped occasionally by an organized team all I can tell you is classic "GIT GUD"

Team queue IS dead... that is why they rolled it into solo. If teams want to play- there was still faction, but nope- into solo, because you already killed team play.

#32 justcallme A S H

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Posted 22 October 2021 - 05:01 AM

View PostB1zmark, on 22 October 2021 - 01:37 AM, said:

I'm honestly surprised some people are defending the competitive scene. I've not played comp for maybe 3-4 years now, but i played it consistently before that. Outside of casual units, MWO com was brutally cut throat and very toxic. People stealing each others drop-decks and mechs builds was rife. Spys in units was fairly common. Queuing into 12 people in a highlnader 733C then later 7xDS and 5x heavies in public queue was the reason they implimented group weight limits and later maximum group sizes in public queue.

I'm glad things are better now (?) but the scene was so toxic that community members started Outreach HPG so they could be as ****** to each other as they wanted when the forums and later r/mwo wouldn't let them flame one another constantly.


So you admit you've not played / been involved for 3-4 years and think nothing has changed?

Your assumption is completely wrong. I mean I've been involved with Comp for many years and whole you "Spys" and "deck stealing" is absolute nonsense. Care to provide 5 example of it happening? I bet you can't and this you're just making it up.


The actual facta are CompQ this year was the best turnout it's ever had. Groups of all skill levels playing and overall feedback has been excellent as it has been the past 3 years since MWO Comp has been running the show. While the overall skill floor of the "Comp" scene has diminished drastically, if it's more popular than ever and feedback is always excellent on each league - I mean just for a second maybe that because everyone is having fun, they speak highly of it?

The discord is Public. Players of all skill levels regularly come past and get the help they seek. Units actively recruit and many discussions are had on a daily basis without any major issues.

Things can change. You're quite simply completely and utterly out of touch.

#33 justcallme A S H

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Posted 22 October 2021 - 05:08 AM

View PostMechaGnome, on 22 October 2021 - 01:15 AM, said:


No they aren't i've been in groups with tier 1 fighting tier 5s all you need to do is add tier 1s to tier 5s and boom seal killing and you know this.


As I said in the very post you quoted - go see for yourself. Go watch 200-300hrs+ a month of low tier streamers. What you are talking about simply is not accurate. It is a very, very rare occurrence and only happens in a specific situation. It is not remotely common and grossly misleading to try and claim so.

You should should know this Samial. But then you do have a history of posting a lot of things that are incredibly inaccurate/sensationalist. This is most certainly another one of those examples.

#34 pbiggz

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Posted 22 October 2021 - 07:15 AM

This topic comes up every few months.

No, groups are not ruining your queue experience. No, you don't lose more with groups in the queue. Yes, there is data that backs that up. No, nobody respects you for wanting to soft ban the most active players in the game because you don't like how they play.

Games like this never get second chances. MWO did. That's miraculous and it highlights how fragile this game is. What effect do you think it will have if pgi does what some of you want, and soft-bans the game's most active users.

#35 Curccu

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Posted 22 October 2021 - 08:15 AM

View PostB1zmark, on 22 October 2021 - 01:37 AM, said:

People stealing each others drop-decks and mechs builds was rife.

What is the toxic part in this? If someone uses awesome deck or builds and whoops your bottom with it, it might be good to try it?

View PostB1zmark, on 22 October 2021 - 01:37 AM, said:

Spys in units was fairly common.

1st time I'm hearing that, I mean we were scrimming other teams in practice matches and showing our decks in those matches pretty openly, no need to spy rly.

View PostB1zmark, on 22 October 2021 - 01:37 AM, said:

Queuing into 12 people in a highlnader 733C then later 7xDS and 5x heavies in public queue was the reason they implimented group weight limits and later maximum group sizes in public queue.

Nothing to do with comp teams alone, everyone did it, and yes it was good that those limits came.

#36 pbiggz

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Posted 22 October 2021 - 08:26 AM

View PostCurccu, on 22 October 2021 - 08:15 AM, said:

What is the toxic part in this? If someone uses awesome deck or builds and whoops your bottom with it, it might be good to try it?


1st time I'm hearing that, I mean we were scrimming other teams in practice matches and showing our decks in those matches pretty openly, no need to spy rly.


Nothing to do with comp teams alone, everyone did it, and yes it was good that those limits came.


To be fair, my time in the competitive world was extremely toxic. That was 2013. The people who made it so, loved the attention and the power they felt like they had. MWO went into a steep decline and they left. Years ago. I cant recall any negative experiences with competitive folks in the last year or so that i've been back. The discord is welcoming and, while I cant speak for everyone, the ones I do know are perfectly lovely.

#37 B1zmark

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Posted 22 October 2021 - 12:34 PM

View Postjustcallme A S H, on 22 October 2021 - 05:01 AM, said:

Your assumption is completely wrong. I mean I've been involved with Comp for many years and whole you "Spys" and "deck stealing" is absolute nonsense. Care to provide 5 example of it happening? I bet you can't and this you're just making it up.


Go ask Bows3r in your own unit - Hes famous for it.

#38 justcallme A S H

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Posted 22 October 2021 - 12:58 PM

Given I've seen everything he's posted on our unit discord - I know for a fact you're talking absolute nonsense.

What are the other 4 examples?


I knew this was gonna be completely made up. Especially when one complains about LBKs but doesn't even know how to max the armour.

Edited by justcallme A S H, 22 October 2021 - 01:07 PM.


#39 Scout Derek

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Posted 22 October 2021 - 04:13 PM

View PostB1zmark, on 22 October 2021 - 01:37 AM, said:

I'm honestly surprised some people are defending the competitive scene. I've not played comp for maybe 3-4 years now, but i played it consistently before that. Outside of casual units, MWO com was brutally cut throat and very toxic. People stealing each others drop-decks and mechs builds was rife. Spys in units was fairly common. Queuing into 12 people in a highlnader 733C then later 7xDS and 5x heavies in public queue was the reason they implimented group weight limits and later maximum group sizes in public queue.

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#40 Evogenesis

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Posted 22 October 2021 - 07:29 PM

Back to the topic at hand.

Teams of four seem just right in quick play. Not too big, not too small. One coordinated lance has agency in the overall battle and sometimes you even get those fun 4v4 battles on a flank while the others are engaged elsewhere.

A new 4v4 or 8v8 gamemode would be nice but absent that I feel that 4man groups are a good addition to QP.





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