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New Player Impressions On Why This Game Is So Dead.



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#161 Horseman

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Posted 23 November 2021 - 07:08 AM

View PostMechaGnome, on 22 November 2021 - 09:35 PM, said:

In all the hours and years i've played i've never seen a gold mech.. Must be all in tier 1 and 2..
Let me tell you that I've played T1 for years and maybe saw a golden mech once that I recall of. They are just that rare.

#162 Remington1911

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Posted 23 November 2021 - 09:05 AM

Also new and also here from the War Gaming offerings. So far I am enjoying myself......for the most part. Yes the LRM's are a pain in the ________. Yes the light mechs running around are a huge pain, stealth is a pain. But about everything you can work around with a good team (that is key there) but the LRM thing. You should have the ability to lock a stealth mech inside of 150m IMHO. I also think they should be a bit softer.

I seem to remember legging light mechs with one hit from a big AC or PPC in other MW games, and also on the table top version, but that was decades ago.

#163 pbiggz

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Posted 23 November 2021 - 09:10 AM

View PostRemington1911, on 23 November 2021 - 09:05 AM, said:

Also new and also here from the War Gaming offerings. So far I am enjoying myself......for the most part. Yes the LRM's are a pain in the ________. Yes the light mechs running around are a huge pain, stealth is a pain. But about everything you can work around with a good team (that is key there) but the LRM thing. You should have the ability to lock a stealth mech inside of 150m IMHO. I also think they should be a bit softer.

I seem to remember legging light mechs with one hit from a big AC or PPC in other MW games, and also on the table top version, but that was decades ago.


You still can leg lights very easily. Lots of them are fast so just practice practice practice. They cant bother you if you shoot them.

#164 ScrapIron Prime

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Posted 23 November 2021 - 11:41 AM

View PostHorseman, on 23 November 2021 - 07:08 AM, said:

Let me tell you that I've played T1 for years and maybe saw a golden mech once that I recall of. They are just that rare.


But common enough for a while that some people raged when they saw them. I think NGNG or TTB caught sight of one on a stream the other week. Otherwise yeah, I've not seen one in years.

#165 martian

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Posted 23 November 2021 - 08:45 PM

View PostScrapIron Prime, on 23 November 2021 - 11:41 AM, said:

But common enough for a while that some people raged when they saw them. I think NGNG or TTB caught sight of one on a stream the other week. Otherwise yeah, I've not seen one in years.

They are the bringers of the good luck ... sometimes. Posted Image

#166 Aidan Crenshaw

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Posted 23 November 2021 - 10:54 PM

Pssst... don't tell anyone, but the word is out that licking the fresh armour of a (G) mech brings luck and prowess in battle...! Posted Image

#167 Athom83

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Posted 24 November 2021 - 03:27 AM

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

Main reasons I think think people are experiencing this
1) no 6v6
2) no respawns, no strategy on respawns to keep players engaged during a match
3) maps waaay too big except for a couple exceptions
4) no viewer support. no viewer support. no streaming. no streaming. no investment for people to stay
5) learning curve too high
6) investment in playing does not pay off within 2 weeks and to offset this they have offset with difficult to destroy small mechs that are a pain for veteran players and make them leave.

1) 6v6 wouldn't change much other than make individuals more influential in the outcome of a match, both for good and bad (mostly bad). See FP Scouting mode to see why it really wouldn't work in QP as it's already a 4v4 mode. If anything a 16v16 set up while adjusting objectives and maps would be better overall.
2) This isn't CoD, you don't need respawns to be strategic. Hell usually in games like War Thunder it causes most of the people to be completely scummy (ie spawn camp or braindead rush to get points to respawn as CAS, etc) or just makes a match far too chaotic.
3) Actually it's pretty much the opposite. IMHO most maps are a bit small and you almost always fight on the same areas every time because there isn't room to maneuver properly. This is especially because there isn't much variation of the maps for a given mode (called a 'layer' in other games that "randomly" chose where objectives are), and most maps can't support more layers because they aren't big enough.
4) ... wut?
5) Fair enough but there are a lot of player resources people can find easily to help themselves.
6) What reality are you living in because it sure isn't the one the rest of us exist in.

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

the biggest would have to be no 6v6. it is not a streaming game. nobody is going to watch a 15 minute match where a player can die 7 minutes in or if an enemy lance rushes 5 or 6 mechs on an assault mech trying to catch up.

I mean on Twitch there are like 30 something viewers right now so there are people. Plus this also perfectly describes WoT which has 2.5k viewers right now and WoWS which has 2.2k.

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

it has to have a 6v6 bc there are no mechwarrior streaming viewers unless theyre married to a particular streamer 5 years ago, then they will watch their matches. It will never take off streaming in it's current form. You look and at any one time there are all of 40 people watching it on Twitch.

6v6 =/= a "streaming game". Not every game has to copy CSGO. Plus again WoT and WoWS both are pretty much the exact same as MWO and both have thousands at any one time. It's not whatever you think "6v6" is that's doing it.

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

But, mostly the game does not reward time in.

Speak for yourself but I get tons of free **** just by playing and I have a couple hundred mechbays despite only ever paying for like 15.

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

The perks for skilling up a mech are not nearly enough against brand new players and brand new players have no incentive to play it for more than 2 weeks and learn all of the game if they die 2 minutes in with 50-10 damage.

You have to actively try to get bellow 100 damage, for most builds that's only like 2 shots.

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

Then the skilled players doing 600 damage get 10 or 15 team damage and get hit with negative PSR for trying to help their team win, bumping them down.

That's not how PSR works, and getting 10 to 15 team damage only takes a couple points off your several hundred match score and costs you maybe a thousand CBills from the hundred thousand+ you just made.

View PostErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:

And all of these issues combined with scenarios where whole teams spend 8 minutes walking with no combat start to get at why people are giving up this game. This thread is probably going to get locked or deleted, but people are too timid to talk about these things and somebody had to say it

If that was an issue nobody would play games like Arma or Squad, the later of which many players in one match may only get like 10 kills in a 2 hour long match.

#168 MW Waldorf Statler

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Posted 24 November 2021 - 03:31 AM

Quote

[color=#959595]But about everything you can work around with a good team (that is key there) but the LRM thing.[/color]


not run along without cover in the near
Radar deprivation on Max
Tactical awarness-by Missle Warning use Cover
Not use a Slow Mech
AMS
EMC

by Missles you can more doing as by Gauss or Lasers

#169 Nesutizale

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Posted 24 November 2021 - 07:46 AM

View PostAidan Crenshaw, on 23 November 2021 - 10:54 PM, said:

Pssst... don't tell anyone, but the word is out that licking the fresh armour of a (G) mech brings luck and prowess in battle...! Posted Image


I wonder what kind of battles you are talking about ^_^

#170 martian

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Posted 24 November 2021 - 09:41 PM

View PostAthom83, on 24 November 2021 - 03:27 AM, said:

1) 6v6 wouldn't change
....


I am not sure that the poster, who you are reacting to, will reply. It could be the case of "He came. He posted. He disappeared."

#171 ThreeStooges

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Posted 27 November 2021 - 02:03 PM

Lack of real development. Map re-skins at most. No new mechs just variants of existing ones.

#172 w0qj

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Posted 27 November 2021 - 10:50 PM

Dear MWO Moderator, would it be appropriate to *LOCK* this thread?
  • "This game is so dead" is simply false (hence request to "lock" this thread), as evidenced by so many folks replying this thread on this active MWO forum.
  • OP joined MWO Forums 24-Oct-2021, and had last logged in on 29-Oct-2021, so everyone is literally replying into thin air, as OP might have left for good.
  • MWO ingame player count much higher than 12 months ago!
  • Evidence of new players, both on this Forum, and seen ingame!
  • Regularly see returning MWO veteran players with (I) and even (G) mechs ingame!
  • 2021 MWO Comp Tournament Supporter Pack sales exceeded US$15,000+ thus far. This is 1x pack per account, at US$10 for each account!
  • New map announced for December 2021 patch!
Personally, I've just seen my 3rd Gold mech this year, a gold Stormcrow SCR-Prime(G) in Canyon Network a few days ago in QP. Dead game?! Nope.


Dear MWO Moderator, would it be appropriate to *LOCK* this thread, as this forum thread is based upon a false premise, and is literally wasting everyone's MWO forum time. We wish for MWO quality forum time Posted Image


View Postmartian, on 24 November 2021 - 09:41 PM, said:

I am not sure that the poster, who you are reacting to, will reply. It could be the case of "He came. He posted. He disappeared."

Edited by w0qj, 27 November 2021 - 10:55 PM.


#173 martian

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Posted 04 December 2021 - 11:51 PM

View PostThreeStooges, on 27 November 2021 - 02:03 PM, said:

Lack of real development. Map re-skins at most. No new mechs just variants of existing ones.

Maybe the next year we will get a new 'Mech.

#174 Gattsus

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Posted 05 December 2021 - 12:03 AM

View Postpbiggz, on 27 October 2021 - 10:23 AM, said:

...more answer here...

Couple things wrapped up in here. First, the maps, even the big ones, are actually not particularly big. What makes them feel bad is the game modes. I understand the thought process you are going through and I really don't think you are far off at all, I think you just aren't sure what it is that's bothering you about it. Believe me, its the game modes. They've been largely unchanged since beta. Badly placed objectives encourage players to waste large areas of the map, after all, why would you go out there. No respawns means that every time one team gets a kill, the other team also loses out. Losses quickly snowball, so grouping up and mostly avoiding enemy contact is the best way to insulate a team against early losses, or you run the risk of a "stomp", where one team scores a majority of kills before the other even has a chance to respond. The fact that every game mode can be ended just by killing the other team and ignoring the objective means literally every match will just play out as some flavour of skirmish. We actually have excellent maps, at best, they play out just ok with the game modes we have. Certainly this game could do better.


This guy mechwarriors.

#175 nopempele

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Posted 08 December 2021 - 01:08 PM

Much have been said already and OP's grievances were debunked as non-issues. I thought the major issue that new players have a problem with were the controls and well... learning the game, you know. The latter includes forgetting the bad habits learned from other games, like focusing on headshots and camping (like in most FPS) or trying to roll in and out of cover (as in WoT). Such tactics will lead you nowhere here.





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