MechaGnome, on 22 November 2021 - 09:35 PM, said:


#161
Posted 23 November 2021 - 07:08 AM
#162
Posted 23 November 2021 - 09:05 AM
I seem to remember legging light mechs with one hit from a big AC or PPC in other MW games, and also on the table top version, but that was decades ago.
#163
Posted 23 November 2021 - 09:10 AM
Remington1911, on 23 November 2021 - 09:05 AM, said:
I seem to remember legging light mechs with one hit from a big AC or PPC in other MW games, and also on the table top version, but that was decades ago.
You still can leg lights very easily. Lots of them are fast so just practice practice practice. They cant bother you if you shoot them.
#164
Posted 23 November 2021 - 11:41 AM
Horseman, on 23 November 2021 - 07:08 AM, said:
But common enough for a while that some people raged when they saw them. I think NGNG or TTB caught sight of one on a stream the other week. Otherwise yeah, I've not seen one in years.
#165
Posted 23 November 2021 - 08:45 PM
ScrapIron Prime, on 23 November 2021 - 11:41 AM, said:
They are the bringers of the good luck ... sometimes.

#166
Posted 23 November 2021 - 10:54 PM

#167
Posted 24 November 2021 - 03:27 AM
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
1) no 6v6
2) no respawns, no strategy on respawns to keep players engaged during a match
3) maps waaay too big except for a couple exceptions
4) no viewer support. no viewer support. no streaming. no streaming. no investment for people to stay
5) learning curve too high
6) investment in playing does not pay off within 2 weeks and to offset this they have offset with difficult to destroy small mechs that are a pain for veteran players and make them leave.
1) 6v6 wouldn't change much other than make individuals more influential in the outcome of a match, both for good and bad (mostly bad). See FP Scouting mode to see why it really wouldn't work in QP as it's already a 4v4 mode. If anything a 16v16 set up while adjusting objectives and maps would be better overall.
2) This isn't CoD, you don't need respawns to be strategic. Hell usually in games like War Thunder it causes most of the people to be completely scummy (ie spawn camp or braindead rush to get points to respawn as CAS, etc) or just makes a match far too chaotic.
3) Actually it's pretty much the opposite. IMHO most maps are a bit small and you almost always fight on the same areas every time because there isn't room to maneuver properly. This is especially because there isn't much variation of the maps for a given mode (called a 'layer' in other games that "randomly" chose where objectives are), and most maps can't support more layers because they aren't big enough.
4) ... wut?
5) Fair enough but there are a lot of player resources people can find easily to help themselves.
6) What reality are you living in because it sure isn't the one the rest of us exist in.
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
I mean on Twitch there are like 30 something viewers right now so there are people. Plus this also perfectly describes WoT which has 2.5k viewers right now and WoWS which has 2.2k.
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
6v6 =/= a "streaming game". Not every game has to copy CSGO. Plus again WoT and WoWS both are pretty much the exact same as MWO and both have thousands at any one time. It's not whatever you think "6v6" is that's doing it.
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
Speak for yourself but I get tons of free **** just by playing and I have a couple hundred mechbays despite only ever paying for like 15.
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
You have to actively try to get bellow 100 damage, for most builds that's only like 2 shots.
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
That's not how PSR works, and getting 10 to 15 team damage only takes a couple points off your several hundred match score and costs you maybe a thousand CBills from the hundred thousand+ you just made.
ErgoFoxxxy, on 19 November 2021 - 09:52 PM, said:
If that was an issue nobody would play games like Arma or Squad, the later of which many players in one match may only get like 10 kills in a 2 hour long match.
#168
Posted 24 November 2021 - 03:31 AM
Quote
not run along without cover in the near
Radar deprivation on Max
Tactical awarness-by Missle Warning use Cover
Not use a Slow Mech
AMS
EMC
by Missles you can more doing as by Gauss or Lasers
#171
Posted 27 November 2021 - 02:03 PM
#172
Posted 27 November 2021 - 10:50 PM
- "This game is so dead" is simply false (hence request to "lock" this thread), as evidenced by so many folks replying this thread on this active MWO forum.
- OP joined MWO Forums 24-Oct-2021, and had last logged in on 29-Oct-2021, so everyone is literally replying into thin air, as OP might have left for good.
- MWO ingame player count much higher than 12 months ago!
- Evidence of new players, both on this Forum, and seen ingame!
- Regularly see returning MWO veteran players with (I) and even (G) mechs ingame!
- 2021 MWO Comp Tournament Supporter Pack sales exceeded US$15,000+ thus far. This is 1x pack per account, at US$10 for each account!
- New map announced for December 2021 patch!
Dear MWO Moderator, would it be appropriate to *LOCK* this thread, as this forum thread is based upon a false premise, and is literally wasting everyone's MWO forum time. We wish for MWO quality forum time

martian, on 24 November 2021 - 09:41 PM, said:
Edited by w0qj, 27 November 2021 - 10:55 PM.
#174
Posted 05 December 2021 - 12:03 AM
pbiggz, on 27 October 2021 - 10:23 AM, said:
Couple things wrapped up in here. First, the maps, even the big ones, are actually not particularly big. What makes them feel bad is the game modes. I understand the thought process you are going through and I really don't think you are far off at all, I think you just aren't sure what it is that's bothering you about it. Believe me, its the game modes. They've been largely unchanged since beta. Badly placed objectives encourage players to waste large areas of the map, after all, why would you go out there. No respawns means that every time one team gets a kill, the other team also loses out. Losses quickly snowball, so grouping up and mostly avoiding enemy contact is the best way to insulate a team against early losses, or you run the risk of a "stomp", where one team scores a majority of kills before the other even has a chance to respond. The fact that every game mode can be ended just by killing the other team and ignoring the objective means literally every match will just play out as some flavour of skirmish. We actually have excellent maps, at best, they play out just ok with the game modes we have. Certainly this game could do better.
This guy mechwarriors.
#175
Posted 08 December 2021 - 01:08 PM
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