PeppaPig, on 28 October 2021 - 01:42 AM, said:
Certain events induce toxic play;
Since when is the requirement to kill enemy 'Mechs "toxic"?
PeppaPig, on 28 October 2021 - 01:42 AM, said:
headshot requirement being one where an experienced enough player will know the "head" hit box location and aim for that area, ...
Do you realize that even novice player can check 'Mech hitboxes to see where exactly cockpit glass of every MWO 'Mech is? I think somebody posted the image of Atlas hitboxes on the previous page. The hitbox position page is freely accessible.
PeppaPig, on 28 October 2021 - 01:42 AM, said:
...but also the use of bespoke loadouts designed to use flamers and fast recharge weapons to keep you shut down and pick out the known headshot points.
I have observed no unusual amount of flamer-equipped 'Mechs during the event.
PeppaPig, on 28 October 2021 - 01:42 AM, said:
Certain mechs are headshot magnets for anyone aiming for the CT, c.f. Marauders etc., where the chance of taking an alpha strike or plenty of PPC splash damage will take the cockpit out.
Even slight torso movement can significantly help with the cockpit protection.
PeppaPig, on 28 October 2021 - 01:42 AM, said:
As pointed out, LRMS do not behave according to any known physics and will make impossible changes in arc that will drop them virtually vertically on you even when hugging a building; AMS will help reduce damage or even wipe out low-tube missile platforms.
If you think that single-AMS protection is insufficient, use 'Mechs with two, three or four AMS.
PeppaPig, on 28 October 2021 - 01:42 AM, said:
Quite a few light mechs out DPS heavies and assaults, certain members of the community will vehemently agree or disagree with this depending on their inclination to think about (or lack of thought) about other peoples' experiences in game - 'nuff said, just trawl the forums.
Could you compare DPS "AND" range, please? Assault 'Mech carrying Autocannons, Gauss Rifles and ER PPCs versus light 'Mech with small or micro lasers?
PeppaPig, on 28 October 2021 - 01:42 AM, said:
Maps and their updates are an ongoing bone of contention; probably the most relevant aspect to what you have commented on is not that maps are too big, but that players do not use them more flexibly - the nascar mentality is real, regardless of what map you will find yourself on until you hit Tier 1 and even then, it can come down to organised drops using similar mechs/loadouts to nascar intentionally as a death-ball.
The players often have to respect the terrain and more importantly the position of bases or domination areas. I would love to play in some remote corner of the new Forest Colony map ... except that it would mean losing the game because of we would lose the domination circle or the base(s).
PeppaPig, on 28 October 2021 - 01:42 AM, said:
My advice, sit out the current event, pick one or two chassis that you enjoy and get into some decent groove play style and chill a bit knowing you will have good matches and bad matches - Tier means nothing when considering the fun you can have (sometimes lower the better as there's pressure to perform and tbh, I have multiple accounts and find I have the most fun in T4 - 3 where as T1 can be a royal pain in the backside as there's little room for error).
I have actually enjoyed the event thus far. I still play light and medium 'Mechs as usual. I have even mastered that free
Hellspawn. Occassionally I take a heavy or Assault 'Mech. Got nice event rewards.
Even Tier 1 offers fun games.