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Need Fafnir Tips.


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#1 Tie Dyed Ninja

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Posted 28 October 2021 - 05:00 PM

I have a fafnir with 2 heavy gauss and 4 medium lasers. It's great, but it's still tanking my skill rating. I just lost rating on a win 2 games in a row. Last game I only saw 2 mechs. First guy was a heavy. I took off CT armor and took structure deep into the red on the first volley. Team finished him before I could shoot again. I one alpha'd the medium. I kept going thinking I'd come around the back and flank them, but the game was over before I got there. This thing's main weakness seems to be that even though I put in a bigger engine it still only goes 49.4kph. Fights are over before I get there. Is there anything tactically that can be done or are slow assaults just inherently trash? I'm on a new account, but I'm an experienced player. I mostly drive mediums and relatively fast heavies though. It's entirely possible my inexperience with 100 ton assaults is the problem. Assault pilots, is there a way I can do well in this thing?

Edit: My Fafnir is an absolute beast at close range. My problem isn't winning fights. The problem is not being able to participate in most fights because of how slow it is. I think the problem might be that I'm planning my routes as if I was still driving something much faster than a fafnir, but I don't know how to correct it.

Edited by Tie Dyed Ninja, 28 October 2021 - 05:20 PM.


#2 justcallme A S H

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Posted 28 October 2021 - 05:26 PM

Which variant and what is the build and skill tree you are using?

You can use the below tools to create

https://mwo.nav-alpha.com/
https://kitlaan.gitlab.io/mwoskill/

Once done better answers can be provided as the issues generally start in the mechlab.

#3 Tie Dyed Ninja

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Posted 28 October 2021 - 06:19 PM

View Postjustcallme A S H, on 28 October 2021 - 05:26 PM, said:

Which variant and what is the build and skill tree you are using?

You can use the below tools to create

https://mwo.nav-alpha.com/
https://kitlaan.gitlab.io/mwoskill/

Once done better answers can be provided as the issues generally start in the mechlab.


Irrelevant. Again, I'm not having trouble winning fights. This thing will absolutely curb stomp any two mechs at once if you're at about 300m or closer. My problem is tactics, not loadout. I win most fights I'm in, the problem is that I don't get to participate in most fights. I suspect the issue is that I'm still driving it like the faster mechs I'm used to. The advice I'm looking for is specifically how to be in the fight more often despite having a low speed. I want people with more experience in slow 100 ton mechs to tell me how they manage to engage enemies more often than I do. I know someone is doing well in them or I wouldn't see them in every game. I just want to know what they're doing that I'm not. My build is fine. I want tactics advice of how to keep a 100 ton assault fighting and not just running around the map never reaching fights in time to shoot anything.

Despite the fact that my range and speed are literally the only things that are relevant, I'll provide my loadout anyway since I have nothing better to do. Just keep in mind that it's not what I'm looking for help with.

As I said above, last game I only saw 2 enemies. First guy was a heavy. Stripped CT armor in 1 shot and took him deep into red structure. A teammate got him with a medium laser before I could shoot again. Second mech I saw was a medium, Alpha strike deleted him. Spent the rest of the match chasing fights that were over before I got there. Won, but still lost skill rating because I barely got to fight. The only thing I want help on is how to keep a 100 ton assault fighting more and walking less. That's it. Not interested in anything else.

Posted Image

Edited by Tie Dyed Ninja, 28 October 2021 - 06:55 PM.


#4 justcallme A S H

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Posted 28 October 2021 - 06:53 PM

You are in the newplayer help section as sking for help. And then telling me that what I am saying to you, is irrelevant? Posted Image

From the build alone there are glaring issues. I suspect the skill tree is the same. You might not think it matters because you don't know what you don't know. Lucky I do and I'm still at this stage going to keep helping...


For starters the build should be more like this for fnr-5b

Your back armour is far too high as is the arms which never get taken off in a Fafnir. If so drop 0.5T of HGauss and up them a little bit as the build above has a little extra gauss ammo than yours.

Next lets see where the skill tree is at and then we can move onto gameplay.

The issues by and large always start there as I said earlier. I've coached many players and many units over the years - trust the process. It works.

#5 Tie Dyed Ninja

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Posted 28 October 2021 - 07:08 PM

View Postjustcallme A S H, on 28 October 2021 - 06:53 PM, said:

You are in the newplayer help section as sking for help. And then telling me that what I am saying to you, is irrelevant? Posted Image

From the build alone there are glaring issues. I suspect the skill tree is the same. You might not think it matters because you don't know what you don't know. Lucky I do and I'm still at this stage going to keep helping...


For starters the build should be more like this for fnr-5b

Your back armour is far too high as is the arms which never get taken off in a Fafnir. If so drop 0.5T of HGauss and up them a little bit as the build above has a little extra gauss ammo than yours.

Next lets see where the skill tree is at and then we can move onto gameplay.

The issues by and large always start there as I said earlier. I've coached many players and many units over the years - trust the process. It works.


I'm new to assaults, so it seems to be the most relevant section. I'm a newbie at assaults. It's the only thing I'm still new to though. I had a 3.6 K/D in closed beta driving a single Jenner for the entirety. I think I'm at a point where I can at least diagnose what my problem is. I asked a specific question. If you can't answer, fine, don't. But I don't need a bunch of mental vomit that had nothing to do with my question.

Me: How can I be involved in more fights with a 49kph top speed? Assault bros, any tips?

You: What's your build?

Me: Doesn't matter. That's not my question.

See the problem?

How is posting my build going to put my Fafnir in more fights? I did it anyway, because why not? But my build is in no way relevant to my question.I posted my speed and my weapons (so you know my range too), and that's the only relevant info to helping me engage more and run less. IDGAF. I'll happily sell this pile of rust and go back to winning and climbing skill ranks. I'm just trying to expand my horizons here. But that's not what you're trying to give me advice on. If you think i need build help 1v1 me so I can 2 shot your Atlas. Otherwise shut up unless it's relevant to the actual question I asked. "Neds moar PCP" isn't going to magically teleport me across the map to the nearest fight, is it?

Edited by Tie Dyed Ninja, 28 October 2021 - 07:32 PM.


#6 ScrapIron Prime

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Posted 28 October 2021 - 08:26 PM

Dude, chill. You have an experienced player seeing that you have like zero posts and trying to help you from the ground up, and you’re taking him to task for it. Take what advice he has to offer and QUIETLY set aside the parts you don’t think you need.

plus… you might find out they were useful after all.

Judging from your “play an LRM mech” post, I’m suspecting you don’t have a lot of experience with maneuvering. And that is key for an assault mech. Don’t flank with a mech this slow, you’ll miss the party. You have to head for where the action is going to be right off, which means keep in cover, aim for the center of the map, and watch your mini map for info from your team members. (They may not be communicating, but icons will flash when they see or spot something.)

This also has a lot to do with the maps themselves. Fights unfold fairly predictably, and plus or minus a grid square you learn where the action is likely to be. Anticipation is key to being in the right place, and that comes with observation and practice.

#7 justcallme A S H

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Posted 28 October 2021 - 08:37 PM

Imagine someone shows up to help. Not just anyone, one of the top 50 left playing with more knowledge than is normal and you...
  • You quote some irrelevant BETA stat.
  • Tell them their questions are irrelevant.
  • Tell them they should shut up.
  • Tell them they should not ask background information/question to understand the full scope of the issues.

You don't know what you don't know. And it's clear you don't know quite a bit - but are under the misguided impression you do. The build posted was a very clear indication of a gap in solid understanding of Mechlab. I also place a fair bet this translates into skill tree. If you do not get the skill tree right it can affect:
  • Killing efficiency
  • DPS
  • Overall hitpoints
  • Ammo
  • Accuracy
  • Overall battle effectiveness

Among other things. Given you say you are not performing as you think you should and part of that is gameplay sure, some of it is absolutely Skill Tree/Mechlab.

Your LRM thread also shows further issues with Mechlab and additonally game-play issues.



Until you're ready to seek advice with an actually open mind rather than "Tell me what I'm doing wrong but don't dare ask for background information" - this will be a waste of time.

Edited by justcallme A S H, 28 October 2021 - 08:38 PM.


#8 ScrapIron Prime

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Posted 28 October 2021 - 08:46 PM

And at this point, I’m curious. Why make a brand new account just to post questions to the forum? Do you not want the questions associated with your main account?

#9 Horseman

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Posted 31 October 2021 - 03:49 PM

View PostTie Dyed Ninja, on 28 October 2021 - 05:00 PM, said:

This thing's main weakness seems to be that even though I put in a bigger engine it still only goes 49.4kph. Fights are over before I get there. Is there anything tactically that can be done or are slow assaults just inherently trash? I'm on a new account, but I'm an experienced player. I mostly drive mediums and relatively fast heavies though. It's entirely possible my inexperience with 100 ton assaults is the problem. Assault pilots, is there a way I can do well in this thing?

Edit: My Fafnir is an absolute beast at close range. My problem isn't winning fights. The problem is not being able to participate in most fights because of how slow it is. I think the problem might be that I'm planning my routes as if I was still driving something much faster than a fafnir, but I don't know how to correct it.

Kerensky's First Law of Assault Motion: You're too slow to follow. Anticipate.

Kerensky's Second Law of Assault Motion: Sometimes the fastest route is straight down.

Kerensky's Third Law of Assault Motion: An Assault in motion should remain in motion unless it is dead.

Edited by Horseman, 31 October 2021 - 03:49 PM.


#10 ExoForce

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Posted 03 November 2021 - 09:50 AM

View PostHorseman, on 31 October 2021 - 03:49 PM, said:

Kerensky's First Law of Assault Motion: You're too slow to follow. Anticipate.

Kerensky's Second Law of Assault Motion: Sometimes the fastest route is straight down.

Kerensky's Third Law of Assault Motion: An Assault in motion should remain in motion unless it is dead.


Quoting just to reinstate this.

#11 VikingN1nja

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Posted 18 December 2021 - 11:21 AM

View PostTie Dyed Ninja, on 28 October 2021 - 06:19 PM, said:


Irrelevant. Again, I'm not having trouble winning fights. This thing will absolutely curb stomp any two mechs at once if you're at about 300m or closer. My problem is tactics, not loadout. I win most fights I'm in, the problem is that I don't get to participate in most fights. I suspect the issue is that I'm still driving it like the faster mechs I'm used to. The advice I'm looking for is specifically how to be in the fight more often despite having a low speed. I want people with more experience in slow 100 ton mechs to tell me how they manage to engage enemies more often than I do. I know someone is doing well in them or I wouldn't see them in every game. I just want to know what they're doing that I'm not. My build is fine. I want tactics advice of how to keep a 100 ton assault fighting and not just running around the map never reaching fights in time to shoot anything.

Despite the fact that my range and speed are literally the only things that are relevant, I'll provide my loadout anyway since I have nothing better to do. Just keep in mind that it's not what I'm looking for help with.

As I said above, last game I only saw 2 enemies. First guy was a heavy. Stripped CT armor in 1 shot and took him deep into red structure. A teammate got him with a medium laser before I could shoot again. Second mech I saw was a medium, Alpha strike deleted him. Spent the rest of the match chasing fights that were over before I got there. Won, but still lost skill rating because I barely got to fight. The only thing I want help on is how to keep a 100 ton assault fighting more and walking less. That's it. Not interested in anything else.

Posted Image


I run a 295 with 4 large, 2 standard gauss and ecm...long range fat sniper lol. Get okay damage but 4-5 kills easy.

Edited by NinjaViking, 18 December 2021 - 11:22 AM.






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