New Player Needs Help With Hunchback Play
#1
Posted 29 October 2021 - 01:26 AM
So far I've mostly piloted a stock C4 Catapult. I feel like I'm contributing in it. I usually do 350+ damage in a match, on very rare occasions I hit 600. Of course I often screw up and get myself knocked out at much lower numbers, but I can usually see what I did wrong.
I've also dabbled with a stock Marauder (I forget what the model name is; the one with the AC/5) and though my damage isn't as high as the Catapult, it's still in the multiple hundreds and I feel like I'm contributing to the team, even if a lot of that contribution is soaking a lot of damage so others don't have to :-P
My issue is that the third 'Mech I really want to pilot well is the classic Hunchback 4G. I just love the looks of that 'Mech, and I love how the AC/20 makes it a scrappy brawler that, when luck is one its side, can punch way above its weight.
But I'm not doing well in the Hunchback. My damage has been at most maybe 130 in a match, and usually well below a hundred. I try flanking, but it just doesn't seem to work. I looked in the FAQs for a Hunchback article but didn't find one. Am I missing something? Do I need better experience, do I need to hang back longer, learn the maps better? Is there a "key" to successful Hunchbacking, or is it just generally a 'Mech for higher-skilled players?
Another question is, how do I get equipment upgrades? I can only find stock stuff in the store, and this game doesn't seem to have drops. Is stock equipment the only way, or can one get double heat sinks, for example?
Thanks in advance for all your replies! And apologies if these questions have an easily-found answer, but I promise, I looked through the "New Players Start Here" thread and others, and couldn't find anything useful.
#2
Posted 29 October 2021 - 02:13 AM
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
MechWarrior Online is a different game, it requires different mindset. You have already noticed that
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
CPLT-C4 Catapult is a common beginner's 'Mech. Do you have Target Acquisition Gear and Beagle Active Probe on it? Artemis IV can be useful sometimes too.
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
Yeah, MAD-3R.
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
Yes, HBK-4G is a classical 'Mech.
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
Essentially, the 'Mech is slightly obsolete. It was left behind by the general power creep, although it can still offer some useful service, especially some other variants.
As for tactics, you should stay with the team, support heavier 'Mechs when they engage some target. Do not wander alone.
As for loadout, try to use Gauss Rifle or Light Gauss Rifle instead of AC-20. You will have more range.
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
Start in the Mechlab with your HBK-4G.
1. Click on the small arrow in the "Structure" tab.
2. Click "Endo-steel".
3. Read the description.
4. Endo-steel takes up 14 slots on your 'Mech, but it will save you same weight.
5. Endo-steel upgrade will cost you 500 000
The same way you can switch to Double Heat Sinks, Ferro-fibrous armor or Artemis IV Fire Control System.
Of course, you can always downgrade to standard equipment (if you 'Mech already has ES, DHS or FF), but you will pay again. So think twice before you click "Save".
I mean, it can be costly to buy some upgrade, pay for it, then realize that you actually do not need/want it, and they pay again to remove that upgrade.
Try these two online 'Mechlabs to design your 'Mechs before you spend $, or .
MechDB
MechDB 2.0
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
It's perfectly all right to ask here. This section is just for question like yours.
Edited by martian, 29 October 2021 - 02:14 AM.
#3
Posted 29 October 2021 - 05:08 AM
Thanks again!
#4
Posted 29 October 2021 - 05:17 AM
Dragonteuthis, on 29 October 2021 - 05:08 AM, said:
Thanks again!
You are welcome!
Before buying a new 'Mech - and especially before spending cash or MCs on a 'Mech - it is always a good idea to ask in this section. Ditto before spending million of C-Bills on some XL engine.
Because, honestly, some 'Mechs are not good. Some of them are mediocre and other ones are outright bad.
Many people do not understand that some 'Mech can be good in BattleTech, but it can suck in MechWarrior Online or vice versa.
#5
Posted 29 October 2021 - 06:27 AM
I find the best success with my small mech/big gun builds (Yen-Lo Wang HBK-4G) is to use comms to find the big brawlers on your team and hang out with them, your fast enough, and have a scary enough gun to chase lights away, and you can add to their weight of firepower quite nicely whilst sharing their armour (don't forget to take a few hits on your off side now and again. You should see better damage scores working with someone else, the 4G doesn't do well in 1v1s against other mechs.
If you like hunchies, I would recommend the Swayback (forget the number, its the one with all the lasers in the hunch). You can boat a lot of lasers and i find it outperforms the AC20 variant. Also teaches heat management, which helps.
#6
Posted 29 October 2021 - 07:47 AM
Heart of Storm, on 29 October 2021 - 06:27 AM, said:
If you like hunchies, I would recommend the Swayback (forget the number, its the one with all the lasers in the hunch). You can boat a lot of lasers and i find it outperforms the AC20 variant. Also teaches heat management, which helps.
HBK-4P is not a bad 'Mech, but since the OP already owns one Hunchback, I would say that buying another one is probably not neccessary.
#7
Posted 29 October 2021 - 07:56 AM
This can also be used before buying any mechs.
#8
Posted 29 October 2021 - 01:26 PM
Tarl Cabot, on 29 October 2021 - 07:56 AM, said:
This can also be used before buying any mechs.
THIS. A THOUSAND TIMES THIS.
The mechlab essentially gives you "try before you buy" against dummy targets. use it to figure out weapon groups, heat, and other things before you commit precious cBills!
#9
Posted 29 October 2021 - 03:06 PM
Heart of Storm, on 29 October 2021 - 06:27 AM, said:
Hunchbuddy tactics, in a word. =) Find your Big, make sure you don't block his movement when he needs to back up, punish lights for attacking him, and hit what he hits. If the brawler goes in for the hard engage (leaves cover and commits to a fight,) go in with him and move through the enemy team. Aside from being great practice in how to twist and turn to spread incoming damage, it also forces the enemy to choose whether to expose their rear arc to your AC/20 - or to the guns of the Assault 'mech you've been following around. =) Every Assault brawler can use a good Hunchbuddy.
#10
Posted 30 October 2021 - 07:04 AM
If you really like the Hunchback, you can also try the Centurion. It's got a similar playstyle, but the hardpoint layout is different and it's gotten a bit more love this year in quirks. Neither chassis are top tier by any means, but they are classic beginner chassis, and used to be often recommended. In a capable pilot's hands, they can still do well.
Edited by TheCaptainJZ, 30 October 2021 - 07:08 AM.
#11
Posted 31 October 2021 - 12:36 AM
Dragonteuthis, on 29 October 2021 - 01:26 AM, said:
Quote
You'll probably find the mechlab guides by MechNexus and Tarogato to be somewhat informative:
https://docs.google....0u-o3QoPoM/edit
https://docs.google....xjxid9-EXw/edit
Also, and that's quite important, don't forget the Skill Tree. You'll find that the survival upgrades (and for some mechs, radar deprivation and mobility upgrades) can make a big difference in how long you last. Since you're in low tiers, you might benefit from maxing out the Radar Deprivation on that Hunchback to avoid LRMs
Edited by Horseman, 31 October 2021 - 12:47 AM.
#12
Posted 09 November 2021 - 02:44 AM
It's a mech that, in the current meta of laser and jump jets, makes no sense. But it performs well - takes a long time to master and will reward you with lots of damage and CBills the more you practice it.
There's a lot of different ways to play it and build it, but I've found as a rule of thumb, moving around 100 KPH or faster seems to change the game a lot. You get hit less and hits don't core you as quickly. It's not something i can give you a scientific/engine reason for, but people i talk to experience the same thing. Drop 10-15KPH and suddenly you die a lot more.
Right now for public games i run: AC/20 - 2x Med Laser - 3.5 tons of ammo (CASE), Light 285 Engine. Needs double heat sinks, endo steel structure and ferro Armor. I skill it into maximum speed/manoeuvrability then maximum bonus armour, then into firepower tree to get more ammo per ton skills for more shots (and range/cooldown secondarily).
Like the Hunchback and Catapult, it's a cult mech. But it's one that can still perform in the modern game.
Edited by B1zmark, 09 November 2021 - 02:45 AM.
#13
Posted 09 November 2021 - 07:11 AM
But as to the Yen-Lo ... why not use the Ultra AC/20? For one more ton you get nearly double the rate of fire, a 20% jam reduction, and all the quirks of the regular AC/20.
https://mwo.nav-alph...c4e3958_CN9-YLW
Edited by ScrapIron Prime, 09 November 2021 - 07:17 AM.
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