w0qj, on 01 November 2021 - 05:40 AM, said:
Newcomer+ question here:
Is DPS for AC2 = UAC2 = RAC2 (Assuming that nothing ever jams) ?
Yeah, I know, UAC2 & RAC2 sometimes jams, but assuming that it never jams when repeatedly UAC2 double tap, and it never jams for continuously using RAC2, so is AC2 = UAC2 = RAC2 (Assuming that nothing ever jams) ?
Assuming they never jammed, UAC2 would have double the DPS and RAC2 more than triple.
However, as LordNothing said, it's far better to calculate with jams taken into account.
Not entire sure what's the proper formula for RACs, but for UACs I've got this note in my old training documents:
Quote
Average double-tap damage (ie burst damage) is calculated with the formula
2D-JD , where
Average cooldown is calculated with the formula
C+ JU+NV-V, where
- C: Cooldown
- J: Jam chance
- U: Jam duration
- N: numFiring (number of individual projectiles per salvo)
- V: Volleydelay (delay between the salvo’s projectiles)
Thus, a UAC’s DPS formula boils down to (2D-JD) / (C+ JU+NV-V)
- NumFiring and Volleydelay are not trivially available in the in-game UI, you can use PGI’s API to determine them: https://mwomercs.com.../list/full.json
- The formulas above do not account for jam duration reduction from the Skill Tree or the jam chance reduction quirks
I do have a spreadsheet for calculating AC/UAC burst and DPS but I don't think it's up to date with the weapon stats any more:
https://docs.google....df2I/edit#gid=0
Edited by Horseman, 03 November 2021 - 05:40 AM.