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Can We Talk Streaks Please


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#61 The6thMessenger

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Posted 03 November 2021 - 06:41 PM

View Postpbiggz, on 03 November 2021 - 02:17 PM, said:

I don't play lights because i'm exactly the kind of player that would get killed by streaks.


Use an UrbanMech, it's a light that's basically a 45 tonner. The thing with this light is that it does not rely on speed, it brute-forces through the damage by simply having the quirks for it, so streaks isn't really an issue. It's forgiving, why it's one of the best lights out there.

And arguably, fighting with an UrbanMech feels fairer and more consistent than fighting a locust or flea or piranha, precisely because it's not just relying on players being a bad shot for it's survivability -- it can actually tank a bit.

If the commando, locusts, fleas, piranhas were a bit larger, but more armored to compensate, it too would feel fairer and the Streaks wouldn't be put in such a place that they have to be nerfed so that these small-fries won't get invalidated.

Edited by The6thMessenger, 03 November 2021 - 06:43 PM.


#62 LordNothing

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Posted 03 November 2021 - 06:46 PM

View PostThe6thMessenger, on 03 November 2021 - 06:41 PM, said:


Use an UrbanMech, it's a light that's basically a 45 tonner. The thing with this light is that it does not rely on speed, it brute-forces through the damage by simply having the quirks for it, so streaks isn't really an issue. It's forgiving, why it's one of the best lights out there.

And arguably, fighting with an UrbanMech feels fairer and more consistent than fighting a locust or flea or piranha, precisely because it's not just relying on players being a bad shot for it's survivability -- it can actually tank a bit.

If the commando, locusts, fleas, piranhas were a bit larger, but more armored to compensate, it too would feel fairer and the Streaks wouldn't be put in such a place that they have to be nerfed so that these small-fries won't get invalidated.


i think the urbie's greatest advantage is its incredible cuteness. while your opponent is going "awww its soooo cute" you are coring out their torso.

Edited by LordNothing, 03 November 2021 - 06:49 PM.


#63 Thorqemada

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Posted 04 November 2021 - 01:01 AM

And its 360° Torso rotation - you never lose a target out of aim.

#64 1453 R

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Posted 04 November 2021 - 08:59 AM

View PostLordNothing, on 03 November 2021 - 06:46 PM, said:


i think the urbie's greatest advantage is its incredible cuteness. while your opponent is going "awww its soooo cute" you are coring out their torso.


Speak for yourself. The Capellan Trash Can is very nearly Priority Target #1 for TKK-; we will find your trash cans, and we will take unrepentant, sadistic, and significant glee in making them dead as swiftly and as brutally as possible. Trashcan pilots, the scum-sucking rum-glucking bum-tucking suckers they are, are all counting on being ignored. TTK- will not have it. If there's a Fatlas and an UrbanMech in front of me in similar condition, every last one of us will shoot the UrbanMech first eleven times out of ten. After all, a pilot can kill an UrbanMech a whole lot faster than they can kill an Atlas.

Capellan Trash Cans receive no mercy.

Capellan Trash Cans receive no quarter.

Capellan Trash Cans receive no pity.

Capellan Trash Cans receive only death, delivered in the form of megajoules of directed energy or kinetic penetrator, and for their sins they are all condemned to Robot Hell. Suffer not the witch, the heretic, or the UrbanMech to live.

Unrelated side note: stop asking for small 'Mechs to be given the exact same size and armor as 45-tonners. 45-tonners have to pay in weight and speed for that armor, they don't get a dozen tons of free payload. Quirks are already pushing the boundaries of what can be believed as it is, a Piranha with more armor than a Centurion but which is also larger than that Centurion is not okay.

#65 The6thMessenger

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Posted 04 November 2021 - 09:12 PM

View Post1453 R, on 04 November 2021 - 08:59 AM, said:

Unrelated side note: stop asking for small 'Mechs to be given the exact same size and armor as 45-tonners. 45-tonners have to pay in weight and speed for that armor, they don't get a dozen tons of free payload. Quirks are already pushing the boundaries of what can be believed as it is, a Piranha with more armor than a Centurion but which is also larger than that Centurion is not okay.


This is an online pvp game which a semblance of balance is necessary. If you want something "believable", go play MercTech, I heard those guys really like their immersive-sim.

Nobody is saying to make them as big and as armored as 45-tonners, I'm simply saying make them more consistent and forgivable using that direction, that which made the Urbanmech a tough but fair mech.

#66 pbiggz

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Posted 05 November 2021 - 09:04 AM

View Post1453 R, on 04 November 2021 - 08:59 AM, said:

Unrelated side note: stop asking for small 'Mechs to be given the exact same size and armor as 45-tonners. 45-tonners have to pay in weight and speed for that armor, they don't get a dozen tons of free payload. Quirks are already pushing the boundaries of what can be believed as it is, a Piranha with more armor than a Centurion but which is also larger than that Centurion is not okay.


I will push back on this only because slow lights are objectively bad without extensive assistance.

Easy to focus on the urbie for obvious reasons, but discussions of slow light balance also extend to the kitfox, adder, and cougar, all really cool mechs that suffer from not being able to git out of the way. In the interest of keeping things fun i think we should set aside a bit of sci-fi consistency and give these mechs what they need to perform.

#67 caravann

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Posted 05 November 2021 - 10:26 AM

Light mechs usually goes into the " Real Robot (Riaru Robotto) " category in which we have mechs like the Armored trooper votoms. undersea armored suites in shape of commando. The sea could be deeper to make it hide light mechs

Edited by caravann, 05 November 2021 - 10:51 AM.


#68 Ihlrath

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Posted 05 November 2021 - 06:04 PM

I do okay with streaks here and there but I'm a low tier, non-Unit, ****. So there's that. I do like a lot of the changes that have been made, especially making my beloved Timbys nimble again, but I have noticed that long range/sniping seems to be the thing these days, which I have no talent for I'm far better at brawling. Is the new direction towards sniping going to be the norm going forward?

#69 GoodTry

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Posted 05 November 2021 - 07:20 PM

View PostIhlrath, on 05 November 2021 - 06:04 PM, said:

I do okay with streaks here and there but I'm a low tier, non-Unit, ****. So there's that. I do like a lot of the changes that have been made, especially making my beloved Timbys nimble again, but I have noticed that long range/sniping seems to be the thing these days, which I have no talent for I'm far better at brawling. Is the new direction towards sniping going to be the norm going forward?


I don't think it's "the" thing, it's just a lot more prevalent since they buffed longer-range weapons and tweaked some of the maps to encourage more longer-range play. I still tend to do OK skirmish builds that run at medium laser range. In higher-tier games it can be tough to run MPL-range builds, because your teammates often don't want to push up.

#70 1453 R

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Posted 06 November 2021 - 12:25 PM

View Postpbiggz, on 05 November 2021 - 09:04 AM, said:


I will push back on this only because slow lights are objectively bad without extensive assistance.

Easy to focus on the urbie for obvious reasons, but discussions of slow light balance also extend to the kitfox, adder, and cougar, all really cool mechs that suffer from not being able to git out of the way. In the interest of keeping things fun i think we should set aside a bit of sci-fi consistency and give these mechs what they need to perform.


My issue is more that if the slow/bad lights get all the armor of a 45-tonner, all the payload of a 45-tonner, double the ammo of a 45-tonner, and get to move faster and jump better than a 45-tonner...why would anyone play an actual 45-tonner? Why play a Hellspawn or a theoretical Grendel when the UrbanMook, Kit Fox, Cougar, and such all have more armor, move better, get double ammo for free, and are better armed than a 'real' 45-tonner? What possible reason would anyone have to pilot a 45-tonner over a 30-tonner when the 3o-tonner gets 15+ tons of free gear PLUS all the benefits of being a 30-tonner?

#71 FupDup

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Posted 06 November 2021 - 12:45 PM

View Post1453 R, on 06 November 2021 - 12:25 PM, said:

My issue is more that if the slow/bad lights get all the armor of a 45-tonner, all the payload of a 45-tonner, double the ammo of a 45-tonner, and get to move faster and jump better than a 45-tonner...why would anyone play an actual 45-tonner? Why play a Hellspawn or a theoretical Grendel when the UrbanMook, Kit Fox, Cougar, and such all have more armor, move better, get double ammo for free, and are better armed than a 'real' 45-tonner? What possible reason would anyone have to pilot a 45-tonner over a 30-tonner when the 3o-tonner gets 15+ tons of free gear PLUS all the benefits of being a 30-tonner?

I don't agree with Messenger's idea of balancing all lights like Urbies, but it's important to point out that the 45-tonners also get armor quirks of their own that push them above the TT limits of 45-tonners. It's not only the lights getting this.

Basically the minimum "floor" in terms of mech capabilities is being pushed upwards, and some mechs above the floor getting pushed up a bit too, because quite frankly the TT "floor" was abysmally bad.

Edited by FupDup, 06 November 2021 - 12:46 PM.


#72 The6thMessenger

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Posted 06 November 2021 - 05:13 PM

View Post1453 R, on 06 November 2021 - 12:25 PM, said:

My issue is more that if the slow/bad lights get all the armor of a 45-tonner, all the payload of a 45-tonner, double the ammo of a 45-tonner, and get to move faster and jump better than a 45-tonner...why would anyone play an actual 45-tonner? Why play a Hellspawn or a theoretical Grendel when the UrbanMook, Kit Fox, Cougar, and such all have more armor, move better, get double ammo for free, and are better armed than a 'real' 45-tonner? What possible reason would anyone have to pilot a 45-tonner over a 30-tonner when the 3o-tonner gets 15+ tons of free gear PLUS all the benefits of being a 30-tonner?


View PostFupDup, on 06 November 2021 - 12:45 PM, said:

I don't agree with Messenger's idea of balancing all lights like Urbies, but it's important to point out that the 45-tonners also get armor quirks of their own that push them above the TT limits of 45-tonners. It's not only the lights getting this.


They don't have to be overquirked like the Urbie is, but they don't have to completely rely on speed and smaller profile either.

And versus 45-Tonners vs lights, there's access to heavier equipment that which lights would have struggle. Yeah the 20-tonner could have much armor as a 30-tonner, but you have to remember that it doesn't have as much payload as the 30-tonner.

To put that into perspective, speed-for-speed with 2x JJ and Min-HS and Endo, the BlackJack at 225 XL is at 23/45 = 22 Tons, the Urbanmech at XL150 is at 15.5/30 = 14.5 tons. That's a MASSIVE difference, and it gets even lower once you get higher engine.

An Urbie needs to sacrifice a LOT to put a UAC20 with enough ammo -- that is XL100 that puts you at 58 KPH. The Black Jack can comfortably bring said UAC20 with extra lasers, hell even a single Gauss with extra lasers.

Risky Urbie UAC20 Vs Superior BJ UAC20 with Lazors

Same case, the 20-tonner at speed-for-speed, the Locust with XL180 is at 13/20 = 7, the Osiris at XL275 is at 21/30 = 9 Tons.

Edited by The6thMessenger, 06 November 2021 - 05:37 PM.


#73 caravann

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Posted 06 November 2021 - 10:39 PM

View PostThe6thMessenger, on 06 November 2021 - 05:13 PM, said:




They don't have to be overquirked like the Urbie is, but they don't have to completely rely on speed and smaller profile either.

And versus 45-Tonners vs lights, there's access to heavier equipment that which lights would have struggle. Yeah the 20-tonner could have much armor as a 30-tonner, but you have to remember that it doesn't have as much payload as the 30-tonner.

To put that into perspective, speed-for-speed with 2x JJ and Min-HS and Endo, the BlackJack at 225 XL is at 23/45 = 22 Tons, the Urbanmech at XL150 is at 15.5/30 = 14.5 tons. That's a MASSIVE difference, and it gets even lower once you get higher engine.

An Urbie needs to sacrifice a LOT to put a UAC20 with enough ammo -- that is XL100 that puts you at 58 KPH. The Black Jack can comfortably bring said UAC20 with extra lasers, hell even a single Gauss with extra lasers.

Risky Urbie UAC20 Vs Superior BJ UAC20 with Lazors

Same case, the 20-tonner at speed-for-speed, the Locust with XL180 is at 13/20 = 7, the Osiris at XL275 is at 21/30 = 9 Tons.


Light mechs relying on firepower for what they're lacking in armor. They're not that great at it either and most scores ends at 250-500 which makes light mechs no better than medium with similar scores. The difference is mostly that light mech do not have the carry capacity of ammunition and runs out of firepower and has to conserve their guns.

Streak goal is to conserve ammunition by making each shot count, this is countered by two factors; weight and firepower.

The size of the mech decide weight capacity, but also what engine to be used. Only a handful of mechs are speedy enough to use the largest engine available. Most other light mechs do not gain as huge benefit of a bigger engine. The size also decide the size number on the engine and how many double heatsinks you can have inside the engine. Medium mechs runs cooler than a light for this reason.

Light mechs prefer low-heat guns. [ Small laser, small pulse laser] and machine guns because of the low heat ratio versus damage.

To make a flea have similar stats of a piranha the mech speed is dropped to 81kph and then, what exactly makes the flea any better than a piranha? Lower profile.

Flefa as example can run a Rotary ac2 but since it can not stack rotary ac2 and it can only hold 1 ton of ammunition it is no better than a heavy machinegun. A medium mech can use heavier guns with good effect. A light mech could technically use UAC5 while unable to pull any effort since the limit of ammunition. The Flefa can use erPPC + light PPC , the issue is that artillery fight artillery and flea will always be defeated in the sniper category even if they are able to pull off some stealthy early game shots. The flea will also be quickly defeated by light Mecha because light mechs are masters of defeating light mechs. The sniper is isolated because nobody want to guard a flea with 1x erPPC.

The same goes into using LRM ln light Mechs, light Mecha who uses LRM will fight LRM assault super robot.

The streak malfunction when standing too close to a target and can not track tbe target at all. This results into brawls with SRM where the streak lost the targeting, this means that streak has a firepower of zero since it can not be manually fired. If streak could be able to manually fire, then there's nothing unique about them but it is inconsistent with the LRM who uses an identical tracking mechanic.

#74 The6thMessenger

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Posted 06 November 2021 - 11:25 PM

View Postcaravann, on 06 November 2021 - 10:39 PM, said:

Streak goal is to conserve ammunition by making each shot count, this is countered by two factors; weight and firepower.


Translation to FPS in this game also means that their niche is a crutch for aiming and as a bit of an anti-light. And ammo-conservation isn't really that of an issue, plenty of builds are by default are kitted for sustainability, and the match ain't that long anyways. Hell, If you already did 500 damage with SRMs, that is 250 rounds, which is basically just within 2 tons of ammo, you're already carrying your weight around. I mean just double that since you don't make 100% of the shots, as well as the spread means some missiles will miss. The extra tonnage of SSRMs just go contrary to that, why not just go lighter and more tonnage to put?

View Postcaravann, on 06 November 2021 - 10:39 PM, said:

Light mechs relying on firepower for what they're lacking in armor. They're not that great at it either and most scores ends at 250-500 which makes light mechs no better than medium with similar scores. The difference is mostly that light mech do not have the carry capacity of ammunition and runs out of firepower and has to conserve their guns.

View Postcaravann, on 06 November 2021 - 10:39 PM, said:

The size of the mech decide weight capacity, but also what engine to be used. Only a handful of mechs are speedy enough to use the largest engine available. Most other light mechs do not gain as huge benefit of a bigger engine. The size also decide the size number on the engine and how many double heatsinks you can have inside the engine. Medium mechs runs cooler than a light for this reason.

Light mechs prefer low-heat guns. [ Small laser, small pulse laser] and machine guns because of the low heat ratio versus damage.


I'm not really contending that. However it does mean that the switch into 45-tonner with larger capacity, that are able to boat more weapons have different roles they can partake, and as a result there is a reason to do so, contrary to the other guy's concern.

View Postcaravann, on 06 November 2021 - 10:39 PM, said:

To make a flea have similar stats of a piranha the mech speed is dropped to 81kph and then, what exactly makes the flea any better than a piranha? Lower profile.



I don't understand, why not just increase the profile of piranha as well in addition of giving it quirks? My point was it would be more consistent and forgiving if we approached the direction of larger profile but compensate with quirks. This does not exclude Piranha. And even then, that does not mean that the Locust should be waaaay larger, it just means that the lights should not be totally reliant on speed or profile, and can still be relevant to choices -- it just doesn't have to feel cheap and dirty.

Edited by The6thMessenger, 06 November 2021 - 11:26 PM.


#75 1453 R

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Posted 07 November 2021 - 07:21 AM

View PostThe6thMessenger, on 06 November 2021 - 11:25 PM, said:

...
I don't understand, why not just increase the profile of piranha as well in addition of giving it quirks? My point was it would be more consistent and forgiving if we approached the direction of larger profile but compensate with quirks. This does not exclude Piranha. And even then, that does not mean that the Locust should be waaaay larger, it just means that the lights should not be totally reliant on speed or profile, and can still be relevant to choices -- it just doesn't have to feel cheap and dirty.


All right.

Let's assume, per your given example, that the Piranha is made the same size as a Centurion, but given enough quirks that it also has the same level of armor/structure as a Centurion. Or a Huntsman, in this case. Tech base to tech base. The Piranha is the exact same size as a Huntsman, carries every last point as much armor and structure as a Huntsman...but moves twice as fast and is enormously more agile.

Why play the Huntsman? Why bother with a 'Mech that gains no benefit from being "larger", heavier, and commensurately much slower? A Huntsman may have more pod space, but the mere existence of the Black Lanner as a high-level threat shows that you don't need that pod space. Ten to fifteen tons with a sufficiency of light weapon hardpoints does the job just fine, and giving light 'mechs the size and durability of medium 'Mechs while allowing them to retain their full advantages of drastically higher speed and mobility means they render medium 'Mechs obsolete overnight save for niche specialist designs.

A Kit Fox with the durability of a Linebacker (or more!) makes the Linebacker pointless. A Cougar with the durability of a Summoner makes the Summoner a moot point. Giving the UrbanMook the ability to shrug opff as much damage as a Charger or an Awesome is just...no.

Turning all light 'Mechs into lighter stronger faster better medium, heavy, or even assault 'Mechs is not a viable fix for Light Mech Problems.

#76 pbiggz

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Posted 07 November 2021 - 08:43 AM

View Post1453 R, on 07 November 2021 - 07:21 AM, said:

All right.

Let's assume, per your given example, that the Piranha is made the same size as a Centurion, but given enough quirks that it also has the same level of armor/structure as a Centurion. Or a Huntsman, in this case. Tech base to tech base. The Piranha is the exact same size as a Huntsman, carries every last point as much armor and structure as a Huntsman...but moves twice as fast and is enormously more agile.

Why play the Huntsman? Why bother with a 'Mech that gains no benefit from being "larger", heavier, and commensurately much slower? A Huntsman may have more pod space, but the mere existence of the Black Lanner as a high-level threat shows that you don't need that pod space. Ten to fifteen tons with a sufficiency of light weapon hardpoints does the job just fine, and giving light 'mechs the size and durability of medium 'Mechs while allowing them to retain their full advantages of drastically higher speed and mobility means they render medium 'Mechs obsolete overnight save for niche specialist designs.

A Kit Fox with the durability of a Linebacker (or more!) makes the Linebacker pointless. A Cougar with the durability of a Summoner makes the Summoner a moot point. Giving the UrbanMook the ability to shrug opff as much damage as a Charger or an Awesome is just...no.

Turning all light 'Mechs into lighter stronger faster better medium, heavy, or even assault 'Mechs is not a viable fix for Light Mech Problems.


I understand the concern but let's not get lost in the sauce.

We can let slow lights fill a different niche from 45 tonners in lots of different ways. Even with durability quirks, building a cougar or an urban mech is a very different experience from kitting out a shadow cat or a phoenix hawk.

#77 Teenage Mutant Ninja Urbie

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Posted 07 November 2021 - 08:54 AM

View Post1453 R, on 04 November 2021 - 08:59 AM, said:

Speak for yourself. The Capellan Trash Can is very nearly Priority Target #1 for TKK-; we will find your trash cans, and we will take unrepentant, sadistic, and significant glee in making them dead as swiftly and as brutally as possible. Trashcan pilots, the scum-sucking rum-glucking bum-tucking suckers they are, are all counting on being ignored. TTK- will not have it. If there's a Fatlas and an UrbanMech in front of me in similar condition, every last one of us will shoot the UrbanMech first eleven times out of ten. After all, a pilot can kill an UrbanMech a whole lot faster than they can kill an Atlas.

Capellan Trash Cans receive no mercy.

Capellan Trash Cans receive no quarter.

Capellan Trash Cans receive no pity.

Capellan Trash Cans receive only death, delivered in the form of megajoules of directed energy or kinetic penetrator, and for their sins they are all condemned to Robot Hell. Suffer not the witch, the heretic, or the UrbanMech to live.

Unrelated side note: stop asking for small 'Mechs to be given the exact same size and armor as 45-tonners. 45-tonners have to pay in weight and speed for that armor, they don't get a dozen tons of free payload. Quirks are already pushing the boundaries of what can be believed as it is, a Piranha with more armor than a Centurion but which is also larger than that Centurion is not okay.


I think I can speak for all the Urbies and Urbiepilots here when I say:
"This needs a dislike-button"
:P

#78 The6thMessenger

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Posted 07 November 2021 - 09:09 AM

View Post1453 R, on 07 November 2021 - 07:21 AM, said:

Let's assume, per your given example, that the Piranha is made the same size as a Centurion, but given enough quirks that it also has the same level of armor/structure as a Centurion. Or a Huntsman, in this case. Tech base to tech base. The Piranha is the exact same size as a Huntsman, carries every last point as much armor and structure as a Huntsman...but moves twice as fast and is enormously more agile.

Why play the Huntsman? Why bother with a 'Mech that gains no benefit from being "larger", heavier, and commensurately much slower? A Huntsman may have more pod space, but the mere existence of the Black Lanner as a high-level threat shows that you don't need that pod space. Ten to fifteen tons with a sufficiency of light weapon hardpoints does the job just fine, and giving light 'mechs the size and durability of medium 'Mechs while allowing them to retain their full advantages of drastically higher speed and mobility means they render medium 'Mechs obsolete overnight save for niche specialist designs.

A Kit Fox with the durability of a Linebacker (or more!) makes the Linebacker pointless. A Cougar with the durability of a Summoner makes the Summoner a moot point. Giving the UrbanMook the ability to shrug opff as much damage as a Charger or an Awesome is just...no.

Turning all light 'Mechs into lighter stronger faster better medium, heavy, or even assault 'Mechs is not a viable fix for Light Mech Problems.


Well, here is your problem, you're still thinking black and white like before, your entire position relies on assuming the ridiculous worst that you assume the position I hold. I literally literally addressed this before, why is that a hard concept to get?

Spoiler


Why is your argument is basically slippery-slope strawman that nobody actually holds? I recognize the advantage of profile, and the niche of being a glass-cannon and their value as something to consider when making a choice. But the problem is when you have too much of it that ends up being frustrating to deal with, that ends up pushing people towards using streaks, and as a result having problematic balancing act.

Is it really hard to think with nuance? You DON'T HAVE to quirk it to the point that the Piranha is as armored as a Huntsman while rescaling it as big, you just have to do it enough -- the direction. I wasn't saying make all 20 tonners as big as 50 tonners, I simply pointed out the direction and used the Urbanmech as the gold-standard of a fair light to fight. Why even besmirch the Urbie? I already pointed it out as the best example.

Oh you're still hung up on your ridiculous examples? Okay, first off, if it's already as large as a hunstman, so it's not "larger". And once you come down to it, having the same armor and same profile, means it's basically just a more mobile 50-tonner that could only do one thing for it's "high threat".

The Piranha going at 81 KPH (XL100) only gets as much as 10 tons free, the huntsman could do 24 tons -- which means all the piranha have going for it for it's profile and armor is going fast and these limited builds -- also the Drop Decks.

But how interesting or practical is that? On a diverse set of map we have, of players that can employ a diverse set of strategies. You really think that a "50"-tonner going 150 KPH with just 7.5 ton pod-space can invalidate a lot of other builds 50-tonners can do that renders them pointless to take? That we just devolve into players zerg-rushing towards the enemy team?

"But don't you see? Because Piranha becomes basically a 50-tonner, it renders the entire class moot?"

Well first, I am not saying we do it like that. But on a smaller scale addressing the problem mechs, I'm not really all too that concerned if the 20-tonner that has near the profile and armor of a 30-tonner rendering the identity of 20-tonners moot, because it's still basically a light and is still played like one, and still differentiated by roles and niche.

Edited by The6thMessenger, 07 November 2021 - 09:38 AM.


#79 LordNothing

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Posted 07 November 2021 - 09:32 AM

slow lights play completely different from fast lights. its such a night and day difference that you might as well have 2 classes of lights, ultralights and pocket mediums. im quite fond of both frankly. urbie definately falls into the pocket medium category, hell in fact all 30 tonners are mean, meaner than most of the 35 tonners.

the ultralights are almost use exclusively for backstabbing, core hunting, scouting, or causing general mayhem by kiting or disrupting formations and stalling movement. they tend to operate best in front of the main line.

pocket mediums are about firepower. they still are fast enough and maneuverable enough to get their heavier weapons into position. they are better at hit and run, dive bombing, camping and skirmishing, and make excellent formation support mechs keeping would be flankers at bay. they can take a couple hits more than their ultralight brethren.

its still a completely different role than what lighter mediums are used for. though they do play similar in a lot of ways. they can work a little bit further away from the team than mediums can giving them a bit more reach and making better use of medium range weapons.

only the cicada seems to throw a monkey wrench into that as its more of a pocket medium than a true medium anyway. you have to do somethintg crazy like put an lb20 in it to get it to play like a medium. the clan equivalent is the death fridge by virtue of its big engine and limited pod space and you have to use it either as a medium laser vomit platform or srm bomber. neither one can carry a respectable medium loadout and thus have to behave as lights. there may be a couple other mediums in the same boat, though my mind draws a blank.

the blackjack however is not one of them. its just too damn slow. i wouldnt mind seeing an engine cap buff so mechs like the arrow can close the distance and get into machine gun range sooner. if you hold back and trade with lasers or lppcs or whatever, your arms usually fall off before you can use the machine guns. just because its as slow as an urbie doesnt mean its as good as an urbie.

Edited by LordNothing, 07 November 2021 - 09:39 AM.


#80 FupDup

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Posted 07 November 2021 - 09:49 AM

I feel compelled to repeat once again that lights aren't the only ones getting quirks. If it was only superquirked lights against unquirked mediums then the obsolescence argument would be very valid and true. But mediums and heavies and assaults get quirks too, often stronger ones, so that argument doesn't pan out in reality. That argument is a serious case of tunnel-vision.

The better argument to make is that it would just make things boring/homogenous if all lights got bigger but tankier. Having a few outliers like the Urbie keeps things interesting, but spreading that to other lights (even in lesser amounts) would detract from the special feeling of those outliers. Generally I think balance is done best when it focuses on making things different from one other, excluding rare circumstances where those differences might be unworkable.





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