1453 R, on 07 November 2021 - 07:21 AM, said:
Let's assume, per your given example, that the Piranha is made the same size as a Centurion, but given enough quirks that it also has the same level of armor/structure as a Centurion. Or a Huntsman, in this case. Tech base to tech base. The Piranha is the exact same size as a Huntsman, carries every last point as much armor and structure as a Huntsman...but moves twice as fast and is enormously more agile.
Why play the Huntsman? Why bother with a 'Mech that gains no benefit from being "larger", heavier, and commensurately much slower? A Huntsman may have more pod space, but the mere existence of the Black Lanner as a high-level threat shows that you don't need that pod space. Ten to fifteen tons with a sufficiency of light weapon hardpoints does the job just fine, and giving light 'mechs the size and durability of medium 'Mechs while allowing them to retain their full advantages of drastically higher speed and mobility means they render medium 'Mechs obsolete overnight save for niche specialist designs.
A Kit Fox with the durability of a Linebacker (or more!) makes the Linebacker pointless. A Cougar with the durability of a Summoner makes the Summoner a moot point. Giving the UrbanMook the ability to shrug opff as much damage as a Charger or an Awesome is just...no.
Turning all light 'Mechs into lighter stronger faster better medium, heavy, or even assault 'Mechs is not a viable fix for Light Mech Problems.
Well, here is your problem, you're still thinking black and white like before, your entire position relies on assuming the ridiculous worst that you assume the position I hold. I literally literally addressed this before, why is that a hard concept to get?
Why is your argument is basically slippery-slope strawman that nobody actually holds? I recognize the advantage of profile, and the niche of being a glass-cannon and their value as something to consider when making a choice. But the problem is
when you have too much of it that ends up being frustrating to deal with, that ends up pushing people towards using streaks, and as a result having problematic balancing act.
Is it really hard to think with nuance? You DON'T HAVE to quirk it to the point that the Piranha is as armored as a Huntsman while rescaling it as big,
you just have to do it enough -- the direction. I wasn't saying make all 20 tonners as big as 50 tonners, I simply pointed out the direction and used the Urbanmech as the gold-standard of a fair light to fight. Why even besmirch the Urbie? I already pointed it out as the best example.
Oh you're still hung up on your ridiculous examples? Okay, first off, if it's already as large as a hunstman, so it's not "larger". And once you come down to it, having the same armor and same profile, means it's basically just a more mobile 50-tonner that could only do one thing for it's "high threat".
The Piranha going at 81 KPH (XL100) only gets as much as 10 tons free, the huntsman could do 24 tons -- which means all the piranha have going for it for it's profile and armor is going fast and these limited builds -- also the Drop Decks.
But how interesting or practical is that? On a diverse set of map we have, of players that can employ a diverse set of strategies. You really think that a "50"-tonner going 150 KPH with just 7.5 ton pod-space can invalidate a lot of other builds 50-tonners can do that renders them pointless to take? That we just devolve into players zerg-rushing towards the enemy team?
"But don't you see? Because Piranha becomes basically a 50-tonner, it renders the entire class moot?"
Well first, I am not saying we do it like that. But on a smaller scale addressing the problem mechs, I'm not really all too that concerned if the 20-tonner that has near the profile and armor of a 30-tonner rendering the identity of 20-tonners moot, because it's still basically a light and is still played like one, and still differentiated by roles and niche.
Edited by The6thMessenger, 07 November 2021 - 09:38 AM.