

Ammo Explosion Damage - Questions
#1
Posted 04 November 2021 - 09:11 AM
What I am curious about is how the amount of damage is calculated and distributed.
I have read several posts in this forum that indicate conflicting experiences with this.
For example, is there a difference in damage between carrying one ton of ammo vs a half ton?
And what about the amount of ammo already expended?
If your late in the game and have used all of your ammo, does the slot containing the ammo still explode and how much damage will it do vs a full load of ammo?
When the destroyed component causes damage to spread, is it spread to the front-rear torsos, evenly, or to the center-rear-center evenly?
Confused and sounding like I'm off my meds - - - -
Peace
#2
Posted 04 November 2021 - 10:40 AM
Peace2U, on 04 November 2021 - 09:11 AM, said:
Of course, it is.
For example, ammo explosion of a full ton of AC-20 ammo does 160 points of damage to your 'Mech. Ammo explosion of a half ton of AC-20 ammo does only 80 points of damage to your 'Mech.
Peace2U, on 04 November 2021 - 09:11 AM, said:
If your late in the game and have used all of your ammo, does the slot containing the ammo still explode and how much damage will it do vs a full load of ammo?
No, it can not explode. Imagine it as throwing magazine full of rifle ammo into the fire. (Children, do not try this at home!):
1. Magazine with 30 cartridges does a big explosion.
2. A half-full magazine does much smaller explosion.
3. Empty magazine is just inert metal. It can not explode.
For completeness I would like to mention that Gauss Rifle ammo can not explode, when its ammo slot is critted. However, the critical hit renders all yet unspent Gauss Rifle ammo contained in that slot unusable.
Peace2U, on 04 November 2021 - 09:11 AM, said:
Could you rephrase your question, please?
Peace2U, on 04 November 2021 - 09:11 AM, said:
Peace
It is perfectly all right to ask. You can always ask in this section: New Player Help
#3
Posted 04 November 2021 - 11:23 AM
I understand that if the ammo is empty, there is no explosion.
What if there is a small amount of ammo remaining?
To rephrase the earlier question, I would like to know:
a. if leg ammo explodes, does it go to the front of that side torso or to the rear, or is it spread evenly to both front and rear?
b. if a side torso contains ammo and is destroyed, does the ammo explosion go to the front of the center torso or rear center torso, or spread evenly to both front and rear center?
(this question raises concern for mechs with reduced rear armor or internal structure)
These may be very specific questions, but I feel the answers will help while configuring your chassis.
For example, you would not want ammo in the leg or arm of a chassis that utilizes an IS-XL engine if you did not have adequate armor and internals to protect it.
Thanks again for your knowledgeable response.
Peace
#4
Posted 04 November 2021 - 11:37 AM
on right side of screen there is "warehouse" text, select 2nd symbol under it from the left, uncheck "mounted weapons" box.
now you should be able to see all ammo explosion values by hovering your mouse over the different ammos.
#5
Posted 04 November 2021 - 11:41 AM
Peace2U, on 04 November 2021 - 11:23 AM, said:
I understand that if the ammo is empty, there is no explosion.
What if there is a small amount of ammo remaining?
To rephrase the earlier question, I would like to know:
a. if leg ammo explodes, does it go to the front of that side torso or to the rear, or is it spread evenly to both front and rear?
b. if a side torso contains ammo and is destroyed, does the ammo explosion go to the front of the center torso or rear center torso, or spread evenly to both front and rear center?
(this question raises concern for mechs with reduced rear armor or internal structure)
These may be very specific questions, but I feel the answers will help while configuring your chassis.
For example, you would not want ammo in the leg or arm of a chassis that utilizes an IS-XL engine if you did not have adequate armor and internals to protect it.
Thanks again for your knowledgeable response.
Peace
each shell/missile have it's own damage value and if you have used some of the ammo from that full ton it does less damage.
a & b. ammo explosion goes in Structure.
Case doesn't prevent ammo explosion, it prevents it from spreading in your example a. from leg to sidetorso.
PS. usually ammo explosion values are that high (200-300) that if full ton goes pop and you don't have case, you are dead.
BUT chance of ammo explosion is VERY small.
Edited by Curccu, 04 November 2021 - 11:44 AM.
#6
Posted 04 November 2021 - 11:46 AM
The overall chance for Ammoexplosion is 10% (on receiving crit damage).
The damage is calculated by the amount of ammunition in that certain ammo bin multiplied with the specific damage value of an individual ammo piece.
Damage Transfer rules apply (no CASE) to transfering damage into other locations.
Damage Transfer means that a location that is already destroyed transfers further received damage at a certain rate (i think its 50%) to adjacent locations.
CASE prevents damage transfer by ammo explosion but the specific location of the ammo explosion is still destroyed.
The damage of an ammo explosion is structural damage and can crit other stored ammo in that location making it a cascading ammo explosion.
The old ammo explosion was the coolest:
MechWarrior Online Gameplay Ammo Explosion - YouTube
Edited by Thorqemada, 04 November 2021 - 08:58 PM.
#7
Posted 04 November 2021 - 12:12 PM
Peace2U, on 04 November 2021 - 11:23 AM, said:
Correct.
Peace2U, on 04 November 2021 - 11:23 AM, said:
Then there is a small internal explosion.
Peace2U, on 04 November 2021 - 11:23 AM, said:
a. if leg ammo explodes, does it go to the front of that side torso or to the rear, or is it spread evenly to both front and rear?
It the leg ammo explodes and destroys all the internal structure in that leg, the damage then "flows" to the adjacent section - side torso in this case. It consumes the internal structure there, etc.
Note that we are talking about internal explosions doing 200-300 points of damage, while your 'Mech has 20-30 points of structure in single section.
Internal ammo explosions mean a bad day for a 'Mech and its MechWarrior.
Peace2U, on 04 November 2021 - 11:23 AM, said:
(this question raises concern for mechs with reduced rear armor or internal structure)
The damage "flows" to the CT internal structure and consumes it. Essentially, it guts your 'Mech from inside.
Peace2U, on 04 November 2021 - 11:23 AM, said:
For example, you would not want ammo in the leg or arm of a chassis that utilizes an IS-XL engine if you did not have adequate armor and internals to protect it.
Thanks again for your knowledgeable response.
Peace
You can use CASE to contain the internal explosion in the CASEd section. For example, if your arm or leg ammo explodes, CASE in that arm or leg will contain that explosion. Your 'Mech's arm would be destroyed, but the explosion will not reach your 'Mech's side torso.
Inner Sphere CASE takes up one slot and weighs nothing. Clan CASE takes up no slot and weighs nothing (for simplicity, any section of a Clan 'Mech that contains ammo is considered to be CASE-protected by default).
#8
Posted 04 November 2021 - 01:53 PM
#9
Posted 04 November 2021 - 04:08 PM
Thank you all, Mechwarriors.
Peace-Out
#10
Posted 05 November 2021 - 05:26 AM
For IS & Clan: AMS ammo does not explode anymore upon crit.
https://mwomercs.com...400-20april2021
https://mwomercs.com...auldron-changes
#11
Posted 05 November 2021 - 06:25 PM
#12
Posted 06 November 2021 - 01:36 AM
#13
Posted 06 November 2021 - 01:49 AM
Scythe Kagato, on 06 November 2021 - 01:36 AM, said:
Essentially, it is to balance the fact that Gauss Rifle makes AC-20 obsolete - both in BattleTech and in MechWarrior Online.
So, you can choose from:
a) short-ranged non-explosive AC-20
b ) long-ranged explosive Gauss Rifle
#14
Posted 17 December 2021 - 04:29 PM
#15
Posted 17 December 2021 - 04:35 PM
insanebotv21, on 17 December 2021 - 04:29 PM, said:
According to weapons.xml inside GameData.pak:
InternalExplosionDmg="20"
#16
Posted 17 December 2021 - 05:49 PM
MWO Ammo Usage Order:
http://wiki.mwomercs...p?title=Weapons
http://mwomercs.com/...rsoarmslegshead
1. Center Torso
2. Right Torso
3. Left Torso
4. Left Arm
5. Right Arm
6. Left Leg
7. Right Leg
8. Head
Ammunition in the center torso is always used first, ammunition in the head is always used last. There is a danger of unused ammunition exploding when damaged in combat, see below Internal Explosions for details.
- - - - - -
Internal Explosions:
http://wiki.mwomercs...rnal_Explosions
Gauss ammunition does not explode when crit.
AMS ammunition does ot explode anymore.
An ammunition bin has a 10% chance to explode when destroyed, dealing damage as a single hit to its location. The damage depends on the amount of ammunition remaining in the bin. The ammunition within a destroyed bin is lost, whether or not it explodes.
IS gauss rifles have a 90% chance to explode when destroyed and Clan gauss rifles have a 100% chance to explode when destroyed - dealing damage as a single hit to its location. The amount of damage an explosion deals depends on the type of gauss rifle.
insanebotv21, on 17 December 2021 - 04:29 PM, said:
Horseman, on 17 December 2021 - 04:35 PM, said:
InternalExplosionDmg="20"
Edited by w0qj, 17 December 2021 - 05:54 PM.
#17
Posted 17 December 2021 - 09:12 PM
insanebotv21, on 17 December 2021 - 04:29 PM, said:
Gauss Rifle explosions:
- Light Gauss Rifle (IS) - 16 damage
- Gauss Rifle (IS/Clan) - 20 damage
- Heavy Gauss Rifle (IS) - 25 damage
#18
Posted 19 December 2021 - 06:52 AM
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