@Thorqemada
The black siluettes have allways been a thing on this map. Don't know why but I have also seen it quite often on this map.
@DrtyDshSoap
What do you mean when you say you want "Termal & NV" to work as intended?
Should you be concerndet about the reduced visible range. IIRC the range was artificaly reduced because it was so advantagouse for you that normal vision was basicly dropped by anyone that was even slightly competetive playing.


Caustic Valley Is Now Fun
Started by MTier Slayed Up, Nov 06 2021 05:49 AM
23 replies to this topic
#21
Posted 07 November 2021 - 03:25 AM
#22
Posted 07 November 2021 - 05:22 AM
Nesutizale, on 07 November 2021 - 03:25 AM, said:
@DrtyDshSoap
What do you mean when you say you want "Termal & NV" to work as intended?
Should you be concerndet about the reduced visible range. IIRC the range was artificaly reduced because it was so advantagouse for you that normal vision was basicly dropped by anyone that was even slightly competetive playing.
What do you mean when you say you want "Termal & NV" to work as intended?
Should you be concerndet about the reduced visible range. IIRC the range was artificaly reduced because it was so advantagouse for you that normal vision was basicly dropped by anyone that was even slightly competetive playing.
NV and Thermals operate off of both of light and heat.
For example, if I were to use night vision, and have someone say, stand about 50 meters away from me and light up a cigarette, I'll be able to see him clearly. Likewise, cars that are on or anything that exhibits both light and to somewhat an extension, heat, I'll be able to make it out more clearly. So lasers, missiles and ballistics, when fired, should be lighting up whoever is firing.
There's also weather and the environment. Clear skies and a full moon will give you a pretty clear picture. Think of the moon as a reflective mirror from the sun. As for the environment, thermals and night vision wouldn't even work on a map like Therma and Caustic. But that's no fun for a game right? So just eliminate the environment and weather aspect.
Thermals operate in the same way as night vision but with the bonus of having a way better picture than puke green and having clear indications of what's giving off heat. Again, a cigarette would be a dead giveaway, but also cars that are running or just recently turned off would be a bright white or black depending on the setting. Mechs are basically giant cars with big engines, and big guns, and all of these things should be giving away a heat source that you can clearly see through either thermals or night vision.
The point of these two visual modes is to give you a clearer picture in dark areas.
Long story short, but I never recollected about the range being reduced because of normal vision/thermals/night vision. If you can cite that source, that'd be great. As for it being more competitive or affecting it, I'd say it'd be more beneficial than a hinderance.
Edited by DrtyDshSoap, 07 November 2021 - 05:23 AM.
#23
Posted 07 November 2021 - 06:30 AM
Nesutizale, on 06 November 2021 - 08:50 AM, said:
No its a risk you take but whining about it later isn't the maps fault, its you bringing a mech that dosn't work on that map and not voting on the map that works for you.
Still the same thing is true for your enemy. He also dosn't know but if he votes for the map and you don't...well that happens. Still not the maps fault.
Still the same thing is true for your enemy. He also dosn't know but if he votes for the map and you don't...well that happens. Still not the maps fault.
Is it the map's fault? No, I wouldn't say that, the language is a little strong since the map doesn't do it to you. Instead it's just a weakness of the map, the rework didn't improve the quality of the map for all types of players equally. In truth, you can still run brawler style mechs on reworked Caustic. The source of the problem (which verticality would assist with) is that making brawler mechs and sniper mechs work in tandem is hard.
Provided the sniper mechs can hold down positions with good lines such that brawlers can advance in some level of safety, the map works. But you can't expect that in QP, you can't even expect that you have other mechs that can cover an advance since the whole team could be brawlers. Verticality helps lower the barrier for entry to getting around the map and into your preferred range, along with generally mixing up gameplay. So yeah, not the map's fault or even the player's fault, but rather something that would do well with being addressed.
#24
Posted 07 November 2021 - 10:24 AM
@DrtyDshSoap
I don't have a clue where to even start looking for any kind of anouncement. Still you should be able to test that yourself.
It happens from time to time againt, to me, that I switch from the other modes to normal vision to suddenly see an enemy at the distance that I haven't seen before.
As for physical correct NV / Thermal. Well very early in the games development we even had a heatmap view with all the different colors that was very detailed. Like weapons that had just fired where warmer. Same with hits glowing up.
It was very cool but the resources to calculate where not there. I am not certain if that mode made it past beta or if it was taken out very early after the release.
Does anyone remeber the corkscrew missile flightpath? That was sick to look at....
@Verilligo
Personaly I think haveing a few maps that favor a certain playstyle isn't that bad. Thing is to find a good spot where something is favored but other forms of combat are still possible. I think Caustic isn't that far off.
The last battles I had on it where, mostly, fought over a single hill with a single sniper on each side but they where not what decided the battle. The majority of the battle was actualy one big brawl. Both sides peaked over the hill, notething that the entire enemy team was on the other side, the there was one big push from both side and it was over.
For a supposed sniper map that was everything but that
Sure that kind of thing happening depends on what people bring and how well they coordinate but hell its a game of luck for all the maps and team compositions every time you do quickplay.
So does the map need optimization? Sure, does every map as to be perfectly equal? No, I don't think so.
I don't have a clue where to even start looking for any kind of anouncement. Still you should be able to test that yourself.
It happens from time to time againt, to me, that I switch from the other modes to normal vision to suddenly see an enemy at the distance that I haven't seen before.
As for physical correct NV / Thermal. Well very early in the games development we even had a heatmap view with all the different colors that was very detailed. Like weapons that had just fired where warmer. Same with hits glowing up.
It was very cool but the resources to calculate where not there. I am not certain if that mode made it past beta or if it was taken out very early after the release.
Does anyone remeber the corkscrew missile flightpath? That was sick to look at....
@Verilligo
Personaly I think haveing a few maps that favor a certain playstyle isn't that bad. Thing is to find a good spot where something is favored but other forms of combat are still possible. I think Caustic isn't that far off.
The last battles I had on it where, mostly, fought over a single hill with a single sniper on each side but they where not what decided the battle. The majority of the battle was actualy one big brawl. Both sides peaked over the hill, notething that the entire enemy team was on the other side, the there was one big push from both side and it was over.
For a supposed sniper map that was everything but that

Sure that kind of thing happening depends on what people bring and how well they coordinate but hell its a game of luck for all the maps and team compositions every time you do quickplay.
So does the map need optimization? Sure, does every map as to be perfectly equal? No, I don't think so.
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