Why The Caustic Valley Hate
#1
Posted 13 November 2021 - 07:09 PM
I'm not sure why people don't like it, it's been nothing but a blast!
#2
Posted 13 November 2021 - 08:42 PM
There are no paths for brawlers to push that won't result in their near instant demise. The various rocks and such that do give cover are a boon to LRM and ATM play because they are just too short to provide actual indirect fire cover. The map is worse than classic Forest maps, in that within about 20 seconds of dropping you can start hitting the enemy if you have a long range build. Lastly, it's hard to see the enemy or anything else (including the damn, Domination circle). New Cauldron sucks.
#3
Posted 13 November 2021 - 09:04 PM
#4
Posted 14 November 2021 - 12:12 AM
#5
Posted 14 November 2021 - 12:19 AM
#6
Posted 14 November 2021 - 12:50 AM
#7
Posted 14 November 2021 - 05:18 AM
ScrapIron Prime, on 13 November 2021 - 09:04 PM, said:
This has been my experience. I haven't played a slow brawler on this map yet, though. Most of what I've taken have been going above 64 kph.
#8
Posted 14 November 2021 - 06:30 AM
#9
Posted 14 November 2021 - 08:14 AM
#10
Posted 14 November 2021 - 09:48 AM
#11
Posted 14 November 2021 - 10:43 AM
Even with fast brawlers by the time to actually get to engage you're half dead from crossing the killing fields. If you're smart about it you can sometimes sneak around to engage the sniper-fest but usually get drilled with ERLL, PPC, and Gauss fire to the face.
It's just sorta 'meh' for me. Though I hate the visibility problems and not being able to see the damn circle in Domination mode. THAT is a problem.
#12
Posted 14 November 2021 - 11:43 AM
Map is worst than before. U can basically shoot from one spawn too the other
Edited by Ignatius Audene, 14 November 2021 - 01:10 PM.
#13
Posted 14 November 2021 - 12:27 PM
Ignatius Audene, on 14 November 2021 - 11:43 AM, said:
Maps is worst than before. U can basically shoot from one spawn too the other
They aren't changing the maps with their own hands, but they are giving direct feedback on what they want to be done (the patch notes mention this).
#14
Posted 14 November 2021 - 01:29 PM
#15
Posted 15 November 2021 - 05:41 AM
Ignatius Audene, on 14 November 2021 - 11:43 AM, said:
Map is worst than before. U can basically shoot from one spawn too the other
Thats actually a weapon issue not a game map issue.. There is a reason Battletech tabletop limits weapon distance..
#16
Posted 15 November 2021 - 05:53 AM
MechaGnome, on 15 November 2021 - 05:41 AM, said:
Thats actually a weapon issue not a game map issue.. There is a reason Battletech tabletop limits weapon distance..
And that reason is entirely irrelevant here.
The map isn't that bad but the middle is a bit open. There's lots of cool spots around the edges of the map that are a hoot to fight in. If further changes arrive I hope they'll give the center similar treatment; cliffs and canyons and tunnels.
#17
Posted 15 November 2021 - 09:31 AM
But, I have seen it less then 20 times, I think, since it was "remade", so it is not that bad. It is also less bad then new Polar which was destroyed or the Solaris which is alley shootfest. Sorry I cannot see a thing in that map. I ma not even interested in playing them.
That being said, the old one was actually a fun, but it follows the trend of maps made to impede with moving and to promote more passive, gutless and boring play.
#18
Posted 15 November 2021 - 11:11 AM
Brom96, on 15 November 2021 - 09:31 AM, said:
But, I have seen it less then 20 times, I think, since it was "remade", so it is not that bad. It is also less bad then new Polar which was destroyed or the Solaris which is alley shootfest. Sorry I cannot see a thing in that map. I ma not even interested in playing them.
That being said, the old one was actually a fun, but it follows the trend of maps made to impede with moving and to promote more passive, gutless and boring play.
I mean what else is new.
Obviously caustic is one of the less popular reworks, but, every time François even looks at a new map, people here start shrieking like someone's cutting their toes off with a rusty hacksaw. Its widely accepted already that new HPG is vastly superior to the old, but when that rework dropped there was no less than three busy threads full of people lamenting the premature death of MWO (mostly because their close range mplas brawlers now required some degree of forebrain activity to pilot effectively, and people having the temerity to drive snipers was a personal slight to them).
New caustic could use some love still, it didn't quite hit the mark, but its not the black mark on MWO that some people make it out to be, its still a perfectly serviceable map.
Edited by pbiggz, 15 November 2021 - 11:11 AM.
#19
Posted 15 November 2021 - 04:51 PM
pbiggz, on 15 November 2021 - 05:53 AM, said:
And that reason is entirely irrelevant here.
The map isn't that bad but the middle is a bit open. There's lots of cool spots around the edges of the map that are a hoot to fight in. If further changes arrive I hope they'll give the center similar treatment; cliffs and canyons and tunnels.
Read better i like the map you tool
#20
Posted 15 November 2021 - 05:24 PM
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