NecessaryWeevil, on 26 November 2021 - 11:33 AM, said:
So my question is - is this helping my team or is there a better way to do it, preferably while remaining at range?
To get back to the larger issue, the answer is probably not. Long Range medium mechs can impact a match if you're really good, but generally speaking the damage volume is just not that great (unless you are a vapor eagle, which has a heavy mech's worth of firepower.) And even when people do get a high damage score in these, its often spread over the whole match and didn't come in time to matter. You'll often see a 2ERPPC Shadow Cat with 800+ damage as the last guy left alive on their team. But much of that damage came during the cat and mouse game after their team had lost.
If you want to do real damage at long range, consider a heavy mech. These will be bigger than the BlackJack, but not necessarily slower if you choose a clan omnimech. You'll then have plenty of options for Gauss, ERPPCs, and ERLL.
Ebon Jaguar and Timberwolf are good all around picks. The Hellbringer Hero (Virago) is excellent for ERLLs. Sunspider can do some nice long range loadouts, but nothing the Jaguar and Timberwolf can't do right now (although it may get buffed more.) The Summoner can poptart ERPPCs, but not much else (just run a vapor eagle if you want that.)
For slower Heavy snipers, you are looking at 2Light Gauss +2 ERPPCs builds (Inner Sphere only.) For these you're looking at the Warhammer-6R or the hero (Black Widow.) The Catapult K2 also can do a variety of long range builds with PPCs. On the Clan side, the Night Gyr has a ton of excellent long range builds.
If you want to stay in a medium mech, I'd suggest looking at medium range builds. There's plenty that can do IS Large Lasers (~500ishm range), or Large Pulse+ER Medium Lasers (~400ish range). Or if you go Clan, Large Pulse (~600), Heavy Large Laser (~500), and their ER Medium Laser (~450).
If you want to stick with your Blackjack, the main strength of it is actually efficient sustained damage. The AC2 builds churn out solid DPS at any range, and the medium lasers do quite well for damage too. But you actually play it up fairly close, and its a face time build. Good for supporting something bigger than you that is drawing attention.
Edited by Heavy Money, 27 November 2021 - 11:25 AM.