Escef, on 27 November 2021 - 05:26 PM, said:
It's not so much that your damage increases with chainfire, it's that your damage registers more accurately when you aren't lobbing 30+ projectiles at a target that's at most a handful of square meters in area. Or at least, this has been my observation. And it isn't like MWO is the only game that suffers from intermittent hitreg issues, just about every online shooter/combat-sim has issues from time to time. (Despite hitreg being better now than it was in the beta days, and HSR, people will still whine that certain light mechs benefit from "lagshield". While I don't think there is a significant issue, I suspect things are difficult for the hitreg system to suss out when dealing with the fastest movers in the game when there are 50+ projectiles and 4 or 5 hitscan weapons trying to converge on one of them.)
I've never seen this sort of thing happen. And I'd reckon that even if it can, its still better not to chainfire because chainfire spreads damage so badly. I'll take my chances with the hitreg.