Hawok79, on 06 December 2021 - 10:12 AM, said:
If it were up to me, there would be no recharge time for Gausrifles as well as no (C)AC(C)UAC 5,10,20 etc with multiple bullets, as well as different burn times of lasers or any Weapon Combo restictions.
Let the Skill decide, not the Mech or Faction but this will not happen in this game
In the end it boils down to 3 things: facetime,dps (pinpoint) and mobility.
I survive much longer in a Summoner than in a Marauder IIC.
With this build I can do 50 pinpoint damage from full twist (assaulttwist
The Cauldron does not work for PGI. They are an unpaid community group.
This game has asymmetric balance, not true 1 to 1 balance. Mechs are not mirrors of each other, nor are they meant to be. Instead, each faction has its own pros and cons and different playstyles, and then within that faction mechs have their own pros/cons again. This is an extremely complex balance environment. The balance of this game is shockingly good considering the number of variables.
IS has stronger PPFLD at close and very long ranges. Clan has giant Laser alphas at medium and long ranges. IS tends to have better agility, Clan has better speed. IS is more durable, Clan has better cooling, etc. You can see this recent thread for more discussion of the pros/cons of each.
Comparing to counterstrike isn't really valid. They are different games. And for the most part, both teams run a mix of IS and Clan mechs. They don't in Faction play, but is Faction totally dominated by one side? No. It is surprisingly balanced.
You are looking at some features of the game that don't fit your taste, or that you don't understand, and deciding that it isn't balanced because it doesn't meet some arbitrary criteria you've come up with. This is a silly way to critique it. Instead, you should be asking:
1) Of the top mechs in the game, are both factions well represented?
2) Do both factions offer a variety of fun and effective playstyles?
3) Do both factions have their own unique playstyle to make them feel different?
The answer to all three is Yes.
Hawok79, on 06 December 2021 - 10:12 AM, said:
It is the case, you're just using the wrong lens. If the comparison point is "Can other 100 tonners do 50PPFLD at 850 range" then the answer is yes (but not clan.) But that's the wrong question. The question is "Does this mech kill things in a useful way, while also being not quite like any other mech." They are supposed to be different from each other. Long range Sniping is the MAD-4L's thing. A Kodiak cannot do it quite the same. Instead, a Kodiak can do very effective and high damage mid-long range builds, such as 4xLB10X+ERMLs, UAC Dakka, Gaussvomit, etc. The MAD-4L can't do any of these. They both do different things and they are both good.
Hawok79, on 06 December 2021 - 10:12 AM, said:
No it doesn't. Balance means that one side of what you're comparing is equal in power to the other side. That one side is not clearly better than the other. It doesn't mean that they are identical. It often does, but it doesn't have to. You can have asymmetrical balance. It is hard, but this game is doing it quite well. The variety and individual character of mechs is the whole point of this game.
Also, 1v1 rankings mean nothing in this game. The game is not balanced around 1v1.
Edited by Heavy Money, 06 December 2021 - 11:56 AM.






























