justcallme A S H, on 08 December 2021 - 10:06 PM, said:
Gauss with the added range don't really sync well with HLL/ERML.
You want to mix cLPL for a little less damage yet better range/duration like this
mcii-1
Or just cERL it which syncs perfectly with Gauss for range and you can alpha all 4 ERL if you really want
mcii-1 which is almost the same as HLL but greater increased range.
I can see your point of view, but in my experience ERLLs are weak weapons at least in QP. ERLLs (and pretty much every other truly sniper weapon) snhines when the team works together and denies the enemy the ability to get near the sniper. I NEVER see that happening outside of groups (and even then its very rare), so if you pick a sniper mech you are either going to stick with the pack and thus not be at the long ranges you benefit from. Most players dont run sniper builds so they will naturally gravitate to sub 600m distances, and that forces you to either underrun your optimal range by sticking with em, or hang near the edges of the map and thus open yourself up to getting leaft behind by the too often seen potatoscar or just get backstabbed by a skilled light.
Now what i see in the gausses isnt the range, but the rather decent heat free DPS of 3 per rifle, and the fact that their cooldown tends to sync somewhat well with the ERML/HLL combo (its not exactly the same as the HLL, but its close enuff to let you alpha once all guns are reloaded without sacrificing much of the gausses sustained DPS. Thats what makes builds like the aids-strike so powerful, you are looking at 92 damage per click, over 11 sustained DPS (bear in mind not even the popular 2xuac10+2xuac5 builds can sustain that much DPS once they heatcap), and enough range to be useful in 95% of maps/team compositions. Its a bit of a meme build, but numerical stats (and my own experience in it) does show that the 2GR2HLL4ERML combo on the MCII-DS (and BAS-B with 1 less sustain due to less DHS) is just insanely powerful provided the pilot is skilled enough to juggle the charge up and limitations of the long burn time (and most of all make sure every burn counts cause it is a bit roasty nomatter how you go about playing it).
Ofc everyone has different playstyles and preferences, but id say the GR isnt so much about range, but about being able to dish out very solid sustain, and being near hitscan PPFLD at the ranges that you would engage in when using mid range lasers. The range does let you harass early game ofc, but its not the reason i bring gausses on my mechs, rather to provide a solid amount of base damage before smacking something hard with the laser burn and not making the thing hotter then it already is.
As for the LPLs, the biggest flaw of the weapon is the fact that its 2 more DHS you cant bring weight wise. For that a good example is the hellbringer, 2HLL+5ERML is generally superior to 2LPL+5ERML as you do more damage per exposure which means less likely to get return fire and killed. Range is more or less the same as its just 70 more on the LPL which is meaningless in the grand scheme of things since you need to get into ERML range to be useful in both of these builds. The 4 more DHS gives a boost to DPS when you consider all 7 guns fired in alpha, while the LPL build has a teensy bit better DPS with just the 2LPLs alone. In general, my thinking is that a HLL+2DHS is superior to a LPL, which is suoperior to a ERLL.
I tend to use the LPLs mostly when i have a situation where there is too much tonnge and not enough slots since a LPL is superior to either of the other 2 large laser choices if and only if i cant add more heatsinks by swapping to the HLL. Probably the best example of this is my TBR-C, i have 1LPL+1HLL+6ERML which sounds stupid and weird, but its more alpha then the 2LPL+6ERML build, it has 1 more DHS and it has a TC-1 and it uses every single critical slot in the mech to pull this off. Overall i like this build better since you are almost always exposing once then cooling off, and its sustain is just a teensy bit better due to that extra DHS. Its not meta since the reload doesnt sync, but i have better results with this build then the 2LPL+6ERML that most timbers run in QP (and the TC is nice as it gives just a bit more range to the ERML which is the limiting weapon range wise).
Ofc feel free to prove me wrong, and i dont exactly play compt tier or anything of that sort (where burn time is a huge detriment), but thats my experience and ill stick with it solong as nothing is buffed/nerfed in the coming future.