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Mad Cat Ii - Range Or Brawl?


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#41 pbiggz

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Posted 09 December 2021 - 12:27 PM

Marauder IIC perhaps? The IIC has 9 energy hardpoints and a 400 engine cap. You could get it moving fairly quick and running ice cold.

PS: the IIC-8 has 7 energy and a 10% pulse laser cooldown quirk, IIC-B is 5 energy, and a 5% laser cooldown quirk. The IIC-2 has 7 energy and a +1 Heat scale limit for heavy lasers.

Edited by pbiggz, 09 December 2021 - 12:29 PM.


#42 justcallme A S H

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Posted 09 December 2021 - 01:33 PM

View Postpanzer1b, on 09 December 2021 - 09:53 AM, said:

but id say the GR isnt so much about range,

As for the LPLs, the biggest flaw of the weapon is the fact that its 2 more DHS you cant bring weight wise. For that a good example is the hellbringer, 2HLL+5ERML is generally superior to 2LPL+5ERML as you do more damage per exposure which means less likely to get return fire and killed.


Gauss is all about the range. It is why until they had their range returned (via Cauldron) that Gauss became a decent performer again. Prior to that you rarely saw it - there was a reason, that reason was the range. If you are playing Gauss in the 500-600m region you are not playing it remotely optimally.

View Postpanzer1b, on 09 December 2021 - 09:53 AM, said:

As for the LPLs, the biggest flaw of the weapon is the fact that its 2 more DHS you cant bring weight wise. For that a good example is the hellbringer, 2HLL+5ERML is generally superior to 2LPL+5ERML as you do more damage per exposure which means less likely to get return fire and killed.


cLPL has a flaw? Posted Image . It is the Clan staple for a reason, also Cauldron is slightly nerfing it in upcoming patch as it is over performing we feel.

cLPL is duration. Duration is king. It has longer range, better duration and faster recycle than HLL.

You don't run 2 LPL / 5 ERML on the HBR, which in itself is not a great example because it has so much locked tonnage. I use both HLL/ERML and LPL/ERML. The LPL is the more consistent performer as the added range and shorter burn time.

Yes HLL packs more punch however that punch (damage) is easily rolled and is generally only good against lesser skilled players.


View Postpanzer1b, on 09 December 2021 - 09:53 AM, said:

Probably the best example of this is my TBR-C, i have 1LPL+1HLL+6ERML which sounds stupid and weird, but its more alpha then the 2LPL+6ERML build, it has 1 more DHS and it has a TC-1 and it uses every single critical slot in the mech to pull this off


Pretty bad example. It increases your face time significantly for 5 damage that is completely out of sync burn wise.

Without the 2nd LPL you have no 700m+ damage capability, which in early stages of matches, is important. You literally wasting 60s or more so while you might have '1 extra DHS' it's doing nothing to help damage output if it isn't being used.

#43 Richard Hazen

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Posted 09 December 2021 - 02:16 PM

I really don't like gauss mainly because I can't get used to the charge up time and it ends up going on to cooldown without me firing.

#44 justcallme A S H

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Posted 09 December 2021 - 02:19 PM

View Postpbiggz, on 09 December 2021 - 12:27 PM, said:

Marauder IIC perhaps? The IIC has 9 energy hardpoints and a 400 engine cap. You could get it moving fairly quick and running ice cold.

PS: the IIC-8 has 7 energy and a 10% pulse laser cooldown quirk, IIC-B is 5 energy, and a 5% laser cooldown quirk. The IIC-2 has 7 energy and a +1 Heat scale limit for heavy lasers.



MADIIC is definitely very good. Nice and mobile, solidly tanky too.

#45 Teenage Mutant Ninja Urbie

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Posted 09 December 2021 - 02:26 PM

View Postpbiggz, on 09 December 2021 - 12:27 PM, said:

Marauder IIC perhaps? The IIC has 9 energy hardpoints and a 400 engine cap. You could get it moving fairly quick and running ice cold.

PS: the IIC-8 has 7 energy and a 10% pulse laser cooldown quirk, IIC-B is 5 energy, and a 5% laser cooldown quirk. The IIC-2 has 7 energy and a +1 Heat scale limit for heavy lasers.


the MarIIC is a dream to use and imho a very good, still also beginner-friendly, assault. it always performs.


thanks for mentioning the IIC-2; is that quirk new? just tried it in the mechlab and.. mwhahahahaha Posted Image
mean, I see why it gets such a good quirk, those arm-hardpoints are just meh.
still a 80pt alpha directly where you aim it. wouldn't take that to fw, but hey: in QP anything goes Posted Image

Edited by Teenage Mutant Ninja Urbie, 09 December 2021 - 02:27 PM.


#46 Teenage Mutant Ninja Urbie

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Posted 09 December 2021 - 02:32 PM

View PostWill Hawker, on 09 December 2021 - 02:16 PM, said:

I really don't like gauss mainly because I can't get used to the charge up time and it ends up going on to cooldown without me firing.


my advice: take it to the mechwarrior-academy from time to time; most beginners struggle to use gauss, it was no different for me.
but once you get the wrong end of the gaussrifle often enough, you do see the value in it (cause it usually hammers you straight into the "face"/torso).
the academy with shooting practice to medium/lights is the perfect area to 'train' gauss a few minutes here and there. it helps a lot. and once you do your first "oneshot-gauss-light" you'll see: "worth it" :D

if you need a good beginner gaussmech: nightgyr does it well with gauss, erLL for example.

#47 Richard Hazen

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Posted 09 December 2021 - 03:26 PM

Marauder IIC next on my list then! Does it play like the Supernova or does it have more leeway to do stuff?

#48 Teenage Mutant Ninja Urbie

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Posted 09 December 2021 - 03:38 PM

View PostWill Hawker, on 09 December 2021 - 03:26 PM, said:

Marauder IIC next on my list then! Does it play like the Supernova or does it have more leeway to do stuff?


similar enough at the first look, as both are good laserboats.

but there's quite a few differences the more you play both. the IIC has high hardpoints in the torsi, while ~most~ snovas have their stuff in the arms, the geometry of the mech is ~different~, the Mar can be way speedier and has an excellent cockpit (very open).
but hey: you know you can try it yourself right? you don't have to buy a mech to testdrive it. go to store, then to mechlab, build what you wanna try and take a spin on a map (I suggest tourmaline, cause hot). ;)

oh, and you can find plenty of excellent builds to try out over at grimmechs, for example.

#49 Richard Hazen

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Posted 10 December 2021 - 12:49 PM

View PostTeenage Mutant Ninja Urbie, on 09 December 2021 - 02:32 PM, said:


my advice: take it to the mechwarrior-academy from time to time; most beginners struggle to use gauss, it was no different for me.
but once you get the wrong end of the gaussrifle often enough, you do see the value in it (cause it usually hammers you straight into the "face"/torso).
the academy with shooting practice to medium/lights is the perfect area to 'train' gauss a few minutes here and there. it helps a lot. and once you do your first "oneshot-gauss-light" you'll see: "worth it" Posted Image

if you need a good beginner gaussmech: nightgyr does it well with gauss, erLL for example.


I am practicing gauss now with a Hellfire, I just one shot a piranha with a shot to the torso it was fun lol but my gauss keeps blowing up.

#50 pbiggz

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Posted 10 December 2021 - 01:12 PM

Hellfires would definitely be good for practicing new weapons. The MASC makes them very nimble, very forgiving.

#51 Richard Hazen

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Posted 11 December 2021 - 08:56 AM

View Postpbiggz, on 10 December 2021 - 01:12 PM, said:

Hellfires would definitely be good for practicing new weapons. The MASC makes them very nimble, very forgiving.


I don't seem to do much damage with it, I am taking off components though. Atm my Hellfire has a Gauss, two srm 4s and 2 medium pulse lasers with a 280 engine.





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