Predator Pack: In The Mechbay With Mark Nicholson
#1
Posted 17 December 2021 - 05:30 PM
#2
Posted 17 December 2021 - 05:31 PM
#3
Posted 17 December 2021 - 05:54 PM
Edited by ManicWK9, 17 December 2021 - 05:57 PM.
#4
Posted 17 December 2021 - 06:01 PM
#5
Posted 17 December 2021 - 06:06 PM
#6
Posted 17 December 2021 - 06:08 PM
#7
Posted 17 December 2021 - 06:29 PM
Also THANK YOU for fixing the hardpoint voids on the Shadow Cat. Bloody thing always looked just bizarre with empty voids for hands that weapons kept drifting around...
#8
Posted 17 December 2021 - 06:45 PM
Be interested in hearing about this story
FYI, I'll be booking the Rivals Pack sale on 1st-Jan-2022, so as to pad the 2022 sale volume going forward!
(Therefore a few days extension for the Rivals Pack Bonus Event would be appreciated; this currently would end on/about 5th-Jan-2022).
https://mwomercs.com/rivals
https://mwomercs.com...ble-bonus-event
https://mwomercs.com/events/431
Mark Nicholson, on 17 December 2021 - 05:31 PM, said:
#9
Posted 17 December 2021 - 07:58 PM
#10
Posted 17 December 2021 - 08:13 PM
There's no such option yet; would appreciate this!
#11
Posted 17 December 2021 - 09:04 PM
Enamillion89, on 17 December 2021 - 07:58 PM, said:
Only on (Clan) Omni mechs.
In case the mech has hands and lower arm actuators in its arms you can toggle them on or off (little checkboxes above arm component slots)
Lower arm actuators allow you to move your arms horizontally, free from the torso. Hand actuator does not have an active effect, but serves as a crit pad slot with 7.5HP and can absorb critical damage shots to potentially save other important components in the arm.
You can't have a hand actuator enabled without having lower arm actuator also selected.
If you install any sort of projectile weapon in an arm (PPC, Any sort of cannons excluding MGs), hand and lower arm actuator are disabled by default (if the mech has them as an option).
If you have lower arm actuator active on one arm and disabled on the other arm, fee movement of arm reticle will be limited to 10 degrees to each side of the torso reticle.
#12
Posted 18 December 2021 - 12:05 AM
Mark Nicholson, on 17 December 2021 - 05:31 PM, said:
Please pardon my being confused (as I'm asking because C-ERPPCs have been weirdly positioned for some time now), but where will the C-ERPPCs fit on the ShadowCat in all these changes?
~D. V. "ShadowCat vs. C-ERPPC... Where will they end up?" Devnull
#13
Posted 18 December 2021 - 03:12 AM
Mark Nicholson, on 17 December 2021 - 05:31 PM, said:
First, thank you for your efforts and sharing your processes!
Second, and kinda leaning into what Devnull above asked too... can you please unify the hardpoints on the SHC arms to the new -E standard? It looks pretty bad when an ERPPC is shoved into the lateral slot of a handless arm while a wide, flat stump remains, and that also goes for lasers. Having the weapon on the flat like the -E in the screenshots while no hand is equipped is much more sexy, and I'd appreciate it.
Thanks in advance!
#14
Posted 18 December 2021 - 04:43 AM
Rho Treska, on 18 December 2021 - 03:12 AM, said:
Second, and kinda leaning into what Devnull above asked too... can you please unify the hardpoints on the SHC arms to the new -E standard? It looks pretty bad when an ERPPC is shoved into the lateral slot of a handless arm while a wide, flat stump remains, and that also goes for lasers. Having the weapon on the flat like the -E in the screenshots while no hand is equipped is much more sexy, and I'd appreciate it.
Thanks in advance!
I'm assuming that the PPC will go where the hand will go because you can't have hands or lower arm actuators on any omni arm that mounts a ballistic weapon (except machine guns) or PPCs.
I had no idea there was a Blood Asp variant with hands. They look very nice! For some reason I thought adding hands gave the omni an arm movement range bonus, but that's not the case now? Not that it's going to keep me from mounting them wherever I can - it's the only thing that's saving the Cougar from looking silly with the absurdly stubby arm lasers (which totally run counter to the MWO concept art for that 'mech, by the way).
Edited by TELEFORCE, 18 December 2021 - 04:44 AM.
#15
Posted 18 December 2021 - 10:15 AM
#16
Posted 18 December 2021 - 10:37 AM
Mark Nicholson, on 18 December 2021 - 10:15 AM, said:
Thanks for "Ambush".
It is my new favourite 'Mech.
#17
Posted 18 December 2021 - 10:58 AM
#19
Posted 18 December 2021 - 05:29 PM
#20
Posted 18 December 2021 - 05:43 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users