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Old Map Revive


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#1 Seelenlos

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Posted 17 December 2021 - 05:39 PM

Bring back the old map!

It was full of Wits and Smartness.

The new one is only good for ECM-Snipers or Browlers.

As always told, YOU DO NOT HELP PLAYERS TO USE THEIR NON EXISTENCE INTELLIGENCE /Brains is there, not used), and U PGI do not help that brains to start being used.

Missiles can be counter parted with AMS.

AND in BATTLE TECH MISSILE ARE ESSENTIAL FOR NON DIRECT FIRE.

It SEPARATES the Role of mechs!

Missile are vs Browlers, Mediums and lights are vs Missiles and Browlers are for coming in.

And that was realy implemented in the old MAP.

And the lesson was

TAKE THE HIGH GROUND AND WIN!

You crippled that in the new HPG.

And I heard you are also going to ruin that in GRIM PLEXUS.

REALY... NICE

NEXT I WILL HEAR THAT YOU HAVE PUT A PLATE UPON ALPINE TO COUNTER MISSILES....

Change ALpine, and I am OUT!

#2 martian

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Posted 18 December 2021 - 04:42 AM

View PostSeelenlos, on 17 December 2021 - 05:39 PM, said:

Bring back the old map!

I agree that the old HPG Manifold should be put back in rotation, so the players can vote for it, if they wish.


View PostSeelenlos, on 17 December 2021 - 05:39 PM, said:

The new one is only good for ECM-Snipers or Browlers.

As always told, YOU DO NOT HELP PLAYERS TO USE THEIR NON EXISTENCE INTELLIGENCE /Brains is there, not used), and U PGI do not help that brains to start being used.
....

You should adjust your tactics or your 'Mech's loadout (or both), because what worked on the old HPG Manifold map does not have to work neccessarily on the reworked HPG Manifold map.


View PostSeelenlos, on 17 December 2021 - 05:39 PM, said:

NEXT I WILL HEAR THAT YOU HAVE PUT A PLATE UPON ALPINE TO COUNTER MISSILES....

Change ALpine, and I am OUT!

I have heard the gossip that the next reworked map will be the Emerald Taiga map, so stay calm.

#3 Seelenlos

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Posted 20 December 2021 - 10:18 AM

View Postmartian, on 18 December 2021 - 04:42 AM, said:

I have heard the gossip that the next reworked map will be the Emerald Taiga map, so stay calm.


Good to hear that.
Alpine is the only high performance modified map. They only made the paths better (only for the right map side), but they made the path for the left side a bit longer and the hills more combersome (though that was wrong, the old one was good enough).

But else ALPINE should be the blueprint for other maps.

#4 Bjoern Jorgensson

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Posted 22 January 2022 - 12:57 PM

bring back old HPG - the new one ist ********

In quickplay the team with more snipers up on the wall wins
as soon as a team hast lost 2 or 3 mechs more than the enemy it goes hiding downstairs and then the waiting begins
simply terrible

the old map often was nascar, but it was better than sniper hell

#5 Ch_R0me

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Posted 25 January 2022 - 02:15 AM

I would also agree that pre-reworked maps should be added as a "Legacy" ones (not to be mistaken with the Classic ones, made for 8vs8 in the old times).

Especially I still remember when getting on the wall in old HPG Manifold was an achievement, to be rewarded in "free" intel for team, while being relatively safe up there, and spewing PPC's on enemies backs... Oh, good days. Posted Image

#6 An6ryMan69

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Posted 25 January 2022 - 11:16 AM

View PostSeelenlos, on 20 December 2021 - 10:18 AM, said:


Good to hear that.
Alpine is the only high performance modified map. They only made the paths better (only for the right map side), but they made the path for the left side a bit longer and the hills more combersome (though that was wrong, the old one was good enough).

But else ALPINE should be the blueprint for other maps.


I think Alpine is an example of a seriously problematic map actually. Maybe the best example (except Hellebore, maybe) of a map where not having jump jets puts you at a major disadvantage. Players without JJ's AND long range weapons, or teams without lots of JJ players are basically screwed on Alpine.

I recently played a game where I had a medium LRM boat with JJ's, and after getting into a good position I dumped 8 tons of LRMS on a whole lance of heavies that could do nothing at all about it, as they had no JJ's and could not reach me or do anything about it, period. I was a 4-1 fight against me, and I hammered the hell out of them with impunity for as long as I wanted to. Kind of fun for me, but basically a serious map design flaw. Me having JJ's and them not having them was a free win, simple as that.

I've also played a match recently on Terra Therma where our team had three heavies left in the fight and the opposite team had one half crippled medium that jumped onto the top of a mountain, and we couldn't reach him or shoot back effectively. He eventually killed all of us with just a couple of remaining lasers, as he basically had us in a turkey shoot. Again, good for him, but just horrible that such a thing can even happen.

I'd suggest Canyon Network is by far the best map to be emulated. It gets a crap ton of votes, its not too small and not too big, has decent cover but not clutter like many new maps, has good visibility, is not overly complex (complex maps like Rubellite always heavily weight against newer or casual players) and offers some benefits for highly mobile/jump capable mechs while not giving them a clear advantage. And no free turkey shoot areas either. Posted Image

Any map where players feel they're basically screwed as soon as they drop is problematic, and Alpine is unfortunately one of them.

And yes, I'd love to see the old HPG, and Polar Highlands back in circulation, for sure!

Edited by An6ryMan69, 25 January 2022 - 11:23 AM.


#7 Rogard

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Posted 26 January 2022 - 11:43 AM

I agree about Alpine, unless you can change the Mech your taking after map selection a lot of mechs are seriously at a disadvantage in that map when you bring a brawling 100 ton that is slow and is dropped in the MIDDLE of an open plain where the other side if missiles or PPC exist and your dead within the first 2 minutes and 100tons is removed from the match before firing once there is a serious issue.

NO PLAYER should be deleted before even getting a chance to play in a match or even fire. Waiting 2-10 minutes to get a match to die within the first 2-3 minutes and only being able to crawl to the fight is a POOR experience for any player skill level. I think maps that provide distinct advantages to specific mech classes and styles is what is really breaking the game.

I would LOVE to see MAP and Scenario Selection go away and you get what you get and not have to play Grim Plexus 20 times before you play a map like solaris city or terra therma

#8 Roodkapje

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Posted 29 January 2022 - 06:51 AM

View PostCh_R0me, on 25 January 2022 - 02:15 AM, said:

Especially I still remember when getting on the wall in old HPG Manifold was an achievement, to be rewarded in "free" intel for team, while being relatively safe up there, and spewing PPC's on enemies backs... Oh, good days. Posted Image

Exactly what is wrong with both versions of the map : ER PPC/Laser campers galore!

Out of bounds measures both horizontal and vertical would do the map soo much good! :)

#9 Ch_R0me

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Posted 29 January 2022 - 10:36 AM

View PostRoodkapje, on 29 January 2022 - 06:51 AM, said:

Exactly what is wrong with both versions of the map : ER PPC/Laser campers galore!

Out of bounds measures both horizontal and vertical would do the map soo much good! Posted Image


Hey, sometimes Arctic Cheater would jump in and flush them out! Posted Image

If only Viper F were available earlier...

#10 klozz

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Posted 02 June 2022 - 03:25 AM

Revive HPG classic !!! One of the better maps.

#11 Astennu

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Posted 22 June 2022 - 02:20 AM

Yes agree! put the HPG classic also back in the rotation.
Personally i dont like the new one way to much sniper heaven. I loved brawling on the old one. These day's its all sniping no more brawling.

I dont mind new maps but why not add the old one back in the rotation with (Classic) just like forest colony.





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