The unfinished Product of MWO.
I never have encountered unfinished products for the car (only recall), or home, material life, unless playing on PC, game console. In software, you can get a lot of it. Bugs, or incomplete features. Even the Operating system. Mechwarrior from a Battletech board game, to a computer game. MW1, MW2, MW3, MW4, and then MWO (then MW5). Played them all except MW5. MW4 had endless patches after purchasing packs, that came with mechs, maps, weapons, and they had to be installed in order, even if you had to reinstall windows. MW4 was my field, and even hosting a server to train pilots. How to hold your mech as if you are the mech. Well you are to be wearing that neuro-helmet. When you have trained the skills to it's fullest, it is not easy to let go of em. MW4 was full of it (features), no stats, just your named and no one complained. Everyone became the best from the best (buddies).
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MWO is not complete. Players come and then leave with frustration, and maybe humiliations. Not getting the full potential of piloting a mech, because one things jumps in front of it all. The "Match Score." and/or Tiers. The population drops.
The incomplete of MWO.
- Getting hit hard. Those shots like a PPC, or guass, hit so hard that would move your torso to disable your aim.
- The PSR, or stats together. The embarrassment, frustration of trying to get ahead or to be one of the best. Not going to move/raise that Tier bar, with the help of other pilots (suiciding, MWO crash, failed tactics), and it helps bring it back down. Their is a formula in the program (shown in forums), how the PSR works, even a video and I have seen them. But if you are not a math person. You just have to watch the bar. And it works like this. One Step forward (if you win), and two steps back (on the defeated side).
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The first years after bringing in the tiers, players worked their way up to T1, and with effort. Became such an argument, that T1 players were telling other T1 players, "You are not suppose to be in T1". It didn't make sense. Many worked their way up and was told it is not a ranking system. Was a lot of salt, toxicity, (some enjoyed making arguments happen, that I had to watch, listen), that players left, and PGI decided to work on the PSR. Because the amount of players holding their ground, most players were in T1. Not many in other Tiers. PGI did a reset, made more players leave and some stayed. Month later, PGI shows a graph. Appearing to look like it was giving everyone the middle finger. The reset It was so embarrassing to some, many left MWO. Also, when playing and showing on twitch they hid the tiers from viewers by putting an image on top of it. I even see it today. Now, It is not easy to get to T1, unless you do not care about piloting, and only concerned about your match score you will get to T1. Now told the Tier is a ranking system. More confusion and arguments, but less of it, because the amount of people heading to forums is low for good reasons.
- Nascar
It is one of the oddest/continuous tactics, done in MWO, that even PGI can not fix it (unless they fix commanding). They try (new maps, or changing old maps to a new version of the map), but in all, it benefits some players who are not Nascaring, and prefer the Nascar tactic to stay. You only have 15 minutes to make the battle, that both sides go center, and then the flanking begins. Some players try to change it (nascaring), but some refuse, and it makes it difficult to win a round, even when some ignore to help team mates.
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- Commanding (not complete)
Some people will take command, that I have myself and actually won (early days). But you will end up responsible for team lose or some that refuse to follow commands the battlefield becomes a disaster. The thing is no one gets rewarded for commanding. None. If so, then MWO nascar wouldn't be as it is today with awarded by Commanding. And players to get awarded when following commands. Their is none. But you do have selection to be a commander. Today, soon as mechs drop or at spawn locations, everyone starts running. Even spreading out the team, leaving assaults' behind. Getting told in forums, "Get gud!, and do not use lore mechs". MWO gets confusing when some lore mechs are omni builds, after you paid for em.
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- Objectives
The objectives are useless. No rewards for defending a base, or even attacking a base. So, instead both sides go center and duke it out. Last survivor gets to walk to base, and shoot a laser or bullet on enemy base structure. Conquest, can take bases, but get nothing in trying for your team to win. (You will get a down arrow just for capping bases and it was a lot of work. You made the win for the team, but you go down). So, in all both sides go center and last one survive, that team wins. The only objective game type is skirmish. You would think a both teams have free will, but end up doing the same things. Going center duking it out.
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- Splash damage from damaged mechs.
In MW4 if you were in the area of a exploding mech, your mech will get damaged. You will need to avoid close distance to prevent your mech from destruction if to close. Infighting, this took skill.
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-One arm aiming/shooting.
Shooting to your right/left side. MW4 had this. You look right/left, your arm will point in that direction. It was one of my wildest features. Like running, and shooting mechs on your right/left side. You didn't have to face the enemy, and shoot. Awesome skill to have, when you have only one arm left with its weapon.
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- Heat Management. Blurry Hud,
A pilot in Battletech mech is wearing a neuro-helmet. You are to be the mech. One thing is heat management. When a mech reaches the scale of 70% or above, the Hud is to get blurry, color changes and more difficult to aim. Never forget you are wearing a neuro-helmet, their is that reason. In MWO You only get a warning and then the option of override, which can cause suicides. If players had the feature of blurry Hud, difficult aiming, the override feature would be the very last resort. Heat management Skill would been perfected, to avoid the 'Oh button.
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- Falldown. DFA
Piloting a mech can take a lot. And would be more enjoyable having full piloting skills for survival, than thinking about the score. This falldown was a feature at the beginning of mechwarrior Online. and then one day it was taken away, rather than fixing it. Example. a light mech would bump into a assault, and the assault mech would fall. Their was also some controversy why it was removed. If falldown was worked on, then bumping into each other would be less of a problem. Like staying apart 50m+ from each other. Formations to battle will consist. It is to late to bring back fall down. Preventing falldowns was one of my learning skills in MWO. How to keep a distance (right or left side). Players today do not keep a distance, and would actually walk right next to you. Or even stopping, and the guy behind on your tail, bangs into you. If MWO pilots are pros, they would have this feature.
- DFA is missing. Many times jumped on top a mech, and it done little damage. But keep doing this even if it did nothing is something to have in a piloting skill. But banging into a team mate does more damage, than it does to a enemy mech. Worse is watching last two mech duke it out with no weapons. Can take forever. Why it would be even kewl for the Kodiak used it's claws to do damage, while torso twisting would be a good feature, since their is no brawling.
- Graphics
Some maps I get flickering in certain areas. Other games I have no problems, but MWO I just do not get it. It is puzzling, when having a system way passed the system requirement and not getting the best. Some maps have floating rocks, trees. And oddly, everyone is fine with it. A floating rock on a map is not that important than the game itself.
I looked at Unreal Engine 5, and the thought of Mechwarrior using that. But dam, I don't think PGI has the energy/finances or even the people to make a whole new Mechwarrior game. They can not even finish, fix MWO. Adding, Just help make people argue. If having a business you want to keep people, and for them to tell others. Not get people to chase others away.
-The Community
The fragile part of MWO or any game can be the community as well. Both can come together. Do not get me wrong, their is more aggressive games (fps) community out there, and with a more salty environment, specially during gameplay with kids, and adults yelling through the microphone. Never heard (kids) any from older FPS and not inside MWO. Can anyone imagine it happening in MWO? Will be a first and surprising. I have that sense, you will never hear a kid through the headset in MWO, even play MWO. Never, not a kids game. But, with the type of people and that PSR bar. Since they brought in Tiers, introduced stats, it has brought more problems (toxic environment, embarrassments, humiliation). Some like stats, and the Tiers, and others do not. Like looking at someone's health care, life records. Never encountered problems inside MWO, but in the forums, it is a battle. State something (your opinion), and their will be a person jumping in dropping a negative. "Not going to happen.", "That is the way it is", "Get gud!", and some other reversing a statement. They couldn't let the opinion be unless it is agreeable. They get to write theirs, but some are not able to make their opinion across and then get quoted. With no others in to defend, you will end up being the idiot (like myself been through) in the group (or the whole forum). I myself never encountered this else where, but only MWO forums. Adults with "Real Housewive's of 'MWO" atmosphere. In MWO I hear a lot of to others "Please uninstall", "You suck!", "Can I have your stuff", "get gud!", and other salty arguments. Some enjoy it, that they will even start one, and they find it enjoyable and laugh (it is a high for them). They find it fun. Most got fed up, and left, not just from the community, but also the game itself. This community helps chase players away, when you want to keep them to make a enjoyable, and positive game. But it isn't. I feel a lot of frustration in MWO, then salt in forums.
So I uninstalled for sure, real. Due to the game (not done, but adding more stuff). I had it, done. Been told I will be back, and I have done so in the past. Not because of the community. I did have enough. The community in the forums, never had friendly encounters. Only in MWO during gameplay, that ends up frustrating trying to defend team mates. I can be in the middle of the group (of 12), and next thing I am the first person to be hit. Doesn't make sense, how?, then times myself being more aggressive to the enemy, while team members sit back hiding. Lately, Most of my play been first one down. That lately my bar been going down fast, I end up with new players, like I am to do more for them, that I ended up getting worse in my skills. I just can not play MWO anymore. The people in forums, and my play in MWO. Something is telling me not to play MWO anymore, that MWO needs to die. Not for me. As a Battletech fan. MWO is not battletech. I can stay with DCS, and continue with my CGI other activities. Since this covid.
Take Care, and have a awesome Christmas, happy new year.
Edited by GuardDogg, 26 December 2021 - 12:35 AM.




























