Jump to content

The Unfinished Product Of Mwo.


122 replies to this topic

#1 GuardDogg

    Member

  • PipPipPipPipPipPipPipPip
  • The Ace
  • The Ace
  • 1,053 posts

Posted 24 December 2021 - 04:55 AM

Very Long Read.

The unfinished Product of MWO.

I never have encountered unfinished products for the car (only recall), or home, material life, unless playing on PC, game console. In software, you can get a lot of it. Bugs, or incomplete features. Even the Operating system. Mechwarrior from a Battletech board game, to a computer game. MW1, MW2, MW3, MW4, and then MWO (then MW5). Played them all except MW5. MW4 had endless patches after purchasing packs, that came with mechs, maps, weapons, and they had to be installed in order, even if you had to reinstall windows. MW4 was my field, and even hosting a server to train pilots. How to hold your mech as if you are the mech. Well you are to be wearing that neuro-helmet. When you have trained the skills to it's fullest, it is not easy to let go of em. MW4 was full of it (features), no stats, just your named and no one complained. Everyone became the best from the best (buddies).
.
MWO is not complete. Players come and then leave with frustration, and maybe humiliations. Not getting the full potential of piloting a mech, because one things jumps in front of it all. The "Match Score." and/or Tiers. The population drops.

The incomplete of MWO.

- Getting hit hard. Those shots like a PPC, or guass, hit so hard that would move your torso to disable your aim.

- The PSR, or stats together. The embarrassment, frustration of trying to get ahead or to be one of the best. Not going to move/raise that Tier bar, with the help of other pilots (suiciding, MWO crash, failed tactics), and it helps bring it back down. Their is a formula in the program (shown in forums), how the PSR works, even a video and I have seen them. But if you are not a math person. You just have to watch the bar. And it works like this. One Step forward (if you win), and two steps back (on the defeated side).
.
The first years after bringing in the tiers, players worked their way up to T1, and with effort. Became such an argument, that T1 players were telling other T1 players, "You are not suppose to be in T1". It didn't make sense. Many worked their way up and was told it is not a ranking system. Was a lot of salt, toxicity, (some enjoyed making arguments happen, that I had to watch, listen), that players left, and PGI decided to work on the PSR. Because the amount of players holding their ground, most players were in T1. Not many in other Tiers. PGI did a reset, made more players leave and some stayed. Month later, PGI shows a graph. Appearing to look like it was giving everyone the middle finger. The reset It was so embarrassing to some, many left MWO. Also, when playing and showing on twitch they hid the tiers from viewers by putting an image on top of it. I even see it today. Now, It is not easy to get to T1, unless you do not care about piloting, and only concerned about your match score you will get to T1. Now told the Tier is a ranking system. More confusion and arguments, but less of it, because the amount of people heading to forums is low for good reasons.

- Nascar
It is one of the oddest/continuous tactics, done in MWO, that even PGI can not fix it (unless they fix commanding). They try (new maps, or changing old maps to a new version of the map), but in all, it benefits some players who are not Nascaring, and prefer the Nascar tactic to stay. You only have 15 minutes to make the battle, that both sides go center, and then the flanking begins. Some players try to change it (nascaring), but some refuse, and it makes it difficult to win a round, even when some ignore to help team mates.
.
- Commanding (not complete)
Some people will take command, that I have myself and actually won (early days). But you will end up responsible for team lose or some that refuse to follow commands the battlefield becomes a disaster. The thing is no one gets rewarded for commanding. None. If so, then MWO nascar wouldn't be as it is today with awarded by Commanding. And players to get awarded when following commands. Their is none. But you do have selection to be a commander. Today, soon as mechs drop or at spawn locations, everyone starts running. Even spreading out the team, leaving assaults' behind. Getting told in forums, "Get gud!, and do not use lore mechs". MWO gets confusing when some lore mechs are omni builds, after you paid for em.
.
- Objectives
The objectives are useless. No rewards for defending a base, or even attacking a base. So, instead both sides go center and duke it out. Last survivor gets to walk to base, and shoot a laser or bullet on enemy base structure. Conquest, can take bases, but get nothing in trying for your team to win. (You will get a down arrow just for capping bases and it was a lot of work. You made the win for the team, but you go down). So, in all both sides go center and last one survive, that team wins. The only objective game type is skirmish. You would think a both teams have free will, but end up doing the same things. Going center duking it out.
.
- Splash damage from damaged mechs.
In MW4 if you were in the area of a exploding mech, your mech will get damaged. You will need to avoid close distance to prevent your mech from destruction if to close. Infighting, this took skill.
.
-One arm aiming/shooting.
Shooting to your right/left side. MW4 had this. You look right/left, your arm will point in that direction. It was one of my wildest features. Like running, and shooting mechs on your right/left side. You didn't have to face the enemy, and shoot. Awesome skill to have, when you have only one arm left with its weapon.
.
- Heat Management. Blurry Hud,
A pilot in Battletech mech is wearing a neuro-helmet. You are to be the mech. One thing is heat management. When a mech reaches the scale of 70% or above, the Hud is to get blurry, color changes and more difficult to aim. Never forget you are wearing a neuro-helmet, their is that reason. In MWO You only get a warning and then the option of override, which can cause suicides. If players had the feature of blurry Hud, difficult aiming, the override feature would be the very last resort. Heat management Skill would been perfected, to avoid the 'Oh button.
.
- Falldown. DFA
Piloting a mech can take a lot. And would be more enjoyable having full piloting skills for survival, than thinking about the score. This falldown was a feature at the beginning of mechwarrior Online. and then one day it was taken away, rather than fixing it. Example. a light mech would bump into a assault, and the assault mech would fall. Their was also some controversy why it was removed. If falldown was worked on, then bumping into each other would be less of a problem. Like staying apart 50m+ from each other. Formations to battle will consist. It is to late to bring back fall down. Preventing falldowns was one of my learning skills in MWO. How to keep a distance (right or left side). Players today do not keep a distance, and would actually walk right next to you. Or even stopping, and the guy behind on your tail, bangs into you. If MWO pilots are pros, they would have this feature.

- DFA is missing. Many times jumped on top a mech, and it done little damage. But keep doing this even if it did nothing is something to have in a piloting skill. But banging into a team mate does more damage, than it does to a enemy mech. Worse is watching last two mech duke it out with no weapons. Can take forever. Why it would be even kewl for the Kodiak used it's claws to do damage, while torso twisting would be a good feature, since their is no brawling.

- Graphics
Some maps I get flickering in certain areas. Other games I have no problems, but MWO I just do not get it. It is puzzling, when having a system way passed the system requirement and not getting the best. Some maps have floating rocks, trees. And oddly, everyone is fine with it. A floating rock on a map is not that important than the game itself.
I looked at Unreal Engine 5, and the thought of Mechwarrior using that. But dam, I don't think PGI has the energy/finances or even the people to make a whole new Mechwarrior game. They can not even finish, fix MWO. Adding, Just help make people argue. If having a business you want to keep people, and for them to tell others. Not get people to chase others away.

-The Community
The fragile part of MWO or any game can be the community as well. Both can come together. Do not get me wrong, their is more aggressive games (fps) community out there, and with a more salty environment, specially during gameplay with kids, and adults yelling through the microphone. Never heard (kids) any from older FPS and not inside MWO. Can anyone imagine it happening in MWO? Will be a first and surprising. I have that sense, you will never hear a kid through the headset in MWO, even play MWO. Never, not a kids game. But, with the type of people and that PSR bar. Since they brought in Tiers, introduced stats, it has brought more problems (toxic environment, embarrassments, humiliation). Some like stats, and the Tiers, and others do not. Like looking at someone's health care, life records. Never encountered problems inside MWO, but in the forums, it is a battle. State something (your opinion), and their will be a person jumping in dropping a negative. "Not going to happen.", "That is the way it is", "Get gud!", and some other reversing a statement. They couldn't let the opinion be unless it is agreeable. They get to write theirs, but some are not able to make their opinion across and then get quoted. With no others in to defend, you will end up being the idiot (like myself been through) in the group (or the whole forum). I myself never encountered this else where, but only MWO forums. Adults with "Real Housewive's of 'MWO" atmosphere. In MWO I hear a lot of to others "Please uninstall", "You suck!", "Can I have your stuff", "get gud!", and other salty arguments. Some enjoy it, that they will even start one, and they find it enjoyable and laugh (it is a high for them). They find it fun. Most got fed up, and left, not just from the community, but also the game itself. This community helps chase players away, when you want to keep them to make a enjoyable, and positive game. But it isn't. I feel a lot of frustration in MWO, then salt in forums.
So I uninstalled for sure, real. Due to the game (not done, but adding more stuff). I had it, done. Been told I will be back, and I have done so in the past. Not because of the community. I did have enough. The community in the forums, never had friendly encounters. Only in MWO during gameplay, that ends up frustrating trying to defend team mates. I can be in the middle of the group (of 12), and next thing I am the first person to be hit. Doesn't make sense, how?, then times myself being more aggressive to the enemy, while team members sit back hiding. Lately, Most of my play been first one down. That lately my bar been going down fast, I end up with new players, like I am to do more for them, that I ended up getting worse in my skills. I just can not play MWO anymore. The people in forums, and my play in MWO. Something is telling me not to play MWO anymore, that MWO needs to die. Not for me. As a Battletech fan. MWO is not battletech. I can stay with DCS, and continue with my CGI other activities. Since this covid.

Take Care, and have a awesome Christmas, happy new year.

Edited by GuardDogg, 26 December 2021 - 12:35 AM.


#2 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 24 December 2021 - 05:39 AM

View PostGuardDogg, on 23 December 2021 - 02:21 AM, said:

I had enough....Done "uninstalled". Bye.


So this post is after the "goodbye" post... Dude, really? Posted Image

You "final" 'final' post also contains many of your lack of understanding points on various issues.......

What is the point exactly? To show reaffirm the point that after many years you still do not understand that - at a basic level - quality matches are important?


Legit man - give it a rest. If you cannot (or are unwilling) understand MWO gameplay, and thus do not enjoy the game - it is time to move on.

#3 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 24 December 2021 - 05:43 AM

Sorry to see you go. If i had not spent so much on this i'd have left myself. I enjoy the game such as it is and i still buy packs. I mostly play during events myself and have not had a good time on the forums either..

There are elements here that have seeded themselves into this place and will attack anyone who disagrees with their ideas, and are allowed to with impunity.. Really annoying i agree but such as it is.

Not everyone disagrees with you or your views.

Good luck have fun wherever you go.

My point exactly above me "people like him and his friends"

Edited by Nomad Tech, 24 December 2021 - 05:52 AM.


#4 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,834 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 24 December 2021 - 05:57 AM

IBTL.

Though I would agree shooting with one arm but in a different way. The inability to raise at least one arm from ball scratching level to fire over terrain/obstacles, more so in humanoid mechs :) Shooting via alternate views wasnt just MW4 (just his experience), it was in BT games even before that, such as GEnie's EGA MPBT 3025 and Kesmai's AOL/Gamestorm MPBT Solaris. EA's short termed MPBT 3025 utilized MW4 blow off one leg/death but I do not recall the alternate view ability. It was most likely there but EA pulling that plug as well as on tons of other games..

As for the other items /shrugs... bigger fish to kill, such as no real endgame anymore with Faction Warfare and PGI approach to it. (chuckles) The funniest part atm is that planets not actually changing hands, unless PGI changed the attacker's criteria requirement to will all mission sets, ie 3 out of 3 instead of 2 out of 3.

Anyhow, laters tatters!!! :)

Edited by Tarl Cabot, 24 December 2021 - 06:12 AM.


#5 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,888 posts
  • LocationSmack dab in the middle of Ohio

Posted 24 December 2021 - 06:14 AM

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Getting hit hard. Those shots like a PPC, or guass, hit so hard that would move your torso to disable your aim.

Cockpit shake IS a thing. They nerfed it a bit early on because it was too much. How much would you PREFER your user experience to be rocking back and forth as you're getting hit? Make a suggestion in the correct forum.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- The PSR, or stats together. The embarrassment, frustration of trying to get ahead or to be one of the best

People aren't quitting because of a ranking system, and most folks don't have e-peen large enough to care. The PSR system is a bubble sorting system to find you a match to your relative skill or experience. Its not perfect, but it works and its not driving people away. Not being T1 isn't a mark of shame, and you don't even have to display your Tier if you don't want to. Why, do you feel shamed?

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Nascar

This IS an annoyance, granted. And PGI is taking steps to fix this by redesigning the maps that encourage it.
.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Commanding (not complete)

Ah, yes, the Herding Cats button. Good for you for attempting it, but my time in organized unit play has taught me that not everyone has the knack for taking command... both in being listened to and in thinking quickly with limited tactical information. People who want more of this should drop in groups. Sadly, quick play no longer has groups larger than 4, so some of this experience is missing.

.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Objectives
The objectives are useless.

While I will agree that Conquest mode doesn't pay out enough for capping, the objective of a first person shooter is to shoot the other persons. I get my better designed missions from MW5 and HBS Battletech.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Splash damage from damaged mechs.
In MW4 if you were in the area of a exploding mech, your mech will get damaged. You will need to avoid close distance to prevent your mech from destruction if to close. Infighting, this took skill.

You keep mentioning genre and lore, so you should know that this splash damage... that's not a thing. MW4 added it to be dramatic, but they ignored lore entirely to do it. Exploding mechs in Battletech do not damage other nearby mechs, its just Michael Bay cinematography and I dislike it.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

-One arm aiming/shooting.
Shooting to your right/left side. MW4 had this. You look right/left, your arm will point in that direction. It was one of my wildest features. Like running, and shooting mechs on your right/left side. You didn't have to face the enemy, and shoot. Awesome skill to have, when you have only one arm left with its weapon.

And this game has mechs with lower arm actuators. We can do this, what's your point?

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Heat Management. Blurry Hud,

Is this to imply that the heat scale does not give you enough warning that you're getting hot? That's a skill/observation thing.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Falldown. DFA

Been there, done that, feature removed. Not only can the game engine barely handle things like standing back up, but people used to gang slam people. a knocked down helpless mech getting shot to pieces by a 2-3 mech team is completely un-fun. They removed it.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- DFA is missing. Many times jumped on top a mech, and it done little damage. But keep doing this even if it did nothing is something to have in a piloting skill. But banging into a team mate does more damage, than it does to a enemy mech. Worse is watching last two mech duke it out with no weapons. Can take forever. Why it would be even kewl for the Kodiak used it's claws to do damage, while torso twisting would be a good feature, since their is no brawling.

Again, game engine. The sticks don't support it. And swapping out the game engine is not a thing, its called building an entirely new game. They did that with MW5, and now that game has physical combat. We won't get that in MWO. Perhaps MWO 2.0.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Graphics
I looked at Unreal Engine 5, and the thought of Mechwarrior using that. But dam, I don't think PGI has the energy/finances or even the people to make a whole new Mechwarrior game.

Dead horse here. Yes, MWO dropped the ball and were sweet talked into a seriously limiting game engine. You can't just convert it. Would I like them to clean up misplaced rocks and grass? Yes. Is anyone leaving the game over a hovering boulder? No. Stop being dramatic.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

-The Community
... I just can not play MWO anymore. The people in forums, and my play in MWO. Something is telling me not to play MWO anymore, that MWO needs to die. Not for me. As a Battletech fan. MWO is not battletech.

MWO is based on Battletech, its not Battletech itself. I've been playing Battletech since 1985. This game got some things right and some things wrong. And its currently in a phase to fix some of them, which ain't bad for a 10 year old shooter. I've gotten my money's worth out of this title, and I continue to enjoy it, not because its a deep dive into lore (that's what HBS Battletech is for) but because its fun to blow up stompy bots now and again. If you're not enjoying it, then safe travels to you, but do us a favor and don't hose the forum down with lighter fluid on the way out the door.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Take Care, and have a awesome Christmas, happy new year.

You too, friend. Merry and Happy to all.

#6 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 24 December 2021 - 07:09 AM

a lot of stuff, and a lot of *cough and censored* - sorry Posted Image


not going into anything but the matchmaker-part.
yes, it's horrible, yes it's frustrating.
it is one part of what makes me quit mwo after a few matches,
as matches are rarely fun imo.
but:
it is NOT unfair in the long run, and it does not hinder your performance either.
"1step forward, 2steps back" is a you-problem, sorry.
given enough matches, everybody is treated equally "fair/unfair" by said matchmaker, and if you have below average matches ALL the time.. .. it's not a matchmaker-thing;

if you needed 10-15minutes to type this, actually identifying your problems, having an open mind and listen to others, and then a few minutes of training-grounds -> that would have eliminated or at least lessened your "matchmaker"-problem. just sayin' ;)


merry xmas all around peeps, and if you see me ingame, say hello; Santa-Urbie has an AC20-shell for you, too Posted Image

Edited by Teenage Mutant Ninja Urbie, 24 December 2021 - 07:15 AM.


#7 knight-of-ni

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,627 posts
  • Location/dev/null

Posted 24 December 2021 - 07:46 AM

If the OP feels that strongly about the state of the game, then I agree. OP should leave. Seriously. Just go. Quietly.
I know the feeling. I was in a similar place a few years back so I stopped playing the game.

Go play another game. Perhaps, after enough time has passed, you will begin to miss MWO, warts and all.

What I don't agree is coming to the forums and making a big stink about your reasons for leaving. Do you actually want to improve the game, or do you want to just spread more discontent? This isn't the way to go about it, if it is the former.

#8 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 24 December 2021 - 09:35 AM

Holy **** that last section on "The Community" favorite highlight:

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

I myself never encountered this else where, but only MWO forums. Adults with "American housewife" atmosphere. In MWO I hear a lot of to others "Please uninstall", "You suck!", "Can I have your stuff", "get gud!", and other salty arguments.


Wait...

"Adults with "American housewife" atmosphere."

What the hell?

#9 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,877 posts

Posted 24 December 2021 - 09:38 AM

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Very Long Read.

Yeah, very long.

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

The unfinished Product of MWO.

I never have encountered unfinished products for the car (only recall), or home, material life, unless playing on PC, game console.

These things happen in the real life too: Volkswagen ID.3 Has Encountered 'Massive Software Problems'

"The nature of the issue is not described, but in general, it seems that the software is not complete, which means that all of the early ID.3 which were, are and will be produced (for at least a few more months) will need a software update."

"Another batch of 20,000 ID.3 (total of 30,000) could also be affected and probably will require a software upgrade but through an over-the-air update.
Combining the rumors, we would guess that the over-the-air update is part of the not yet ready software/firmware features."

Volkswagen Has Bungled The Launch Of Its Most Important Car In Decades
"Some versions will now be delivered in September, with cloud-connected versions not out until the end of the year.
It was originally supposed to launch in Europe sometime this summer.The problems are the same as they were when we first got wind in February that something might be amiss: The car’s software, which Volkswagen still hasn’t completely figured out despite throwing likely billions of dollars into electric car development."


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

In software, you can get a lot of it. Bugs, or incomplete features. Even the Operating system.

So MWO is not so different from other software products?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Mechwarrior from a Battletech board game, to a computer game. MW1, MW2, MW3, MW4, and then MWO (then MW5). Played them all except MW5. MW4 had endless patches after purchasing packs, that came with mechs, maps, weapons, and they had to be installed in order, even if you had to reinstall windows.

Reinstall Windows after some minor MW4 patch? I owned MW4 and I had never to reinstall Windows because of that game.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

MW4 was my field, and even hosting a server to train pilots. How to hold your mech as if you are the mech. Well you are to be wearing that neuro-helmet. When you have trained the skills to it's fullest, it is not easy to let go of em. MW4 was full of it (features), no stats, just your named and no one complained. Everyone became the best from the best (buddies).

So when you are saying that new players were learning from the best, do you mean that they were learning from you?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

MWO is not complete. Players come and then leave with frustration, and maybe humiliations. Not getting the full potential of piloting a mech, because one things jumps in front of it all. The "Match Score." and/or Tiers. The population drops.

Here we go again: That ugly PSR ....


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

The incomplete of MWO.

- Getting hit hard. Those shots like a PPC, or guass, hit so hard that would move your torso to disable your aim.

As it is, enemy fire is already rocking your cockpit. Some people say that RACs fire is blinding. Do suggest that those effects should be even more pronounced?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- The PSR, or stats together. The embarrassment, frustration of trying to get ahead or to be one of the best. Not going to move/raise that Tier bar, with the help of other pilots (suiciding, MWO crash, failed tactics), and it helps bring it back down.

Every single MWO player was moved to mid-Tier 3 in July 2020. Some of them moved to Tier 1 in the course of a few days or weeks. Some of them moved to Tier 5.

Moving up is definitely possible, even if you play as lone wolf.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Their is a formula in the program (shown in forums), how the PSR works, even a video and I have seen them.

Hard to blame pure mathematics...


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

But if you are not a math person.

I would say that even school kid should be capable of calculating MS averages of 12 'Mechs and 24 'Mechs, then doing some additions, subtractions, multiplications and divisions.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

You just have to watch the bar.

You can always hide your PSR bar. It is literally a matter of two mouse clicks.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

And it works like this. One Step forward (if you win), and two steps back (on the defeated side).

There is one fact: Some players have been able to reach Tier 1, even when playing alone.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

The first years after bringing in the tiers, players worked their way up to T1, and with effort. Became such an argument, that T1 players were telling other T1 players, "You are not suppose to be in T1". It didn't make sense. Many worked their way up and was told it is not a ranking system. Was a lot of salt, toxicity, (some enjoyed making arguments happen, that I had to watch, listen), that players left, and PGI decided to work on the PSR. Because the amount of players holding their ground, most players were in T1. Not many in other Tiers.

The old PSR was a glorified experience bar. You have been told all these things many times before.

Re-read this thread: Do Tiers Really Matter?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

PGI did a reset, made more players leave and some stayed. Month later, PGI shows a graph. Appearing to look like it was giving everyone the middle finger.

Actually, all what PGI did was posting a few images showing how the player base is sorting up into Tiers.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

The reset It was so embarrassing to some, many left MWO. Also, when playing and showing on twitch they hid the tiers from viewers by putting an image on top of it. I even see it today.

Some people do not hide their Tier (Game of the Day), some of them do (Ambushing in MWO). Guess it depends on the personal preference.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Now, It is not easy to get to T1, unless you do not care about piloting, and only concerned about your match score you will get to T1.

Magnificent! Nice to see your old claim that T2/T3/T4 players are better pilots than T1 players.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Now told the Tier is a ranking system. More confusion and arguments, but less of it, because the amount of people heading to forums is low for good reasons.

Re-read this thread: Do Tiers Really Matter?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Nascar
It is one of the oddest/continuous tactics, done in MWO, that even PGI can not fix it (unless they fix commanding).

Have you actually played on the new Hellebore Outpost map? Have you experienced too many cases of nascaring?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

They try (new maps, or changing old maps to a new version of the map), but in all, it benefits some players who are not Nascaring, and prefer the Nascar tactic to stay.

Congrats! You have uncovered a deep conspiracy ...


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

You only have 15 minutes to make the battle, that both sides go center, and then the flanking begins. Some players try to change it (nascaring), but some refuse, and it makes it difficult to win a round, even when some ignore to help team mates.

Many games are shorter than full 15 minutes, so obviously 15 minutes is enough. There is a reason why it is called "Quick Play".


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Commanding (not complete)
Some people will take command, that I have myself and actually won (early days). But you will end up responsible for team lose or some that refuse to follow commands the battlefield becomes a disaster. The thing is no one gets rewarded for commanding. None. If so, then MWO nascar wouldn't be as it is today with awarded by Commanding. And players to get awarded when following commands. Their is none. But you do have selection to be a commander. Today, soon as mechs drop or at spawn locations, everyone starts running. Even spreading out the team, leaving assaults' behind. Getting told in forums, "Get gud!, and do not use lore mechs". MWO gets confusing when some lore mechs are omni builds, after you paid for em.

So you want to be rewarded for successful command. Do you want to be punished for unsuccessful command too?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Objectives
The objectives are useless. No rewards for defending a base, or even attacking a base.

You earn rewards: Every time you damage or kill enemy 'Mech attacking your base, you earn some C-Bills and XP. Ditto for attacking: Every time you damage or kill enemy 'Mech protecting his base, you earn C-Bills and XP.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

So, instead both sides go center and duke it out.

Yes, MWO is the "First Person Shooter".


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Last survivor gets to walk to base, and shoot a laser or bullet on enemy base structure.

This is the rarest game mode, i.e. Incursion.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Conquest, can take bases, but get nothing in trying for your team to win. (You will get a down arrow just for capping bases and it was a lot of work. You made the win for the team, but you go down).

Do you really think that standing motionless in the blinking square far from enemy 'Mechs and far from any action is some show of piloting skill that would deserve special reward?

Do you realize that the rest of your team is keeping enemy 'Mechs busy, so those enemies can not go and chase you away?


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

So, in all both sides go center and last one survive, that team wins. The only objective game type is skirmish. You would think a both teams have free will, but end up doing the same things. Going center duking it out.

I guess that many people play MWO to shoot 'Mechs, not to stand in blinking square or circle.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Splash damage from damaged mechs.
In MW4 if you were in the area of a exploding mech, your mech will get damaged. You will need to avoid close distance to prevent your mech from destruction if to close. Infighting, this took skill.

MW4 was exception in this respect, not the rule. MW1, MW2 or MW3 had no exploding 'Mechs,


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

-One arm aiming/shooting.
Shooting to your right/left side. MW4 had this. You look right/left, your arm will point in that direction. It was one of my wildest features. Like running, and shooting mechs on your right/left side. You didn't have to face the enemy, and shoot. Awesome skill to have, when you have only one arm left with its weapon.

Equip lower arm actuators on your 'Mech.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Heat Management. Blurry Hud,
A pilot in Battletech mech is wearing a neuro-helmet. You are to be the mech. One thing is heat management. When a mech reaches the scale of 70% or above, the Hud is to get blurry, color changes and more difficult to aim. Never forget you are wearing a neuro-helmet, their is that reason. In MWO You only get a warning and then the option of override, which can cause suicides. If players had the feature of blurry Hud, difficult aiming, the override feature would be the very last resort. Heat management Skill would been perfected, to avoid the 'Oh button.

... or you can just watch the Heat gauge.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Falldown. DFA
Piloting a mech can take a lot. And would be more enjoyable having full piloting skills for survival, than thinking about the score. This falldown was a feature at the beginning of mechwarrior Online. and then one day it was taken away, rather than fixing it. Example. a light mech would bump into a assault, and the assault mech would fall. Their was also some controversy why it was removed. If falldown was worked on, then bumping into each other would be less of a problem. Like staying apart 50m+ from each other. Formations to battle will consist. It is to late to bring back fall down. Preventing falldowns was one of my learning skills in MWO. How to keep a distance (right or left side). Players today do not keep a distance, and would actually walk right next to you. Or even stopping, and the guy behind on your tail, bangs into you. If MWO pilots are pros, they would have this feature.

There is one video showing how this system would be abused ...
...
Here it comes: Dragon Bowling


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- DFA is missing. Many times jumped on top a mech, and it done little damage. But keep doing this even if it did nothing is something to have in a piloting skill. But banging into a team mate does more damage, than it does to a enemy mech. Worse is watching last two mech duke it out with no weapons. Can take forever. Why it would be even kewl for the Kodiak used it's claws to do damage, while torso twisting would be a good feature, since their is no brawling.

PGI stated a long time ago that there are no plans for physical attacks in MWO.

By the way, you had Kodiak in your beloved MW4 ... and it did no physical damage with its claws.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- Graphics
Some maps I get flickering in certain areas. Other games I have no problems, but MWO I just do not get it. It is puzzling, when having a system way passed the system requirement and not getting the best. Some maps have floating rocks, trees. And oddly, everyone is fine with it. A floating rock on a map is not that important than the game itself.

Floating rocks are funny, but they do not hurt gameplay. People think that they can live with that.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

I looked at Unreal Engine 5, and the thought of Mechwarrior using that. But dam, I don't think PGI has the energy/finances or even the people to make a whole new Mechwarrior game. They can not even finish, fix MWO. Adding, Just help make people argue. If having a business you want to keep people, and for them to tell others. Not get people to chase others away.

Porting MWO to a new engine would essentially mean re-creating it again.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

-The Community
The fragile part of MWO or any game can be the community as well. Both can come together. Do not get me wrong, their is more aggressive games (fps) community out there, and with a more salty environment, specially during gameplay with kids, and adults yelling through the microphone. Never heard (kids) any from older FPS and not inside MWO. Can anyone imagine it happening in MWO? Will be a first and surprising. I have that sense, you will never hear a kid through the headset in MWO, even play MWO. Never, not a kids game.

Yes, many MWO players are not kids. They often played previous MechWarrior games.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

But, with the type of people and that PSR bar. Since they brought in Tiers, introduced stats, it has brought more problems (toxic environment, embarrassments, humiliation). Some like stats, and the Tiers, and others do not. Like looking at someone's health care, life records. Never encountered problems inside MWO, but in the forums, it is a battle.

Horrible and menacing PSR in action again ...


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

State something (your opinion), and their will be a person jumping in dropping a negative. "Not going to happen.", "That is the way it is", "Get gud!", and some other reversing a statement. They couldn't let the opinion be unless it is agreeable. They get to write theirs, but some are not able to make their opinion across and then get quoted. With no others in to defend, you will end up being the idiot (like myself been through) in the group (or the whole forum).

If you come with something what is obviously incorrect ... well, somebody will correct you.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

I myself never encountered this else where, but only MWO forums. Adults with "American housewife" atmosphere. In MWO I hear a lot of to others "Please uninstall", "You suck!", "Can I have your stuff", "get gud!", and other salty arguments. Some enjoy it, that they will even start one, and they find it enjoyable and laugh (it is a high for them). They find it fun. Most got fed up, and left, not just from the community, but also the game itself. This community helps chase players away, when you want to keep them to make a enjoyable, and positive game. But it isn't. I feel a lot of frustration in MWO, then salt in forums.

If you think that "enjoyable, and positive game" is the same as agreeing with false statements ... well, you will be disappointed.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

So I uninstalled for sure, real. Due to the game (not done, but adding more stuff). I had it, done. Been told I will be back, and I have done so in the past. Not because of the community. I did have enough. The community in the forums, never had friendly encounters. Only in MWO during gameplay, that ends up frustrating trying to defend team mates. I can be in the middle of the group (of 12), and next thing I am the first person to be hit. Doesn't make sense, how?, then times myself being more aggressive to the enemy, while team members sit back hiding. Lately, Most of my play been first one down. That lately my bar been going down fast, I end up with new players, like I am to do more for them, that I ended up getting worse in my skills. I just can not play MWO anymore.

This is PSR doing its work. It is attempting to move you to a Tier that would be the most appropriate for your skill level.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

The people in forums, and my play in MWO. Something is telling me not to play MWO anymore, that MWO needs to die.

The fact that you had losing streak does not mean that the entire MWO must die.


View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

As a Battletech fan. MWO is not battletech.

Exactly. BattleTech is a tabletop game, MechWarrior Online is a First Person Shooter.

#10 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 24 December 2021 - 02:19 PM

OP - Get your mech fix in with MW5. Each piece is on sale 25% off right now. Base game + Heroes DLC + the excellent mods from the bigger community that stopped participating on these forums (mostly on MW5 Reddit) are all you really need to enjoy stomping around in mechs. Just started playing around with Yet Another Mech Lab (YAML) Weapons after running the full campaign with just YAML. So much fun.

https://store.steamp..._5_Mercenaries/

#11 RAM

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 2,020 posts
  • Google+: Link
  • LocationVancouver, BC

Posted 24 December 2021 - 02:31 PM

View PostTarl Cabot, on 24 December 2021 - 05:57 AM, said:

EA's short termed MPBT 3025 utilized MW4 blow off one leg/death but I do not recall the alternate view ability

Actually 3025 single-legged left you lying on the ground - you were otherwise fully functional.


RAM
ELH

#12 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 25 December 2021 - 02:49 AM

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

- The PSR, or stats together. The embarrassment, frustration of trying to get ahead or to be one of the best. Not going to move/raise that Tier bar, with the help of other pilots (suiciding, MWO crash, failed tactics), and it helps bring it back down. Their is a formula in the program (shown in forums), how the PSR works, even a video and I have seen them. But if you are not a math person. You just have to watch the bar. And it works like this. One Step forward (if you win), and two steps back (on the defeated side).

The only function of PSR is to match you correctly against other players. If you are not getting better over time your PSR/tier should not increase. Getting a higher PSR/Tier without increased skill to match it would only result in bad matchmaking and make you miserable

Quote

The first years after bringing in the tiers, players worked their way up to T1, and with effort. Became such an argument, that T1 players were telling other T1 players, "You are not suppose to be in T1". It didn't make sense. Many worked their way up and was told it is not a ranking system. Was a lot of salt, toxicity, (some enjoyed making arguments happen, that I had to watch, listen), that players left, and PGI decided to work on the PSR. Because the amount of players holding their ground, most players were in T1. Not many in other Tiers. PGI did a reset, made more players leave and some stayed. Month later, PGI shows a graph. Appearing to look like it was giving everyone the middle finger. The reset It was so embarrassing to some, many left MWO. Also, when playing and showing on twitch they hid the tiers from viewers by putting an image on top of it. I even see it today. Now, It is not easy to get to T1, unless you do not care about piloting, and only concerned about your match score you will get to T1. Now told the Tier is a ranking system. More confusion and arguments, but less of it, because the amount of people heading to forums is low for good reasons.


Tier is not something to "work your way up to", it's not something to "deserve". Tier and PSR is about predicting your impact on the chance of winning so that the matchmaker can balance the teams, and nothing else!

Basically if your impact on winning matches is low you should be in tier 5 or 4, if it's average you should be in tier 3, if it's high you should be in tier 2 or 1. Just playing the game a lot should not in and of itself impact your PSR once it has stabilised, for most people PSR should fluctuate in the beginning and then settle wherever you belong.

In fact it's still too easy to get to tier one and max out your PSR, if PSR worked correctly I would not be able max it out as there are players much better than me and the matchmaker should be able to tell the difference between us. It's a huge problem that the matchmaker currently cannot correctly match the top 10-15% against each other because we all have maxed PSR despite very significant differences in performance, hopefully this will be addressed at some point. It's better than before, but it's not good.

People being ashamed of not being better than they are, or ashamed about that performance being public, is not an argument to have a completely dysfunctional system like we had before when everyone and their dog moved to tier 1 just by playing enough. The notion that the reset was unfair because people had "worked so hard to get to tier 1" is based on a misunderstanding and should not be placated.

I do understand the bad feels around the reset but the problem stems from the dysfunctional first iteration of tiers that allowed people to fool themselves about belonging higher that they did, not in the attempt to fix the problem. I think not doing the reset would have felt even worse for those people as they would then instead have had a terrible experience being constantly outmatched while going down to their correct tier.

You could argue that PSR/Tier should be hidden to avoid these misunderstandings and let those who can't disconnect their emotions from their ranking feel better, but at the same time having those stats visible and public is really good for everyone who understands their purpose and just wants the ability to correctly track performance and use that data to improve.

#13 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 25 December 2021 - 04:07 AM

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

I never have encountered unfinished products for the car (only recall), or home, material life, unless playing on PC, game console.
Exploding Ford Pintos. Floating point bug in Intel CPUs. Those exploding cellphone batteries from some years back. Red Ring of Death in Xbox 360 consoles. Not to mention numerous, numerous construction projects that collapsed due to errors, poor worksmanship or substandard materials.
Have you genuinely not heard of these things or do you live in a parallel universe where they never happened?

Quote

MW4 was my field, and even hosting a server to train pilots. How to hold your mech as if you are the mech. Well you are to be wearing that neuro-helmet. When you have trained the skills to it's fullest, it is not easy to let go of em.
What you're saying is that you're unable to unlearn habits that you learned in a completely different game that are not compatible with MWO. Well, sorry bud, but that's on you.

Quote

MW4 was full of it (features), no stats, just your named and no one complained. Everyone became the best from the best (buddies).
"If everyone is special, then nobody is"

Quote

MWO is not complete. Players come and then leave with frustration, and maybe humiliations. Not getting the full potential of piloting a mech, because one things jumps in front of it all. The "Match Score." and/or Tiers. The population drops.
Players failing at the game because of their own errors, poor habits or having been trained wrong by self-proclaimed "top tier players" are always going to happen. It has nothing to do with the game's design, and the entire reason for segregating the playerbase into tiers based on match performance is to put everyone in an environment where they're not facing insurmountable skill gaps between themselves and their opponents.

Quote

- Getting hit hard. Those shots like a PPC, or guass, hit so hard that would move your torso to disable your aim.
Cockpit shake already exists.

Quote

- The PSR, or stats together. The embarrassment, frustration of trying to get ahead or to be one of the best. Not going to move/raise that Tier bar, with the help of other pilots (suiciding, MWO crash, failed tactics), and it helps bring it back down. Their is a formula in the program (shown in forums), how the PSR works, even a video and I have seen them. But if you are not a math person. You just have to watch the bar. And it works like this. One Step forward (if you win), and two steps back (on the defeated side).
If you're not a math person, it boils down to two things: stay close to teammates for the engaged/protected/formation tickers and deal as much damage as possible (which also means that you have to conserve your mech instead of solo rushing enemy positions, since dead mechs can't deal damage).

Quote

The first years after bringing in the tiers, players worked their way up to T1, and with effort. Became such an argument, that T1 players were telling other T1 players, "You are not suppose to be in T1". It didn't make sense. Many worked their way up and was told it is not a ranking system.
The old PSR increased like an XP bar, but the game used it for matchmaking as if it was a ranking system.
As you admitted yourself some months ago, when you were sorted differently after the PSR reset you found your matches more enjoyable than the stomps you had to endure in T1 before.

Quote

Month later, PGI shows a graph. Appearing to look like it was giving everyone the middle finger.
Actually, that graph was displaying what is known as Gaussian (or Normal) Distribution: https://en.wikipedia...al_distribution

Quote

Now, It is not easy to get to T1, unless you do not care about piloting, and only concerned about your match score you will get to T1.
Being concerned about your match performance is caring about your piloting.

Quote

It is one of the oddest/continuous tactics, done in MWO, that even PGI can not fix it (unless they fix commanding). They try (new maps, or changing old maps to a new version of the map), but in all, it benefits some players who are not Nascaring, and prefer the Nascar tactic to stay. You only have 15 minutes to make the battle, that both sides go center, and then the flanking begins. Some players try to change it (nascaring), but some refuse, and it makes it difficult to win a round, even when some ignore to help team mates.
It has nothing to do with match times, PGI or command functions (which exist, and which people are using - it's just that it's rare for anyone else to listen outside of premade / comp scenarios).

The reality is that most humans are right-handed, therefore most players are right-handed, therefore most players will instinctively flank to the right. When others try to follow the flanker, they **** up the entire point of flanking and we get NASCAR.

Quote

- Commanding (not complete)
Some people will take command, that I have myself and actually won (early days). But you will end up responsible for team lose or some that refuse to follow commands the battlefield becomes a disaster. The thing is no one gets rewarded for commanding. None. If so, then MWO nascar wouldn't be as it is today with awarded by Commanding. And players to get awarded when following commands. Their is none. But you do have selection to be a commander.
Most players don't and won't follow commands. There's no way you'll change it.

Quote

Getting told in forums, "Get gud!, and do not use lore mechs". MWO gets confusing when some lore mechs are omni builds, after you paid for em.
Part of being a good player is the ability to adapt and improvise - part of which is adapting your mech loadouts and skill trees to maximize their battlefield potential.

Quote

- Objectives
The objectives are useless. No rewards for defending a base, or even attacking a base. So, instead both sides go center and duke it out. Last survivor gets to walk to base, and shoot a laser or bullet on enemy base structure. Conquest, can take bases, but get nothing in trying for your team to win. (You will get a down arrow just for capping bases and it was a lot of work. You made the win for the team, but you go down). So, in all both sides go center and last one survive, that team wins. The only objective game type is skirmish. You would think a both teams have free will, but end up doing the same things. Going center duking it out.
Eliminating enemy assets or tying them down in combat means those assets cannot be used to cap your base.

Quote

- Splash damage from damaged mechs.
In MW4 if you were in the area of a exploding mech, your mech will get damaged. You will need to avoid close distance to prevent your mech from destruction if to close. Infighting, this took skill.
Except that's NOT part of the Battletech canon you are arguing for in the conclusion of your post. Posted Image

Quote

-One arm aiming/shooting.
Shooting to your right/left side. MW4 had this. You look right/left, your arm will point in that direction. It was one of my wildest features. Like running, and shooting mechs on your right/left side. You didn't have to face the enemy, and shoot. Awesome skill to have, when you have only one arm left with its weapon.
... except we have this? You unlock your arms and in some chassis you can in fact move them further away by using the freelook key. Most mechs have this ability, the mech details pop-up in the store and your mechbay shows you the motion limits for torso and arms, and it's the entire basis for the "Dragon Dab" technique (cf https://www.reddit.c...the_dragon_dab/ )

Quote

A pilot in Battletech mech is wearing a neuro-helmet. You are to be the mech. One thing is heat management. When a mech reaches the scale of 70% or above, the Hud is to get blurry, color changes and more difficult to aim. Never forget you are wearing a neuro-helmet, their is that reason. In MWO You only get a warning and then the option of override, which can cause suicides. If players had the feature of blurry Hud, difficult aiming, the override feature would be the very last resort. Heat management Skill would been perfected, to avoid the 'Oh button.
When a mech gets too high on heat, the ammo is supposed to blow and and the pilot begins to cook alive. How would you enjoy that happening to you in-game?

Quote

- Graphics
Some maps I get flickering in certain areas.
That happens when the engine is getting confused about the geometry to draw or which LOD version of an object to draw.

Quote

They couldn't let the opinion be unless it is agreeable. They get to write theirs, but some are not able to make their opinion across and then get quoted. With no others in to defend, you will end up being the idiot (like myself been through) in the group (or the whole forum). I myself never encountered this else where, but only MWO forums.
If the "opinion" is based upon a false premise or ends with an obviously incorrect conclusion, it will be called out. That's what has been happening to you.
But hey, ask the DCS guys how real pilots keep their mice and keyboards from moving around the cockpit during maneuvers. Chances are you will experience a similar reaction there.

Quote

So I uninstalled for sure, real.
KK, see you next month.

Quote

Due to the game (not done, but adding more stuff).
OK, so having flaws and not trying to improve the game or add content is according to you a better situation?
"Detective, the floors are too dirty so we're pulling you off your caseload and you're going to be cleaning the floors from now on for the same pay." Does that make a shred of bleeding sense to you?
The people working on the code, the people working on content (mechs, maps) and the people working on game balance (values) require different skillsets and therefore those are handled by three different groups of people (with the last one being the least demanding/specialized). Using one of those groups for the other roles is ******* stupid, because they're not going to be as effective in it and the money you're paying them is not going to be as effectively spent as if you used someone with the appropriate skillset.

Quote

The community in the forums, never had friendly encounters.
When you begin the encounter with a hostile and entitled attitude, you will get an at best hostile reaction. It's surprising that a self-proclaimed criminal psychologist doesn't realize that.
As someone who has been around for most of those encounters, I can tell you that we have been going out of our way to stay civil and polite to you despite you giving us plenty of reasons not to - you, on the other hand, have repeatedly been throwing temper tantrums, acting like a crybaby, demanding special treatment and in general displaying toxic and entitled attitudes. Frankly, looking back, I'm shocked at how tolerant we've been towards you and your repeated thread derails because you couldn't stop whining like a narcissist who was told "no".

Quote

I can be in the middle of the group (of 12), and next thing I am the first person to be hit. Doesn't make sense, how?,
Reality check: there's always going to be a first person to take enemy fire. Sometimes that ends up being you, at other times it will be the guys next to your left or right, in front of you or behind you.

Quote

then times myself being more aggressive to the enemy, while team members sit back hiding.
Maybe, just maybe, those players realize that there's a better place/time to engage with the enemy. Walking into a firing platoon serves nobody.

Quote

Lately, Most of my play been first one down.
A sucking chest wound is the universe's way of telling you to slow down. Dying too early is the game's way of telling you you've been playing too aggressively, and if you repeatedly charge in like a fool you're losing opportunities to help your team or damage the enemy team - so it's absolutely zero surprise that your PSR has been going down when you keep doing one of the first things pilots learn not to do in this game.

Quote

That lately my bar been going down fast, I end up with new players, like I am to do more for them, that I ended up getting worse in my skills.
That's a "you" problem and has nothing to do with new players. If you're getting paired with new players and fail to outperform them, you're clearly doing something wrong. A "top player" - as you've repeatedly proclaimed yourself to be - would consider this a clue to step back, consider they gameplay and look for things to improve rather than blame others for their personal fuckups.

View PostSjorpha, on 25 December 2021 - 02:49 AM, said:

In fact it's still too easy to get to tier one and max out your PSR, if PSR worked correctly I would not be able max it out as there are players much better than me and the matchmaker should be able to tell the difference between us. It's a huge problem that the matchmaker currently cannot correctly match the top 10-15% against each other because we all have maxed PSR despite very significant differences in performance, hopefully this will be addressed at some point. It's better than before, but it's not good.
Agreed. My performance has been garbage over past two months - you can check the leaderboards for proof - and despite that I'm still in Tier 1, by my lowest point only a third of the bar away from maxing it out.

Quote

People being ashamed of not being better than they are, or ashamed about that performance being public, is not an argument to have a completely dysfunctional system like we had before when everyone and their dog moved to tier 1 just by playing enough.You could argue that PSR/Tier should be hidden to avoid these misunderstandings and let those who can't disconnect their emotions from their ranking feel better, but at the same time having those stats visible and public is really good for everyone who understands their purpose and just wants the ability to correctly track performance and use that data to improve.
There is an option to do that in the UI. The impression I get from Dogg's posts is that he expects the game to prop his ego and let it remain unchallenged by reality - which is not possible in a PVP environment.

Edited by Horseman, 25 December 2021 - 06:01 AM.


#14 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 25 December 2021 - 08:12 PM

View PostBud Crue, on 24 December 2021 - 09:35 AM, said:

Holy **** that last section on "The Community" favorite highlight:



Wait...

"Adults with "American housewife" atmosphere."

What the hell?


You people actually fit those tags really well. Funny how people get worked up about tags that actually fit them.

#15 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 25 December 2021 - 08:19 PM

View Postmartian, on 24 December 2021 - 09:38 AM, said:

These things happen in the real life too: Volkswagen ID.3 Has Encountered 'Massive Software Problems'

"The nature of the issue is not described, but in general, it seems that the software is not complete, which means that all of the early ID.3 which were, are and will be produced (for at least a few more months) will need a software update."

"Another batch of 20,000 ID.3 (total of 30,000) could also be affected and probably will require a software upgrade but through an over-the-air update.
Combining the rumors, we would guess that the over-the-air update is part of the not yet ready software/firmware features."


He really should have seen the classic Volkswagen rebuttal coming, you beat me to it, really.

#16 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 25 December 2021 - 09:10 PM

View PostNomad Tech, on 25 December 2021 - 08:12 PM, said:

You people actually fit those tags really well. Funny how people get worked up about tags that actually fit them.


What tags are people "worked up" about?

#17 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,877 posts

Posted 25 December 2021 - 11:11 PM

View PostNomad Tech, on 25 December 2021 - 08:12 PM, said:

View PostGuardDogg, on 24 December 2021 - 04:55 AM, said:

Adults with "American housewife" atmosphere.

You people actually fit those tags really well. Funny how people get worked up about tags that actually fit them.


Could anybody tell me the meaning of "Adults with "American housewife" atmosphere."?
Thanks.

#18 GuardDogg

    Member

  • PipPipPipPipPipPipPipPip
  • The Ace
  • The Ace
  • 1,053 posts

Posted 26 December 2021 - 12:52 AM

View Postmartian, on 25 December 2021 - 11:11 PM, said:


Could anybody tell me the meaning of "Adults with "American housewife" atmosphere."?
Thanks.


Fixed it.
To: Real Housewives of "MWO"
Posted Image

#19 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,825 posts

Posted 26 December 2021 - 01:55 AM

the game's biggest error was assuming it would be able to maintain a population larger than the available pool of mechwarror/battletech fans. some key design decisions were reflected by that. however the core game was solid enough for it to be suitable for afore mentioned grognards.

Edited by LordNothing, 26 December 2021 - 01:56 AM.


#20 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,877 posts

Posted 26 December 2021 - 02:00 AM

View PostLordNothing, on 26 December 2021 - 01:55 AM, said:

the game's biggest error was assuming it would be able to maintain a population larger than the available pool of mechwarror/battletech fans. some key design decisions were reflected by that. however the core game was solid enough for it to be suitable for afore mentioned grognards.


This was not "the game's biggest error". The game is just a product.

It was Russ Bullock's and Bryan Ekman's error ... and it has not been their only error, I might add.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users