My view is that if one is soloing in FW (ie they are one of the PUGs in the match), there is an etiquette that a PUG should be playing under. I'll list them here in no particular order.
1. The PUG should drop on the side that requires players to make a match. That is assuming they have the mechs to support that though. If they only have mechs of IS or Clans then so be it that that is the side they drop on.
2. They should be prepared to bring fully skilled mechs that suits the map/play-mode. If there is a Drop Caller (DC) that pipes up on chat that requests particular mechs be brought to the match, the PUG should try to fulfill that request if they have the mechs to support it.
3. During the match the PUG should play as well as he can to support the team and if there is a DC, follow the DC's direction as best as the PUG can. If there is no DC but there is a dominant unit within your team (example 5 X GWAR pers and it is the most pers of one unit on your team), a PUG should try to follow that units lead as best as the PUG can.
4. If there is no DC, then the PUG should try to play as best as the PUG can to best support the team.
5. The PUG should regroup with the team for each of the four waves and not reinforce the existing force unless told to do so by the DC.
7. If your team gets slaughtered first wave (ex loosing 12/2), and there is no one DC'ing, then the PUG can do as the PUG sees fit and is not behooven to their team anymore. The PUG can either try to work towards getting an individual high score/damage, maybe try something new/different on a different part of the map, or even suiciding their mechs. At this point the match is already over, the team is not going to win, so who cares at this point.
There is a couple of other generic items I could have put in here wrt using comms, targeting enemy mechs and such but I am focusing here more on the FW aspect.
Again, this is just my point of view. I know there might be some other thoughts on this though.
Edited by Jeff on a Buffalo, 07 January 2022 - 03:24 PM.