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Feedback On Predator Booster Pack


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#1 w0qj

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Posted 18 January 2022 - 11:02 AM

Wow, thank you MWO for such an interesting Predator Booster Pack!

Very preliminary comments:

1) Blood Asp BAS-E

1a) VERY nice camo + decal! Is there any way to buy this camo + decal that came with BAS-E for the rest of my Blood Asp (I have the Ultimate Pack for this, including the BAS-Prime(S))? ;)

1b ) BAS-E: thank you for the user-removable JumpJets in the legs and the DHS in the CT!
I am NOT complaining, as this addressed my concerns that BAS-E with 4x JJ = 8 tons !!
And I was not crazy about DHS in CT of BAS-E.

2) Shadow Cat SHC-D

2a) VERY nice camo + decal! Is there any way to buy this camo + decal that came with SHC-D for the rest of my Shadow Cat variants!

#2 1453 R

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Posted 18 January 2022 - 12:19 PM

The deckles the pack comews with can be applied to whatever, whenever.

The camouflage for the two (S) variants is unique to those chassis, hardlocked, and will never be available outside those specific 'Mechs.

User-removable jump jets? Since when? Piranha's policy on OmniMechs for ages is that jump jets are locked to the OmniPod, same as the hardwired jets on the Nova and Summoner. They did that specifically to nerfhammer the TBR-S and have never shown the slightest inclination to change it. I'd expect that if the jets on the BAS-E are removable (outside of removing the whole-*** leg pod and replacing it with different feeties, a'la Kit Fox), that's a bug/glitch and will be changed shortly.

#3 Kanil

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Posted 18 January 2022 - 12:28 PM

View Post1453 R, on 18 January 2022 - 12:19 PM, said:

I'd expect that if the jets on the BAS-E are removable (outside of removing the whole-*** leg pod and replacing it with different feeties, a'la Kit Fox), that's a bug/glitch and will be changed shortly.


Ditto with the CT DHS. If you mean the one that comes with the stock build in the CT, that's not hardwired and was never going to be hardwired. If you mean the ones in the engine, then those should be hardwired and either represent a significant change in policy on PGI's part, or a bug.

Also on the subject of JJs, can you stack the new leg JJ pods with the existing torso JJ pods and geta 7 JJ BLasp? Seems like a laughable waste of 14 tons, but... I presume it's possible?

Edited by Kanil, 18 January 2022 - 12:28 PM.


#4 Aidan Crenshaw

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Posted 18 January 2022 - 12:56 PM

View PostKanil, on 18 January 2022 - 12:28 PM, said:

Also on the subject of JJs, can you stack the new leg JJ pods with the existing torso JJ pods and geta 7 JJ BLasp? Seems like a laughable waste of 14 tons, but... I presume it's possible?

The ability to mount 4 JJs is hardwired to the BAS-E chassis. They're still removable, but can be placed anywhere on the mech, except the arms, of course. You can expand the BAS-E's jump capability by adding the BAS-A right and left sidetorso, up to a maximum of 6. If you so choose.

#5 Pariah Devalis

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Posted 18 January 2022 - 01:02 PM

Loving the doors the new shadow cat pods bring. I'm no stranger to using a SHC without an ECM, but it feels wholly different when packing some serious laser output. While 6 MPlas seems like a good idea at first glance, it struggles with sinking heat a bit, but 5x ERMLas and a HLL? A 45 ton mech that can practically blow out the ST of a heavy from behind at 500 meters away is no joke.

Edit:

Alternatively, 3x MPLas 3x ERMLas is also pretty effective.

Late edit:

With some extra armor shaving and some creative skill tree fiddlin', it can manage the heat of 6 mplas. Barely. But barely is enough. Man, it feels good having a sixpack of pulse.

Edited by Pariah Devalis, 18 January 2022 - 05:34 PM.


#6 Kanil

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Posted 18 January 2022 - 01:15 PM

View PostAidan Crenshaw, on 18 January 2022 - 12:56 PM, said:

The ability to mount 4 JJs is hardwired to the BAS-E chassis. They're still removable, but can be placed anywhere on the mech...


Interesting.

Guess it's time to ask PGI when they're going to fix that to work like other omnimechs, or how much I have to pay for a Night Gyr that can do that too...

#7 Mark Nicholson

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Posted 18 January 2022 - 01:26 PM

Yes, the leg jump jets being removable on the BAS-E is a bug. Expect this issue and these jumpjets to be fixed soon.
And yes, 7JJ blood asp is possible now, if you want to get the right combo of pods and spend the 14 tons.

#8 ScrapIron Prime

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Posted 18 January 2022 - 01:57 PM

View PostMark Nicholson, on 18 January 2022 - 01:26 PM, said:

Yes, the leg jump jets being removable on the BAS-E is a bug. Expect this issue and these jumpjets to be fixed soon.
And yes, 7JJ blood asp is possible now, if you want to get the right combo of pods and spend the 14 tons.


Great, they just invented the Land-Air Asp! Posted Image

#9 CFC Conky

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Posted 18 January 2022 - 09:53 PM

Hello all,

I've never really liked Shadow Cats but I have to admit, the new ones are a lot of fun. I keep it simple, just swap out the right torso for the prime version, 6xERML, TC2 and Active Probe. Run/jump/MASC around and shoot stuff.

Good hunting,
CFC Conky

Edited by CFC Conky, 18 January 2022 - 09:53 PM.


#10 C337Skymaster

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Posted 20 January 2022 - 07:31 AM

Tracked down this thread since it seems the place to report bugs with the new 'mechs: just wanted to point out that the BAS-E Left Arm will only show a maximum of 15 missile tubes in any location, even if an LRM 20 is placed there. This bug is not present on the Right arm, nor on the BAS-B. It seems unique to the BAS-E Left Arm.

#11 KursedVixen

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Posted 20 January 2022 - 10:04 AM

View PostMark Nicholson, on 18 January 2022 - 01:26 PM, said:

Yes, the leg jump jets being removable on the BAS-E is a bug. Expect this issue and these jumpjets to be fixed soon.
And yes, 7JJ blood asp is possible now, if you want to get the right combo of pods and spend the 14 tons.
dang i thought we were going back to the old days when some omnis had non-fixed jumpjets...

#12 w0qj

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Posted 20 January 2022 - 10:32 AM

+1
I wants it!!
> going back to the old days when some omnis had non-fixed jumpjets...


View PostKursedVixen, on 20 January 2022 - 10:04 AM, said:

dang i thought we were going back to the old days when some omnis had non-fixed jumpjets...


#13 ScrapIron Prime

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Posted 20 January 2022 - 10:43 AM

You can always just swap the legs out for another variant. The set of 8 bonuses aren't THAT big.

#14 SharDar

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Posted 20 January 2022 - 10:38 PM

Did anyone figure out a good build for either of the Blood Asps? I've tried a lot of stuff, and it feels underpowered or undercooled.

#15 Heavy Money

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Posted 20 January 2022 - 10:47 PM

The new Shadowcat is a lot of fun!

#16 Horseman

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Posted 20 January 2022 - 11:13 PM

View PostSharDar, on 20 January 2022 - 10:38 PM, said:

Did anyone figure out a good build for either of the Blood Asps? I've tried a lot of stuff, and it feels underpowered or undercooled.

Take away two JJs, install ballistic torsos, in particular the one with LBX cooldown, slap on Scorch loadout. You can strip the other two JJs for four heat sinks if necessary.
https://mwo.nav-alph...=c641f655_BAS-E

Edited by Horseman, 21 January 2022 - 01:57 AM.


#17 Aidan Crenshaw

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Posted 21 January 2022 - 04:37 AM

View PostHorseman, on 20 January 2022 - 11:13 PM, said:

Take away two JJs, install ballistic torsos, in particular the one with LBX cooldown, slap on Scorch loadout. You can strip the other two JJs for four heat sinks if necessary.
https://mwo.nav-alph...=c641f655_BAS-E


Change legs, don't remove Jets. Or you will have to change it again when the JJ-Bug will be fixed.

#18 PocketYoda

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Posted 21 January 2022 - 06:21 AM

I enjoyed the shadowcats a lot more than i expected. Didn't like the Blood Asps very much.. Way too flimsy for a 90 ton mech.

#19 ScrapIron Prime

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Posted 21 January 2022 - 08:43 AM

View PostNomad Tech, on 21 January 2022 - 06:21 AM, said:

I enjoyed the shadowcats a lot more than i expected. Didn't like the Blood Asps very much.. Way too flimsy for a 90 ton mech.


Blood Asps are fine, you just have to remember that you have bunny ears on them and that you're sticking up over that hill WAY farther than your cockpit. and if you only use one bunny ear, that torso can be shot no matter how you twist. So I'd advise using 2 bunny ears or none, never just one.

#20 CFC Conky

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Posted 21 January 2022 - 10:04 AM

SharDar said:

1642747088[/url]' post='6442930']
Did anyone figure out a good build for either of the Blood Asps? I've tried a lot of stuff, and it feels underpowered or undercooled.


I swapped out the arms and legs and went with a 4xLPL, 6xERSL build. Dumping the JJs allows more room/weight for heat sinks. Pretty effective for me.

Good hunting,
CFC Conky

Edited by CFC Conky, 21 January 2022 - 10:06 AM.






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