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Clan Brawler Mechs


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#1 KursedVixen

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Posted 20 January 2022 - 12:35 PM

I'm looking for good clan brawler mechs specfiaclly in the medium to heavy range, does anybody have any good ones preferably ones that run decently cold.

#2 1453 R

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Posted 20 January 2022 - 12:51 PM

Listing of possibilities.

Note that "cool-running" and "Clan" basically never coincide. That's the biggest drawback to most Clan gear - it's hot as blazes. Strikers, the Clans have exploding from their ears. Knock-down, slug-out, tatas-up groinpunching nutbusting glory-or-death brawlers? Generally not the Clans' forte.

#3 Teenage Mutant Ninja Urbie

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Posted 20 January 2022 - 02:37 PM

Onion IIC; 4xsrm6a, lb20x, good speed, good armor, good cooling - nuff said ;)

Edited by Teenage Mutant Ninja Urbie, 20 January 2022 - 02:38 PM.


#4 RickySpanish

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Posted 20 January 2022 - 03:09 PM

LB20-X plus Micro/small pulse Executioner. It's an Assault but has the handling characteristics of a Heavy. You can also manage UAC-20 instead but I don't like the burst fire personally. Recent ammo buffs on the arm omnipods really helped to make this more viable. Gargoyle does a similar build too. It'll take loads of alphas to overheat those builds, and if you do you can eat a coolshot and keep fighting. You could also try 2 LB20-X 4 ASRM6 on the Scorch if you happen to have it. But this is definitely an Assault, and a big one. It runs cool relatively speaking, in that yes you will overheat swiftly if you keep punching the alpha, but you also deal massive crit seeking damage while red lining so fights will be over faaast. ASRM 6 bomber Vulture is actually pretty scarey and not seen frequently. Vapor Eagle does 4 ASRM 6 plus LB20-X, it's a bit weak on armour though.

Edited by RickySpanish, 20 January 2022 - 03:16 PM.


#5 KursedVixen

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Posted 20 January 2022 - 09:34 PM

View PostRickySpanish, on 20 January 2022 - 03:09 PM, said:

LB20-X plus Micro/small pulse Executioner. It's an Assault but has the handling characteristics of a Heavy. You can also manage UAC-20 instead but I don't like the burst fire personally. Recent ammo buffs on the arm omnipods really helped to make this more viable. Gargoyle does a similar build too. It'll take loads of alphas to overheat those builds, and if you do you can eat a coolshot and keep fighting. You could also try 2 LB20-X 4 ASRM6 on the Scorch if you happen to have it. But this is definitely an Assault, and a big one. It runs cool relatively speaking, in that yes you will overheat swiftly if you keep punching the alpha, but you also deal massive crit seeking damage while red lining so fights will be over faaast. ASRM 6 bomber Vulture is actually pretty scarey and not seen frequently. Vapor Eagle does 4 ASRM 6 plus LB20-X, it's a bit weak on armour though.
what mech is the scorch i'm not horribly familar with heros.

Edited by KursedVixen, 20 January 2022 - 11:50 PM.


#6 KursedVixen

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Posted 20 January 2022 - 10:14 PM

View Post1453 R, on 20 January 2022 - 12:51 PM, said:

Listing of possibilities.

Note that "cool-running" and "Clan" basically never coincide. That's the biggest drawback to most Clan gear - it's hot as blazes. Strikers, the Clans have exploding from their ears. Knock-down, slug-out, tatas-up groinpunching nutbusting glory-or-death brawlers? Generally not the Clans' forte.
thx i'll look into these.

#7 Terran123rd

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Posted 20 January 2022 - 10:16 PM

View PostKursedVixen, on 20 January 2022 - 09:34 PM, said:

what mech is the scorch i'm not horribly familar with heros.


Marauder IIC.

#8 Horseman

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Posted 20 January 2022 - 11:12 PM

The Blood Asp E from the Predator pack has 2x2 missile arms which lets you build it with the same loadout as Scorch by swapping the side torso pods and getting rid of some of the jump jets. You also have the option of jump jets and/or using the pods on an ECM capable variant for that extra bit of sneaky shotgun.

#9 KursedVixen

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Posted 20 January 2022 - 11:48 PM

View Post1453 R, on 20 January 2022 - 12:51 PM, said:

Listing of possibilities. Note that "cool-running" and "Clan" basically never coincide. That's the biggest drawback to most Clan gear - it's hot as blazes. Strikers, the Clans have exploding from their ears. Knock-down, slug-out, tatas-up groinpunching nutbusting glory-or-death brawlers? Generally not the Clans' forte.
Thanks i'll look into theses and see how well they fit with my playstyle may even take some and modify them to my liking.

View PostHorseman, on 20 January 2022 - 11:12 PM, said:

The Blood Asp E from the Predator pack has 2x2 missile arms which lets you build it with the same loadout as Scorch by swapping the side torso pods and getting rid of some of the jump jets. You also have the option of jump jets and/or using the pods on an ECM capable variant for that extra bit of sneaky shotgun.
the jump jets will soon be fixed so.

#10 Rondoe

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Posted 21 January 2022 - 12:17 AM

I'll second the Marauder IIC Scorch! it's one of my favorite mechs!

Assault Mech that can keep up with the heavies.

Guns, Lasers, and LOTS of Missiles-I use srms's to just punch someone in the face and then blast them.

Alpha and then retreat-cool down a little- chain fire. Heat management takes some practice.

Edit: Drawback is low arms for ballistic/laser. Side torso hitboxes-missile launchers can get shot off easy.

Edited by Rondoe, 21 January 2022 - 12:21 AM.


#11 PocketYoda

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Posted 21 January 2022 - 12:34 AM

I'm surprised no one brought it up. But the Arctic Wolves are really good clan brawling mediums.

#12 Curccu

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Posted 21 January 2022 - 12:51 AM

Grim doesn't seem to have one of my favorite med brawler/splatter builds Posted Image so here it is, well 2 versions of it.

hmn-pa 4xASRM6 6xSPL mixed hardpoints with maximum Oomph.
hmn-pa 4xASRM6 5xSPL SRMs in torsos and SPLs in arms.

both builds are fun and devastating, especially if you get something like mining collective to play.

#13 Horseman

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Posted 21 January 2022 - 12:54 AM

View PostKursedVixen, on 20 January 2022 - 11:48 PM, said:

the jump jets will soon be fixed so.

You'll still have the choice between using both, one or none of the JJ legs or replacing them with non-JJ ones - and obviously the arm pods can also be moved to a variant with a CT JJ Posted Image
https://mwo.nav-alph...=c641f655_BAS-E - 2 JJ, no ECM
https://mwo.nav-alph...=f950b5c6_BAS-A - 1 JJ, ECM
https://mwo.nav-alph...=07b0dc26_BAS-B - ECM, no JJ
https://mwo.nav-alph...=0d903f6f_BAS-B - ECM, Artemis at expense of some HS and a little ammo

With the LBX cooldown quirk from the -C RT pod, the cooldowns sync much better than on Scorch (which has a CD quirk for SRMs)

Edited by Horseman, 21 January 2022 - 01:27 AM.


#14 PocketYoda

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Posted 21 January 2022 - 06:31 AM

I switched all my pods out and run 5 lbx2s and 3 heavy mediums on my BAS-E(s) seems to do well.

#15 Bud Crue

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Posted 21 January 2022 - 06:53 AM

I'm partial to the micro/spl vomit Gargoyle, the Orion IIC, the Keeper (Highlander IIC hero...same build as the Scorch but with JJ), and all of a sudden the Boiler has been working for me as well (Supernova hero with 2UAC20s and 3SRM6+A). The Linebacker can also brawl nicely with SRMs or MPL (my favorite is just 5MPL in the torsos of an H-variant with the single torso of JJs. Yes, it is under-gunned for that tonnage, but its mobile as hell, both arms are shields and it can fire nearly non stop). The new machine gun Viper is amazing too.

#16 ccrider

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Posted 21 January 2022 - 08:41 AM

Try a linebacker h with red line torsos and do 10 small pulse lasers.

#17 B O O M E R A N G

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Posted 22 January 2022 - 10:11 PM

SRM builds on an ARCTIC WOLF or MAD DOG can work wonders. Fellow Mechwarriors have videos of those mechs on YouTube :}

#18 w0qj

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Posted 22 January 2022 - 10:18 PM

For Clan missile builds, SRM builds are in the vogue nowadays...
Heard it's the Clan short range equivalent of IS MRM missiles...

Any mech that can boat 4+ (preferably 6+) SRM batteries can be used, preferably fast mechs...

Heck, I've seen a few Linebacker mechs with SRM builds more than a few times!


View PostB O O M E R A N G, on 22 January 2022 - 10:11 PM, said:

SRM builds on an ARCTIC WOLF or MAD DOG can work wonders. Fellow Mechwarriors have videos of those mechs on YouTube :}


View Postccrider, on 21 January 2022 - 08:41 AM, said:

Try a linebacker h with red line torsos and do 10 small pulse lasers.

Edited by w0qj, 22 January 2022 - 10:18 PM.


#19 Captain Caveman DE

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Posted 23 January 2022 - 07:52 AM

View Postw0qj, on 22 January 2022 - 10:18 PM, said:

For Clan missile builds, SRM builds are in the vogue nowadays...
Heard it's the Clan short range equivalent of IS MRM missiles...

Any mech that can boat 4+ (preferably 6+) SRM batteries can be used, preferably fast mechs...

Heck, I've seen a few Linebacker mechs with SRM builds more than a few times!


6srm6 linebackers pack a punch, are fast, tanky and heat-efficient. go try it, it's great fun in QP and superfun in Sol7 - IF there's ever somebody in there.

#20 Moldur

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Posted 23 January 2022 - 01:29 PM

HBK-IIC Quad SRM-6 artemis. Max engine. 2xSPL. I think max JJ. Very decent brawling build that I've had for years. Its maneuverability and fairly high speed make brawling pretty feasible even on less than ideal maps and team compositions.

Also the HGN-IIC Keeper with the max splat build is pretty good. 4xSRM-6 2xLB-20X. That build is floating around somewhere.





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