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Explain Your Matchmaker This Time.....part Deux


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#101 Davegt27

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Posted 26 January 2022 - 07:27 AM

I think your looking at things the wrong way

just my view on what has been happening ---could be wrong

MWO was in serious trouble player wise before the caldron took over

Matt started the event system and in my opinion players seem to like the events and numbers started to come into the game

the Caldron steps in with changes
one member of the caldron claims how great things are
when I finally look at the charts I see this
5 months of losses


Posted Image

you see PGI started to pull back a bit on the events
so one of the key factors for keeping players both new and old is being sabotaged by some guy tooting his own horn

according to my stats the caldron changes have done nothing
also I am not against people dropping in groups
the reason is it has not effected my stats (so them dropping with friends has not really hurt me IMHO)

I personally love the new light PPC's but I also only played 3 matches in a week

lets not kid our selves the game sucks right now
we need these events to get player numbers up so the match maker can work
and the Caldron changes might work better also

but if we sit around tooting our own horns telling everyone how great things are is just a bunch of BS

lets get the numbers up to a solid 1.5K players a day then pat your selves on the back

https://steamcharts.com/app/342200

#102 ScrapIron Prime

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Posted 26 January 2022 - 07:37 AM

View PostDavegt27, on 26 January 2022 - 07:27 AM, said:



Do bear in mind that Steam is only part of the player base. I don't use steam, so all my play time will not be tracked there, and i'm far from the only one.

But yes, Steam numbers are slowly tapering off, and that's not a good trend.

#103 pbiggz

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Posted 26 January 2022 - 07:41 AM

View PostDavegt27, on 26 January 2022 - 07:27 AM, said:

I think your looking at things the wrong way

just my view on what has been happening ---could be wrong


You are wrong, and at best, you're being reckless with the numbers.

View PostDavegt27, on 26 January 2022 - 07:27 AM, said:

the Caldron steps in with changes
one member of the caldron claims how great things are
when I finally look at the charts I see this
5 months of losses
...
according to my stats the caldron changes have done nothing


These remarks are, flatly, a lie.

Before the cauldron took over, MWO's MAU number as of February 2020 was 577. As of January 2022, its 1249, more than double. Presenting 2021 in a vacuum, and conveniently leaving out the near doubling in MAUs experienced in 2020 is patently misleading, and you know it. Presenting the last 5 months of 2021 and not mentioning the spike in players at the end of the year is also misleading.

You cant just point to a slight decline and say "line go down cauldron bad" while pretending the parts where the line went up don't exist. That's not how data works.

Im not going to stan for the Cauldron, but its pretty obvious you're trying to attack their credibility by alleging the game isn't improving in meaningful, measurable ways, because you have some misgivings about how those improvements have shaped up.

You're arguing in bad faith.

The conclusion i'd draw from the steam numbers is that things are more or less stable right now at +1000 active users. It'd be nice to get more, so ongoing support from the cauldron will certainly help with that.

Edited by pbiggz, 26 January 2022 - 07:42 AM.


#104 pbiggz

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Posted 26 January 2022 - 07:45 AM

View PostScrapIron Prime, on 26 January 2022 - 07:37 AM, said:

Do bear in mind that Steam is only part of the player base. I don't use steam, so all my play time will not be tracked there, and i'm far from the only one.

But yes, Steam numbers are slowly tapering off, and that's not a good trend.


There are also externalities. Major game releases will take a bite out of our numbers. As will the returning-to-work trend we're experiencing associated with the pandemic.

Dave's ascribing a slight decline to the cauldron entirely, and using it as "proof" to make the assertion that changes to the game since the cauldron took over have done nothing, which is a lie.

Edited by pbiggz, 26 January 2022 - 07:46 AM.


#105 Scout Derek

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Posted 26 January 2022 - 01:15 PM

View PostDavegt27, on 26 January 2022 - 07:27 AM, said:


Dave, just use jarls next time. Steam Charts only counts "Online" players into their statistics, meaning if someone stays "Invisible", it will not count towards the trend of players overall on steam.

https://leaderboard.isengrim.org/stats

And while some may argue "Well not everyone plays constantly", keep in mind Steam charts is no different in counting player count, if anything.

#106 Davegt27

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Posted 26 January 2022 - 03:20 PM

Quote

You're arguing in bad faith.


I am not arguing at all--- just forget what I said

when I said Caldrons changes have done nothing I meant MY stats dont show an improvement for me

you guys all know I been around for years getting my head caved in
and i try my best in every drop

when I talked numbers I also looked at this post
https://mwomercs.com...-hold-on-patch/


Russ said

Quote

Currently MWO peaks at about ~1500 players online in the evening and about half that at the low point of the 24 hour period meaning, it averages in the ~1000 online range taking into account weekends are higher than weekdays. The queue the MM draws from is in the range of 24-50 players at low points and maybe as high as 80-100 at peak play times on the weekends with the current release valve settings (aka wait times).


so if we could get steam charts up around 1500 players that would be a win win

I wish I could sit here and say buffing JJs helped me but I can't
instead I keep saying "I thought they buffed JJs"

anyways ignore what I said

one last thing us chitters play for C-bills and MC we use these things to buy mechs
and play the game

it takes a lot longer for us low tier folks to build up c-bills to buy in game items
the events went a long way in helping things along
but if PGI curtails these things when they are needed the most

you might sabotage the things the Caldron is trying to do

sorry I could not convince you

#107 Captain Caveman DE

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Posted 26 January 2022 - 03:26 PM

*nevermind, issue is settled*

Not the droids you're looking for; move along..Posted Image

Edited by Captain Caveman DE, 26 January 2022 - 03:28 PM.


#108 LordNothing

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Posted 26 January 2022 - 05:57 PM

View PostScout Derek, on 23 January 2022 - 10:37 PM, said:

Nobody is stopping you from forming your own group. Posted Image


groups of low skilled players are worse than groups of high skilled players. id rather fight an a-team than have a potato garden on my team. don't encourage them.

Edited by LordNothing, 26 January 2022 - 06:08 PM.


#109 MW Waldorf Statler

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Posted 26 January 2022 - 10:45 PM

Im will not longer Stomps against the Red team, thats is like Botfights :8 give me Enemys with Experience so im have Fun ...and nerf Medium and Heavy mechs, thats the workhorses and carry the full game gainst the special white Elephant Niche Classes Light/Assault ,both overpowered (sarcasm end) what in Novels and Lore most only drives by Pilots with experience or dead pilots

so im have 2 Options like in a Cinema ...im can seeing a Bad Film to the End or leave the Cinema and have with other Things more Fu .
So plays MWO so long its life and have Fun,or search for better games (thats it give many when you not focussed on mechs)

Edited by MW Waldorf Statler, 26 January 2022 - 11:30 PM.


#110 Dogstar

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Posted 27 January 2022 - 01:16 AM

View Postpbiggz, on 25 January 2022 - 07:33 AM, said:

stop pretending its only an issue because "high tier players" are terrorizing you


I didn't say that, you're putting words into my mouth, which makes your argument look pretty weak. I'm quite happy trundling along but it's obvious to anyone that the matchmaker, the tier system, et al is poorly designed and implemented.

It's also quite obvious that PGI aren't concerned about anything other than milking whatever money they can out of the last few foolish whales.

#111 katoult

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Posted 27 January 2022 - 01:17 AM

View PostDavegt27, on 26 January 2022 - 03:20 PM, said:

when I talked numbers I also looked at this post
https://mwomercs.com...-hold-on-patch/

Russ likely used the Steam peak numbers for the time (800) in that post, adding a reasonable 25% margin for players set to invisible.
With the same margin applied the current weekly number would be around 1250.

Jarl's and Steamcharts correlate to some extent, although within a range of ratio (broadly between x15 and x20 in the last three years, with some exceptions). There is a limited correlation between this ratio and player retention rate that one can extrapolate from Jarl's.

#112 pbiggz

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Posted 27 January 2022 - 06:07 AM

View PostDavegt27, on 26 January 2022 - 03:20 PM, said:


I am not arguing at all--- just forget what I said

when I said Caldrons changes have done nothing I meant MY stats dont show an improvement for me

you guys all know I been around for years getting my head caved in
and i try my best in every drop

when I talked numbers I also looked at this post
https://mwomercs.com...-hold-on-patch/


Russ said


so if we could get steam charts up around 1500 players that would be a win win

I wish I could sit here and say buffing JJs helped me but I can't
instead I keep saying "I thought they buffed JJs"

anyways ignore what I said

one last thing us chitters play for C-bills and MC we use these things to buy mechs
and play the game

it takes a lot longer for us low tier folks to build up c-bills to buy in game items
the events went a long way in helping things along
but if PGI curtails these things when they are needed the most

you might sabotage the things the Caldron is trying to do

sorry I could not convince you


What do your stats have to do with any of this?

View PostDogstar, on 27 January 2022 - 01:16 AM, said:


I didn't say that, you're putting words into my mouth, which makes your argument look pretty weak. I'm quite happy trundling along but it's obvious to anyone that the matchmaker, the tier system, et al is poorly designed and implemented.


As someone who has studied this stuff, I actually think the current matchmaker is rather clever, but the problems we're experiencing are largely population-related, as I've said many times already, the best matchmaker money could buy would still struggle with a pool this small. Some of the matches will be outside what you'd expect.

Its not a matter of PGI caring, its not a matter of them putting in the work. We have a limited playerbase. That's thats how it is right now.

View PostDogstar, on 27 January 2022 - 01:16 AM, said:


It's also quite obvious that PGI aren't concerned about anything other than milking whatever money they can out of the last few foolish whales.


PGI don't run this ship anymore, EG7 does. PGI is now essentially a support studio for other projects so we have to be fair about probable motivations. MW5 was a gamble that produced a perfectly reasonable game but not a particularly profitable one. EG7 didn't like the numbers, so, no more mechwarrior for now.

#113 Horseman

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Posted 27 January 2022 - 06:11 AM

View Postpbiggz, on 26 January 2022 - 07:45 AM, said:

There are also externalities. Major game releases will take a bite out of our numbers.
And there is a pretty big one that can be directly connected to the May decline, as it happens

#114 Scout Derek

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Posted 28 January 2022 - 01:35 AM

View PostLordNothing, on 26 January 2022 - 05:57 PM, said:


groups of low skilled players are worse than groups of high skilled players. id rather fight an a-team than have a potato garden on my team. don't encourage them.

If it wasn't obvious enough, it had a hint of sarcasm in it, since the guy literally complained about the same thing a few days ago.

#115 Weeny Machine

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Posted 03 February 2022 - 12:38 AM

Overall I don't like the Cauldron's worked. After my two year break I must say that the game is less diverse than it has been before. The only really good thing was the change to light ppcs and also the threshold quirk on some light mechs to fire 4 of them. Finall light mechs can field a weapon others than lasers

Edited by Weeny Machine, 03 February 2022 - 12:44 AM.


#116 justcallme A S H

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Posted 03 February 2022 - 01:57 AM

The game is less diverse in what way?


I'm seeing more mechs and variants being used with more varying builds - all being viable.
I'm running heaps of them myself, almost every time I log in to play there are a dozen different new mechs/builds to try out.

That is the literal meaning of diverse.

#117 MW Waldorf Statler

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Posted 03 February 2022 - 02:45 AM

View PostWeeny Machine, on 03 February 2022 - 12:38 AM, said:

Overall I don't like the Cauldron's worked. After my two year break I must say that the game is less diverse than it has been before. The only really good thing was the change to light ppcs and also the threshold quirk on some light mechs to fire 4 of them. Finall light mechs can field a weapon others than lasers

The game has not changed, but the player base has.
The many players who could carry a match are rarer, the mediocre players like me now have to work harder and weigh in with their good and bad decisions, both for themselves and for the team.

#118 pbiggz

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Posted 03 February 2022 - 05:50 AM

View PostMW Waldorf Statler, on 03 February 2022 - 02:45 AM, said:

The game has not changed, but the player base has.
The many players who could carry a match are rarer, the mediocre players like me now have to work harder and weigh in with their good and bad decisions, both for themselves and for the team.


huh?

The game's different my dude.

Pre-cauldron every weapon hit like a wet noodle, so the only mechs with enough dps to actually do anything were assault brawlers.

Half the screams and protests on this forum come from those assault brawlers, now saddled with the herculean burden of having to pay attention to other builds, which didn't exist for like 2 years. That's a pretty significant change.

#119 Thorqemada

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Posted 03 February 2022 - 07:31 AM

So, i will say some last words to the MWO thing:

The C-People honestly belive that their way of playing the game is the best and most fun way to do it.
The carefully balanced it that way with much effort and there is change to the battlefield and how matches play out.
They also carefully monitor these changes when life and react to adjust the balance when it seems not meeting their intended goal.

To me the thing is - this game is now like any other First Person Shooter where you get killed in seconds if you expose yourself making it a cover-peek-cover/steamroll with firepower game instead of a game of heavily armored and in comparison slightly undergunned but herculean Warmachine.
Its no longer a game where initiative in methodolical disablement of your opponent wins you the game but raw firepower.

In the past it was one mean to win battles to disarm the maingun of an enemy Mech - today it does not matter, in fact it is a waste of time as amassed firepower will obliterate anything in its World War One lof out of the trenches, from the ridges.

In short - its now a very american powerbased, killobjectivebased game!

If you like it you like it and if not then you like it not and while you can express your feelings about it there is no real argument to make about it as it is simply a matter of gaming taste.


Godspeed MWO!

#120 pbiggz

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Posted 03 February 2022 - 07:55 AM

View PostThorqemada, on 03 February 2022 - 07:31 AM, said:

So, i will say some last words to the MWO thing:

The C-People honestly belive that their way of playing the game is the best and most fun way to do it.
The carefully balanced it that way with much effort and there is change to the battlefield and how matches play out.
They also carefully monitor these changes when life and react to adjust the balance when it seems not meeting their intended goal.


I dont like or agree with this. In olden days, you might have had a point, there was a time when the Remnant (my unit, which is by the way, still around) played competitively. We were alright too. It led to some very toxic stuff however and I think its been a net good that we haven't really engaged with that part of the game since 2014 more or less.

That was 2014, this is now. The comp guys have largely made an effort to be more approachable and open to opposing voices. They are open to those voices. I've seen the comp discord and its often full of discussions analyzing data after changes, monitoring feedback, all things the 2014 comp scene wouldn't have wasted a second on (not that they had the power back then anyway).

Saying they "make the game the way they want to play it" in so many words is pretty unfair and it cultivates an us-versus-them mentality that a few very vocal, very toxic members of this forum are very eager to spread for their own ends. They are the same people who rail against light mechs for "overperformance", rail against snipers for "overperformance" and rail against groups for "overperformance", or in other words, pick out exactly the things they dont personally like or play, and demand nerfs for, because they think playing the game differently from them is wrong.

View PostThorqemada, on 03 February 2022 - 07:31 AM, said:

To me the thing is - this game is now like any other First Person Shooter where you get killed in seconds if you expose yourself making it a cover-peek-cover/steamroll with firepower game instead of a game of heavily armored and in comparison slightly undergunned but herculean Warmachine.
Its no longer a game where initiative in methodolical disablement of your opponent wins you the game but raw firepower.

In the past it was one mean to win battles to disarm the maingun of an enemy Mech - today it does not matter, in fact it is a waste of time as amassed firepower will obliterate anything in its World War One lof out of the trenches, from the ridges.

In short - its now a very american powerbased, killobjectivebased game!


This we can engage with. Because this is a real opinion that actually is informed by thoughts. You are right when you say time-to-kill has gone down and this is not the first time someone has expressed this opinion.

I disagree with it however, and I will explain why.

Time to kill is kind of fetishized. The lowreybalance era was defined by very very high time to kill. This was achieved because Paul Inouye's rotating nerfs in years past essentially reduced every weapon to wet noodle status.

This has a few effects. First, it means mechs feel like they're taking alot more of a beating. This is cool sometimes. However, it also has a notable drawback. Essentially, light mechs, and snipers, all rely on quick time to kill. If you cant knife someone quickly, or put a high enough alpha down range quickly enough to stop an advancing annihilator, then the annihilator will kill you 9 times out of 10. This essentially means the lowreybalance era was defined by assault brawlers; the only mechs that could put enough damage out to reliable kill anything.

Honestly, this is not a good enough outcome to justify higher time-to-kill. If having it nullifies all build options except medium range laser vomit and assault brawlers, then its not a good thing in the long run.

There is another aspect to this however. TTK is often held up as a golden ideal, because it implies players will spend more time shooting bad robots in game, and less time waiting in queue, or watching their friends play because they're already dead. This betrays another issue entirely; the gameplay loop.

Too much of the game is spent waiting for matches. perma-death means your actual game time can end very quickly, and because at the end of the match, you need to matchmake again, you end up often having to wait quite a while before you can get in a cockpit again.

Some measures, such as persistent lobbies, could mitigate this. Other, more extreme measures, like drop decks or respawns in quickplay, i think are at least worth analyzing, but that's a different thread. Time-to-kill, however, is a bandaid. It doesn't address the problem, or really fix it.


View PostThorqemada, on 03 February 2022 - 07:31 AM, said:

If you like it you like it and if not then you like it not and while you can express your feelings about it there is no real argument to make about it as it is simply a matter of gaming taste.


Godspeed MWO!


Some people argue here in good faith. Im assuming you're one of them. Sometimes people are honestly wrong. I think you're wrong about some of this stuff, which i've explained. That's ok. Im not gonna jump down your throat, I just hope my response helps you think about this a little differently.

Others do not argue in good faith. Its pretty obvious when that's the case, so when you see someone getting dragged, consider that they might be lying through their teeth, and they're getting called on it.





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