1453 R, on 23 February 2022 - 07:42 AM, said:
Disappointed I never got into a game with more than four light 'Mechs on my team though, including me and Maker actually doing Flea For All. Ah well. Maybe next time!
I got in nine games yesterday. At one point the light queue was at 30%, but mostly it hovered around 22%. In one game I saw ten lights total, but never more than five on a side. I have to wonder if there is some balancing going on around category of mech. I wonder if the additional light queue caused more games to fill faster as opposed to filling games with more lights.
In the image below you can see the counts for all nine games I played. The data are segmented by victory condition as well -- so rows zero and one are the same game, differing teams. Rows two and three, same game, and so on. As an average number of lights per game, there was a definite uptick.
I would say given that this was a player-driven event that had limited reach (most MWO players do not read the forums or either subreddits), I would say the turnout was pretty good. This shows that the community can be responsive to such events. Perhaps PGI can work off of this idea. I think the key is a short window. If this "event" were over a week, I think the effect might be diluted. Imagine if PGI incentivized this with some event rewards. Just build a small event and add the "and is Light" condition to the normal kind of rewards they make now.
These could be regular events, too. Assault day. Clan day. Laser day. Might encourage players to try new things and explore new parts of the game. Could motivate chassis/equipment purchases, too.