katoult, on 25 February 2022 - 12:51 PM, said:
I know you regularly play faction, but have you played any quickplay in recent weeks and months?
Because what you're describing for lurms is what a significant number of the playerbase - not me - apparently thinks about the current skill beam meta in soup. In an average match you'll find 6-8 mechs of either side hiding in cover 500, 800 meters out, afraid to engage for apparent fear of even a single blue beam hitting them, while attempting to themselves switch to such meta builds in order to trade at range.
And yes, this has gotten a lot worse in recent weeks.
Any focus towards a particular weapon system is a trap. The weapon's effectiveness is irrelevant - it's not the weapon that hits where it goes, it's the player that steers it to that pixel.
If you want to farm kills in the game use lasvom. If you want to farm matchscore in the game get your Corsair going. If you're into twitchy snap-shooting bring out your PPCs. And if you want to farm damage in soup just bring 3.5k+ missiles. Or those six LPL dires for faction some people like to farm with. Anyone can do any of those. Some are better at one style, some are worse at another.
Anyone that claims that a game is about optimizing effectiveness of what they do in it, about min-maxing, should revisit their motivations for gaming in the first place. This ain't just another shooter, even if certain people - and we all know who i mean when i use that term - try desperately to turn it into one.
The player base has been complaining ALWAYS about every meta. They complained about every new weapons system buffed or introduced, since i am in the game, and i could bet it has being going like this from the beguining.
Yes, i play Queue in another accounts, and if you ask me, i don´t have the impression of the things being worse than when, by example...
1) 3 gauses had no ghost heat
2) uac 10 had no stack penalties and groups of Kodiaks melted all in sight in seconds
3) You was once upon a time able to put 2ppc 2gausses without penalties...
4) Heavy lasers at they was released
5) Piranhas when people has not the habit to fight them
Or what the peek a boo fighting was before the engine desyncronization.
"Anyone that claims that a game is about optimizing effectiveness of what they do in it, about min-maxing, should revisit their motivations for gaming in the first place"
Correct me if i´m wrong but no way to avoid people HAVING FUN searching optimizations of the tools the game offers. The fun of kicking a ball in a chatoic way is undeniable, but the fun of winning a soccer mundial championship could be much higher- I dont think WHY te desire to win, being more clever in building your mechs, positioning and shooting Should make someone "Revisit their motivations"
This only has sense if that person is not really having fun...
But it seems clear they have.
i agree with you that more types of fun could be encouraged. This mean create buckests to separe the "Casual" player from the "tryhard" player. But i dare to think that you can´t punish the seconds only to please the first. Just my opinion