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Patch Notes - 1.4.251.0 - 22-February-2022


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#101 Roodkapje

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Posted 25 February 2022 - 03:26 PM

View Post3RoyalStar1, on 24 February 2022 - 09:11 AM, said:

Will we be getting a 50% off sale for the quirked mechs?

Too late!

Got the KTO-18 already and it is kicking some serious butt now!!! Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#102 Krazny Ivan

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Posted 22 March 2022 - 04:46 PM

View PostInnerSphereNews, on 18 February 2022 - 03:51 PM, said:

Posted Image







MECHWARRIOR ONLINE

February 2022 Patch Notes








Patch Date and Time - February 22nd 2022 @ 10AM – 1PM PDT
Version Number: 1.4.251.0


Size: 180 MB


Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Patch Files (Direct Download) - http://patcher.mwome...ndPatch_397.zip



Greetings MechWarriors!



This month's Update includes the 7th Quirk Pass, which includes 'Mechs like the Assassin, Dervish, Grasshopper, Mad Cat Mk2 and more (see below), some adjustments to previous Quirk passes, Weapon adjustments, new Trial/Champion 'Mechs, new lighting on Forest Colony Classic, and a couple bug fixes.



We know you have lots of questions about the future of MechWarrior Online, which we will begin answering this Friday, February 25th when we post the MWO Road Map! We will follow that up with a Dev Vlog in early March where we can get into more detail, and hopefully answer some of your questions.



We're excited about 2022 and MechWarrior Online, we hope you will be too!




As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.



So get out there and do the science, and get us your feedback for future iterations!



And now, we hope you enjoy the patch.



-The MechWarrior Online Team






'mech adjustments
As a result of a fix with the BAS-E & BAS-E(S) Jump Jets, players may have an Invalid Loadout Error which can be fixed by stripping off all equipment in the MechLab, we are sorry for this inconvenience.








weapon ADJUSTMENTS




As a continuation of our assessment of weapon performance, the following change has been made:






ENERGY WEAPONS
Clan ER Small Laser:

<p style="font-size: medium;">
  • Cooldown decreased to 3.2 s (from 3.5)
  • Duration decreased to 0.9 s (from 1.0)

Clan ER Large Laser:

<p style="font-size: medium;">
  • Increased heat penalty multiplier to 5.0 (from 4.0)





BALLISTIC WEAPONS
Autocannon 5:

<p style="font-size: medium;">
  • Cooldown decreased to 1.4 s (from 1.66)

Clan Autocannon 5:

<p style="font-size: medium;">
  • Cooldown decreased to 1.4 s (from 1.66)

LBX-5-AC:

<p style="font-size: medium;">
  • Cooldown decreased to 1.4 s (from 1.66)

Clan LBX-5-AC:

<p style="font-size: medium;">
  • Cooldown decreased to 1.4 s (from 1.66)

Ultra Autocannon 5:

<p style="font-size: medium;">
  • Cooldown decreased to 1.45 s (from 1.66)
  • Jam chance reduced to 0.14 (from 0.15)
  • Jam duration reduced to 5.25 (from 6)

Clan Ultra Autocannon 5:

<p style="font-size: medium;">
  • Cooldown decreased to 1.45 s (from 1.66)
  • Jam chance reduced to 0.16 (from 0.17)
  • Jam duration reduced to 5.5 (from 6.5)





MISSILE WEAPONS
Streak SRM4:

<p style="font-size: medium;">
  • Decreased cooldown to 3.15 (from 3.25)

Clan Streak SRM4:

<p style="font-size: medium;">
  • Decreased cooldown to 3.25 (from 3.4)

Clan Streak SRM6:

<p style="font-size: medium;">
  • Decreased cooldown to 4.1 (from 4.5)

Clan ATM3:

<p style="font-size: medium;">
  • Decreased heat to 2.2 (from 2.5)

Clan ATM6:

<p style="font-size: medium;">
  • Decreased heat to 4.1 (from 4.5)

Clan ATM9:


  • Decreased heat to 5.8 (from 7)

Clan ATM12:


  • Decreased heat to 7.5 (from 9)






MAP UPDATES


Updated the lighting for Forest Colony Classic inspired by the original version.


Posted ImagePosted ImagePosted Image













new TRIAl/CHAMPION 'MECHs




There are 16 new Trial/Champion 'Mechs as shown below:





INCUBUS INC-5(C)Posted Image



KITFOX KFX-D(C)
Posted Image





FLEA FLE-17(C)
Posted Image





JAVELIN JVN-11A(C)
Posted Image





HUNTSMAN HMN-PRIME(C)Posted Image



VAPOR EAGLE VGL-2(C)
Posted Image





DERVISH DV-7D(C)Posted Image



VULCAN VL-5T(C)
Posted Image





LINEBACKER LBK-H(C)
Posted Image





SUMMONER SMN-D(C)
Posted Image





ARCHER ARC-2R(C)
Posted Image





MARAUDER MAD-9M(C)
Posted Image





BLOOD ASP BAS-A(C)
Posted Image





MARAUDER IIC MAD-IIC(C)
Posted Image





ANNIHILATOR ANH-1A(C)
Posted Image





CYCLOPS CP-10-Q(C)
Posted Image











'MECH QUIRKS




This patch includes the 7th quirk pass for a number of 'Mechs, and some adjustments to previous Quirk passes.





-----Adjustments to previously re-Quirked 'Mechs-----





LOCUST
LCT-3M , LCT-3S , LCT-1E , LCT-PB:

<p style="font-size: medium;">
  • Matched LA, RA, LT, CT, RT Armor bonus to LCT-1V





MIST LYNX
MLX-D:

<p style="font-size: medium;">
  • Added -20% UAC Jam duration in SO8

MLX-G:

<p style="font-size: medium;">
  • Removed energy cooldown from SO8
  • Removed Accel / Decel bonus from SO8
  • Added -5% ER Laser cooldown in SO8
  • Added -5% ER Laser duration in SO8





KITFOX
All Variants (except KFX-Prime, KFX-PR and KFX-G):

<p style="font-size: medium;">
  • Added -5% Cooldown to RT and LT

KFX-Prime:

<p style="font-size: medium;">
  • Increased ballistic cooldown to -10% on RT (from -5%)
  • Added -5% Energy heat in SO8
  • Added -5% Energy cooldown in SO8

KFX-D:

<p style="font-size: medium;">
  • Increased missile heat to -15% in SO8 (from -5%)
  • Added -5% Missile spread in SO8

KFX-S:

<p style="font-size: medium;">
  • Increased missile cooldown to -25% in SO8 (from -15%)

KFX-C:

<p style="font-size: medium;">
  • Added 50% MG Rof in SO8

KFX-G:

<p style="font-size: medium;">
  • Added -2.5% Missile cooldown to LT, RT
  • Added -5% heat in SO8





ARCTIC CHEETAH
ACH-A:

<p style="font-size: medium;">
  • Added +7 CT Armor bonus in SO8

ACH-B:

<p style="font-size: medium;">
  • Added +12 Armor Bonus on RA
  • Converted -10% cooldown to -10% Ballistic cooldown in RA
  • Increased Energy cooldown to -20% in SO8 (from -10%)
  • Added +5 LT, CT, RT Armor bonus in SO8

ACH-SH:

<p style="font-size: medium;">
  • Added -5% Laser duration in SO8
  • Increased missile cooldown to -25% in SO8 (from -15%)
  • Increased MG RoF to 40% in SO8 (from 20%)





JAVELIN
JVN-10F:

<p style="font-size: medium;">
  • Increased Energy cooldown to -20% (from -10%)





COUGAR
COU-C:

<p style="font-size: medium;">
  • Increased ballistic ammo bonuses to 75% (MGs excluded) on LA (from 40%)

COU-D:

<p style="font-size: medium;">
  • Increased ballistic ammo bonuses to 75% (MGs excluded) on RA (from 40%)

COU-H:

<p style="font-size: medium;">
  • Increased ballistic ammo bonuses to 75% (MGs excluded) on LA (from 40%)





RAVEN
RVN-3L:

<p style="font-size: medium;">
  • Added +1 Stock consumable slot





ADDER
ADR-Prime:

<p style="font-size: medium;">
  • Added -15% ER PPC Cooldown in SO8





CICADA
CDA-3C:

<p style="font-size: medium;">
  • Converted 30% ER PPC Velocity to 30% PPC family velocity





ICE FERRET
IFR-A:

<p style="font-size: medium;">
  • Added -10% UAC jam duration in LA
  • Reduced ballistic cooldown to -10% in LA (from 20%)

IFR-RC:

<p style="font-size: medium;">
  • Added -10% UAC jam duration in RA
  • Reduced ballistic cooldown to -10% in RA (from 20%)





BLACKJACK
BJ-1:

<p style="font-size: medium;">
  • Converted -10% AC2 cooldown to -10% cooldown





SHADOWCAT
SHC-PRIME:

<p style="font-size: medium;">
  • Converted 5% AMS range to 5% Range on LT

SHC-A:

<p style="font-size: medium;">
  • Added 7.5% Weapon velocity to LT
  • Added -10% cooldown to SO8

SHC-P:

<p style="font-size: medium;">
  • Increased LT armor to +9 (from +6)

SHC-MI:

<p style="font-size: medium;">
  • Added -5% Cooldown to LT
  • Added 15% weapon velocity to SO8
  • Added -10% cooldown to SO8
  • Added -30% UAC jam duration to SO8
  • Removed Energy cooldown from SO8
  • Removed Missile cooldown from SO8





JAGERMECH
JM6-FB:

<p style="font-size: medium;">
  • Added +5 Armor bonus on LT, CT, RT





SUMMONER
SMN-PRIME:

<p style="font-size: medium;">
  • Added -5% Energy cooldown on RA

SMN-M:

<p style="font-size: medium;">
  • Added -5% Energy cooldown on RA





MARAUDER
MAD-9M:

<p style="font-size: medium;">
  • Added -5% Heat
  • Added -5% Laser Heat





THANATOS
TNS-4S:

<p style="font-size: medium;">
  • Added -10% Heat
  • Removed energy heat





AWESOME
AWS-9M:

<p style="font-size: medium;">
  • Added -10% ER PPC Cooldown
  • Added 20% Weapon velocity
  • Reduced ER PPC Velocity to 20% (from 40%)





MARAUDER IIC
MAD-IIC-2:

<p style="font-size: medium;">
  • Added +10 Armor bonus on LA, RA





BLOOD ASP
BAS-B:

<p style="font-size: medium;">
  • Added -5% Missile heat on LA, RA





HIGHLANDER IIC
HGN-IIC:

<p style="font-size: medium;">
  • Increased ballistic cooldown to -15% (from -5%)
  • Added Laser HSL +1





ANNIHILATOR
ANH-MB:

<p style="font-size: medium;">
  • Increased LT and RT armor bonus to +20 (from +12)





MARAUDER II
MAD-5A:

<p style="font-size: medium;">
  • Increased heat to -10% (from -5%)
  • Added -5% PPC Family heat
  • Added -10% LBX Cooldown
  • Added -10% STD AC Cooldown

MAD-6S:

<p style="font-size: medium;">
  • Added -5% heat
  • Added -10% PPC Family heat
  • Added 10% Ballistic range
  • Added 20% Ballistic velocity

MAD-AL:

  • Added -30% UAC jam duration
  • Added 10% range
  • Added 25% Weapon velocity





-----Quirk Pass 7-----









ASSASSIN
ASN-23:

<p style="font-size: medium;">
  • Increased Armor bonus on RA to +8 (from +4)
  • Added 10% weapon velocity

ASN-101:

<p style="font-size: medium;">
  • Increased missile velocity to 20%
  • Added 10% Missile range
  • Added 5% laser range
  • Added 10% STD laser range
  • Added -20% STD laser duration

ASN-26:

<p style="font-size: medium;">
  • Added 10% laser range
  • Added 100% UAC ammo per ton bonus
  • Added -25% UAC jam duration
  • Increased ballistic cooldown to -15% (from -10%)

ASN-27:

<p style="font-size: medium;">
  • Added -15% PPC Family heat
  • Added 30% PPC family velocity
  • Added -10% cooldown
  • Added 20% Missile velocity
  • Added 20% SRM range

ASN-DD:

<p style="font-size: medium;">
  • Increased Armor bonus on RA to +8 (from +4)
  • Added -20% Cooldown
  • Removed Ballistic cooldown
  • Removed Energy cooldown
  • Removed Missile cooldown
  • Added +1 extra consumable slot (comes stock)
  • Added 100m stock seismic sensor
  • Added 20% weapon velocity
  • Added 100% Ballistic ammo per ton bonus
    • (AC 2/5/10 - LBX 2/5/10 - Gauss - L Gauss - RAC 2/5)





CRAB
All Variants:

<p style="font-size: medium;">
  • Added +1 extra consumable slot
  • Added coolshot capacity +1
  • Added 15% Heat sink capacity

CRB-27:

<p style="font-size: medium;">
  • Added -10% STD laser heat
  • Added -15% STD laser cooldown
  • Added 30% weapon velocity

CRB-20:

<p style="font-size: medium;">
  • Added -10% cooldown
  • Added 15% STD/ER Medium laser range
  • Converted -10% STD laser duration to STD/ER Laser duration

CRB-27B:

<p style="font-size: medium;">
  • Added -10% ER Laser cooldown
  • Added -5% ER Laser heat

CRB-27SL:

<p style="font-size: medium;">
  • Added -10% Pulse laser heat
  • Added -20% fall damage
  • Matched survival quirks with CRB-27

CRB-FL:

<p style="font-size: medium;">
  • Increased CT armor bonus to +12 (from +8)
  • Increased LT, RT armor bonus to +9 (from +6)
  • Increased LA, RA armor bonus to +12 (from +4)
  • Removed Ballistic cooldown
  • Added -10% cooldown
  • Added 15% weapon velocity
  • Added 100% Ballistic ammo per ton
    • (AC 2/5/10 - LBX 2/5/10 - UAC 2/5/10 - Gauss - L Gauss - RAC 2/5)





KINTARO
KTO-20:

<p style="font-size: medium;">
  • Added -10% heat
  • Added -10% STD laser duration
  • Increased laser duration to -10%
  • Increased missile velocity to 20%
  • Added 10% missile range
  • Added -10% LRM spread
  • Added -10% LRM cooldown
  • Added 10% MRM velocity

KTO-18:

<p style="font-size: medium;">
  • Added 15% STD Laser range
  • Added -10% cooldown
  • Removed missile cooldown
  • Added SRM6 HSL +1

KTO-19:

<p style="font-size: medium;">
  • Added 15% pulse laser range
  • Added 10% Streak SRM range
  • Added -10% LRM spread
  • Added 100m Sensor range
  • Added +1 unlocked Consumable slot
  • Added +1 UAV capacity
  • Added 100m seismic sensor (comes stock)

KTO-GB:

<p style="font-size: medium;">
  • Added 20% SRM range
  • Added 20% SRM velocity





DERVISH
All Variants:

<p style="font-size: medium;">
  • Added +10 CT Armor
  • Converted +12 Arm structure bonuses to +18 Arm Armor
  • Added -10% Missile heat

DV-6M:

<p style="font-size: medium;">
  • Added 10% Range
  • Converted -5% Medium laser duration to -5% Laser duration
  • Added -10% energy cooldown
  • Added 10% Missile velocity

DV-7D:

<p style="font-size: medium;">
  • Increased energy cooldown to -20%
  • Increased Laser duration to -10%
  • Added -5% Energy heat
  • Added 10% SRM/SSRM range
  • Streak SRM HSL +1

DV-8D:

<p style="font-size: medium;">
  • Match survival quirks to DV-7D
  • Added -10% Missile spread
  • Added -10% ER Laser duration
  • Removed ER Medium laser duration
  • Added -10% ER Laser heat

DV-6MR:

<p style="font-size: medium;">
  • Added 15% Missile velocity
  • Added 10% Missile range
  • Added -10% Missile spread

DV-7P:

<p style="font-size: medium;">
  • Increased LT, RT Armor bonus to +12 (from +5)
  • Added 15% weapon velocity
  • Added 10% MRM Velocity
  • Added 10% Energy range
  • Converted -5% Medium laser duration to -5% Laser duration

DV-FR:

<p style="font-size: medium;">
  • Match survival quirks to DV-7D
  • Added 10% Missile velocity





VAPOR EAGLE
VGL-4:

<p style="font-size: medium;">
  • Added +12 Armor to LA, RA
  • Added C-Medium Pulse Laser HSL +1

VGL-RI:

<p style="font-size: medium;">
  • Added +15 Armor to LA, RA
  • Added +9 Armor to LT, CT, RT
  • Added 30% weapon velocity
  • Added -10% heat
  • Added -10% Cooldown
  • Added -20% Missile cooldown
  • Added 30% MG RoF
  • Added -20% UAC Jam chance





GRASSHOPPER
All Variants:

<p style="font-size: medium;">
  • Added 10% JJ initial thrust
  • Added 10% JJ duration time

GHR-5J:

<p style="font-size: medium;">
  • Added Laser HSL +1
  • Added -10% Heat
  • Added -10% Cooldown
  • Added 5% Range
  • Removed Energy heat
  • Removed Energy cooldown

GHR-5H:

<p style="font-size: medium;">
  • Converted +9 CT Structure to +10 Armor bonus
  • Added +7 Armor to LT, RT
  • Added -10% Heat
  • Added 5% Range
  • Removed Energy heat

GHR-5N:

<p style="font-size: medium;">
  • Added +10 Armor to CT
  • Converted +9 LT, RT structure to +9 Armor
  • Increased PPC velocity to 20%
  • Added -5% Heat
  • Added ERPPC HSL +1
  • Removed energy heat

GHR-5P:

<p style="font-size: medium;">
  • Added +10 LT, RT Structure bonus
  • Increased Energy range to 10% (from 5%)
  • Added -20% Overheat damage

GHR-MJ:

<p style="font-size: medium;">
  • Added -10% Cooldown
  • Added -10% Laser duration
  • Added Medium pulse laser HSL +1
  • Added 15% Weapon velocity
  • Added -30% UAC jam chance
  • Removed Ballistic cooldown





ORION
All Variants:

<p style="font-size: medium;">
  • Increased CT armor to +33 (from +23)
  • Increased LT, RT armor to +26 (from +16)
  • Added -25% Crit chance receiving

ON1-M:

<p style="font-size: medium;">
  • Added -10% LBX spread
  • Added -10% LBX cooldown
  • Added 20% ballistic velocity

ON1-K:

<p style="font-size: medium;">
  • Increased heat to -15% (from -10%)
  • Added 15% weapon velocity

ON1-V:

<p style="font-size: medium;">
  • Converted -30% UAC5 jam chance to -20% UAC jam chance
  • Added -25% UAC jam duration
  • Added -10% UAC heat

ON1-VA:

<p style="font-size: medium;">
  • Added 20% SRM velocity
  • Added 10% SRM range
  • Added -5% Missile heat

ON1-P:

<p style="font-size: medium;">
  • Added 5% range
  • Increased heat to -15% (from -10%)





ORION IIC
All Variants:

<p style="font-size: medium;">
  • Increased RT Armor to +16 (from +8)
  • Increased CT, LT Armor to +16 (from +12)
  • Added 7.5% mech top speed

ON1-IIC:

<p style="font-size: medium;">
  • Added ER PPC HSL +1
  • Added -10% Ballistic cooldown
  • Added 10% Weapon velocity

ON1-IIC-A:

<p style="font-size: medium;">
  • Added -10% Missile heat

ON1-IIC-B:

<p style="font-size: medium;">
  • Increased Arm armor to +12 (from +6)
  • Added -7.5% Laser duration
  • Added -5% Energy heat
  • Added -15% Missile cooldown

ON1-IIC-C:

<p style="font-size: medium;">
  • Added 15% weapon velocity
  • Added -25% UAC jam chance

ON1-IIC-SK:

<p style="font-size: medium;">
  • Added ER PPC HSL +1
  • Added 10% range
  • Added -5% heat
  • Added -25% Missile cooldown





WARHAWK
All Variants:

<p style="font-size: medium;">
  • Increased CT structure bonus from +11 to +20 (Excluding WHK-B and WHK-C)

WHK-Prime:

<p style="font-size: medium;">
  • Added -2.5% Heat to LT, RT
  • Increased ER PPC Velocity to 10% on LA, RA (from 5%)
  • Increased ER PPC Velocity to 15% in SO8 (from 10%)
  • Increased missile cooldown to -25% in SO8 (from -15%)
  • Added 20% missile velocity in SO8

WHK-A:

<p style="font-size: medium;">
  • Increased LT, RT structure bonus to +18 (from +9)
  • Added -5% Cooldown to LT
  • Added -5% Missile spread to RT
  • Removed SRM / LRM spread from RT
  • Added -7.5% ER and Heavy Laser duration to LA
  • Increased Missile velocity to 7.5% in LA (from 3%)
  • Added 50% Ballistic ammo (excluding MGs) on RA
  • Increased Ballistic velocity to 20% in RA (from 10%)
  • Increased Ballistic cooldown to -12.5% in RA (from -5%)
  • Removed AC velocity from RA
  • Removed LBX Velocity from RA
  • Increased ballistic cooldown to -10% in SO8 (from -5%)

WHK-B:

<p style="font-size: medium;">
  • Added +15 CT Structure bonus
  • Increased LT, RT structure bonus to +18 (from +9)
  • Increased torso yaw angle to +10 on LT
  • Increased ballistic cooldown to -7.5% on LA (from -5%)
  • Added 50% Ballistic ammo (excluding MGs) on LA
  • Increased RA structure bonus to +21 (from +14)
  • Increased Ballistic cooldown to -12.5% in SO8 (from -5%)
  • Added 10% Missile velocity in SO8
  • Added 10% SRM / SSRM Velocity in SO8

WHK-C:

<p style="font-size: medium;">
  • Added +11 CT Structure bonus
  • Increased energy heat to -2.5% on LA, RA (from 2%)
  • Added -2.5% Energy cooldown to LT, RT
  • Added 2.5% Range to LT, RT

WHK-NQ:

<p style="font-size: medium;">
  • Added 10% weapon velocity to LT
  • Added 15% Ballistic velocity to RA
  • Added -5% Ballistic cooldown to RA
  • Added 25% Ballistic ammo (excluding MGs) on RA
  • Added -25% UAC jam duration in SO8
  • Added -7.5% Heat in SO8
  • Increased ballistic cooldown to -10% in SO8 (from -5%)
  • Increased Missile cooldown to -30% in SO8 (from -10%)





MAD CAT MK II
MCII-1:


  • Added -20% UAC jam chance
  • Added -7.5% Gauss cooldown

MCII-2:


  • Added +10 Armor bonus to LA, RA
  • Added +8 Armor bonus to LT, RT
  • [font="Stratum1 Regular"]Added 20% SRM / SSRM velocity[/font]

[font="Stratum1 Regular"]MCII-4:[/font]


  • [font="Stratum1 Regular"]Added -7.5% ER Laser duration[/font]
  • [font="Stratum1 Regular"]Added -5% Heat[/font]
  • [font="Stratum1 Regular"]Added -10% Laser cooldown[/font]
  • [font="Stratum1 Regular"]Added 10% Weapon velocity[/font]

[font="Stratum1 Regular"]MCII-A:[/font]


  • [font="Stratum1 Regular"]Increased MG RoF to 50% (from 20%)[/font]
  • [font="Stratum1 Regular"]Added -5% Laser heat[/font]
  • [font="Stratum1 Regular"]Added -10% Ballistic cooldown[/font]
  • [font="Stratum1 Regular"]Added -35% UAC jam duration[/font]
  • [font="Stratum1 Regular"]Added 10% weapon velocity[/font]

[font="Stratum1 Regular"]MCII-B:[/font]

  • [font="Stratum1 Regular"]Added UAC20 HSL +1[/font]
  • [font="Stratum1 Regular"]Removed UAC20 Cooldown[/font]
  • [font="Stratum1 Regular"]Added +7 Armor bonus to LA, RA[/font]








[font="Stratum1 Regular"]BUG FIXES[/font]
[font="Stratum1 Regular"]BAS-E & BAS-E(S)[/font]
  • [font="Stratum1 Regular"]Fixed Left Arm using LRM15 mesh for LRM20[/font]
  • [font="Stratum1 Regular"]Jump Jets in Legs are now fixed equipment[/font]










Patch Files (Direct Download)



[font="Stratum1 Regular"]To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.[/font]

[font="Stratum1 Regular"]Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.[/font]

[font="Stratum1 Regular"]This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.[/font]

[font="Stratum1 Regular"]Patch File(s): - [/font]http://patcher.mwome...ndPatch_397.zip
  • [font="Stratum1 Regular"]Download the above file(s)[/font]
  • [font="Stratum1 Regular"]For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'[/font]
  • [font="Stratum1 Regular"]You do not need to unzip or unpack the patch file(s)[/font]
  • [font="Stratum1 Regular"]Launch the MWO Portal[/font]
  • [font="Stratum1 Regular"]Select the three horizontal lines in the top left of the Portal Window[/font]
  • [font="Stratum1 Regular"]Choose the 'Specify Patch File Cache' option[/font]
  • [font="Stratum1 Regular"]In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK[/font]
  • [font="Stratum1 Regular"]For example, C:\Users\<username>\Documents\MWO Patch Cache[/font]
  • [font="Stratum1 Regular"]Click the blue Patch button[/font]
  • [font="Stratum1 Regular"]The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.[/font]
  • [font="Stratum1 Regular"]Once the patch is complete, launch the game[/font]


Too Bad that this Patch messed up the Blood Asp E and Blood Asp E (S) so that they are NOT Usable at all !!!

#103 Big-G

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Posted 22 March 2022 - 06:14 PM

Way to go with the necropost... Posted Image

#104 Horseman

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Posted 22 March 2022 - 11:13 PM

Holy mother of quotes...

View PostKrazny Ivan, on 22 March 2022 - 04:46 PM, said:

Too Bad that this Patch messed up the Blood Asp E and Blood Asp E (S) so that they are NOT Usable at all !!!

False, you just couldn't be arsed to read:

Quote

As a result of a fix with the BAS-E & BAS-E(S) Jump Jets, players may have an Invalid Loadout Error which can be fixed by stripping off all equipment in the MechLab, we are sorry for this inconvenience.

In practice, you just need to remove the leg pods to your inventory, replace them back from your inventory and resave the loadout.





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