

Distance fighters best for learning Mechwarrior?
#1
Posted 27 July 2012 - 09:44 AM
I figure if you take a light mech into battle and get wiped pretty quickly, then you're left waiting for the new match to begin to learn more. Probably not the best strategy. Then again, if you pick a heavy you'll be able to take more hits, but probably be a priority target and get lost in the bombardment from several other players rather than focusing on how to use your large arsenal.
So maybe it would be best for someone new to MW to pick a distance fighter. Then they can learn the controls and warning signals and sounds while hopefully not in the middle of madness too much, and probably develop better aim since the targets are smaller at a distance. What do you think?
#2
Posted 27 July 2012 - 09:50 AM
#3
Posted 27 July 2012 - 09:51 AM
#4
Posted 27 July 2012 - 09:59 AM
Losing is a good way of learning because from losing you'll be able to figure out what you did wrong/ didn't do well and learn from it.
#5
Posted 27 July 2012 - 10:01 AM
#6
Posted 27 July 2012 - 10:16 AM
sweetlime, on 27 July 2012 - 09:44 AM, said:
I figure if you take a light mech into battle and get wiped pretty quickly, then you're left waiting for the new match to begin to learn more. Probably not the best strategy. Then again, if you pick a heavy you'll be able to take more hits, but probably be a priority target and get lost in the bombardment from several other players rather than focusing on how to use your large arsenal.
So maybe it would be best for someone new to MW to pick a distance fighter. Then they can learn the controls and warning signals and sounds while hopefully not in the middle of madness too much, and probably develop better aim since the targets are smaller at a distance. What do you think?
A good way to learn the controls might be by running an lrm focused system with decent close range weapons: lrm at range & learn targeting/lock/chat/etc; then close when out of ammo and learn skirmishing. If you die quickly then you're already well into the match so you won't get bored. And few teams should complain about having an lrm launcher on their side.
Edited out of nda paranoia.
Edited by Hax DB Header, 27 July 2012 - 10:20 AM.
#7
Posted 27 July 2012 - 10:18 AM
#8
Posted 27 July 2012 - 10:25 AM
#9
Posted 27 July 2012 - 10:53 AM
Long distance support may be safer, but it won't teach you nearly as much about using the weapons and controls in dogfights.
Edited by Vlad Ward, 27 July 2012 - 10:53 AM.
#10
Posted 27 July 2012 - 12:12 PM
#11
Posted 27 July 2012 - 12:23 PM
For instance, there are a ton of people who don't turn their mechs so the arms are facing incoming fire while waiting for weaons to be ready to fire again. You can't do it in every situation, but there are times when it's invaluble.
#12
Posted 30 July 2012 - 09:53 AM
#13
Posted 30 July 2012 - 10:02 AM
#14
Posted 30 July 2012 - 10:16 AM
Nitsua Asuka, on 27 July 2012 - 09:59 AM, said:
Losing is a good way of learning because from losing you'll be able to figure out what you did wrong/ didn't do well and learn from it.
failing is also a good way of losing a butt load of in-game cash.

#15
Posted 30 July 2012 - 10:43 AM
#16
Posted 30 July 2012 - 10:54 AM
#17
Posted 30 July 2012 - 10:58 AM
Viper69, on 27 July 2012 - 09:51 AM, said:
lol, no. I mean, if you get your *** handed to you but you have no idea what just happened, you can't learn from it. All they might learn is that they want to play a ranged position so they can more easily see what's going on around them. XD
Not saying you can't learn from close quarters combat. You can, but only if you have some idea of what you're doing and what's happening, so you have enough experience and understanding to make observations that you can learn from.
#18
Posted 30 July 2012 - 11:06 AM
#19
Posted 30 July 2012 - 11:57 AM
#20
Posted 30 July 2012 - 12:18 PM
I would also say the role you are comfortable with is also a factor.
Edited by gilliam, 30 July 2012 - 12:19 PM.
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